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Torus benchmark (#12781)
# Objective - Primitive meshing is suboptimal - Improve primitive meshing ## Solution - Add primitive meshing benchmark - Allows measuring future improvements --- First of a few PRs to refactor and improve primitive meshing.
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2 changed files with 21 additions and 0 deletions
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@ -17,6 +17,7 @@ bevy_reflect = { path = "../crates/bevy_reflect" }
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bevy_tasks = { path = "../crates/bevy_tasks" }
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bevy_utils = { path = "../crates/bevy_utils" }
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bevy_math = { path = "../crates/bevy_math" }
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bevy_render = { path = "../crates/bevy_render" }
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[profile.release]
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opt-level = 3
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@ -62,6 +63,11 @@ name = "bezier"
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path = "benches/bevy_math/bezier.rs"
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harness = false
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[[bench]]
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name = "torus"
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path = "benches/bevy_render/torus.rs"
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harness = false
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[[bench]]
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name = "entity_hash"
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path = "benches/bevy_ecs/world/entity_hash.rs"
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15
benches/benches/bevy_render/torus.rs
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15
benches/benches/bevy_render/torus.rs
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@ -0,0 +1,15 @@
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use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use bevy_render::mesh::TorusMeshBuilder;
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fn torus(c: &mut Criterion) {
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c.bench_function("build_torus", |b| {
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b.iter(|| black_box(TorusMeshBuilder::new(black_box(0.5),black_box(1.0))));
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});
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}
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criterion_group!(
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benches,
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torus,
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);
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criterion_main!(benches);
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