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Require ContentSize
for UiImage
(#16262)
# Objective Automatic imaging sizing for image nodes isn't working because the the `ContentSize` requirement for `UiImage` got lost in some merge again. Fixes #16239 Fixes #16240 Fixes the missing images seen in #16241 ## Solution Require `ContentSize` for `UiImage`.
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@ -12,7 +12,7 @@ use taffy::{MaybeMath, MaybeResolve};
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/// The 2D texture displayed for this UI node
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/// The 2D texture displayed for this UI node
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#[derive(Component, Clone, Debug, Reflect)]
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#[derive(Component, Clone, Debug, Reflect)]
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#[reflect(Component, Default, Debug)]
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#[reflect(Component, Default, Debug)]
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#[require(Node, UiImageSize)]
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#[require(Node, UiImageSize, ContentSize)]
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pub struct UiImage {
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pub struct UiImage {
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/// The tint color used to draw the image.
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/// The tint color used to draw the image.
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///
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///
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