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https://github.com/bevyengine/bevy
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reverted custom ui material changes
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parent
769a035873
commit
6170ceaf4e
1 changed files with 5 additions and 18 deletions
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@ -6,33 +6,20 @@
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@group(1) @binding(2) var material_color_texture: texture_2d<f32>;
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@group(1) @binding(3) var material_color_sampler: sampler;
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@group(1) @binding(4) var<uniform> border_color: vec4<f32>;
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@group(1) @binding(5) var<uniform> corner_color: vec4<f32>;
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@fragment
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fn fragment(in: UiVertexOutput) -> @location(0) vec4<f32> {
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let point = (in.uv - 0.5) * in.size;
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let r = in.uv - 0.5;
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let b = vec2(
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select(in.border_widths.x, in.border_widths.y, point.x < 0.),
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select(in.border_widths.z, in.border_widths.w, point.y < 0.)
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select(in.border_widths.x, in.border_widths.y, r.x < 0.),
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select(in.border_widths.z, in.border_widths.w, r.y < 0.)
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);
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let rx = select(in.border_radius.xw, in.border_radius.yz, point.x < 0.);
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let r = select(rx.x, rx.y, point.y < 0.);
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let d = 0.5 * in.size - abs(point);
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if any(d < b) {
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if all(d < vec2(r)) {
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return corner_color;
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} else {
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return border_color;
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}
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if any(0.5 - b < abs(r)) {
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return border_color;
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}
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if in.uv.x < slider {
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let output_color = textureSample(material_color_texture, material_color_sampler, in.uv) * color;
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return output_color;
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