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https://github.com/bevyengine/bevy
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Remove components if not extracted (#15948)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/15871 (Camera is done in #15946) ## Solution - Do the same as #15904 for other extraction systems - Added missing `SyncComponentPlugin` for DOF, TAA, and SSAO (According to the [documentation](https://dev-docs.bevyengine.org/bevy/render/sync_component/struct.SyncComponentPlugin.html), this plugin "needs to be added for manual extraction implementations." We may need to check this is done.) ## Testing Modified example locally to add toggles if not exist. - [x] DOF - toggling DOF component and perspective in `depth_of_field` example - [x] TAA - toggling `Camera.is_active` and TAA component - [x] clusters - not entirely sure, toggling `Camera.is_active` in `many_lights` example (no crash/glitch even without this PR) - [x] previous_view - toggling `Camera.is_active` in `skybox` (no crash/glitch even without this PR) - [x] lights - toggling `Visibility` of `DirectionalLight` in `lighting` example - [x] SSAO - toggling `Camera.is_active` and SSAO component in `ssao` example - [x] default UI camera view - toggling `Camera.is_active` (nop without #15946 because UI defaults to some camera even if `DefaultCameraView` is not there) - [x] volumetric fog - toggling existence of volumetric light. Looks like optimization, no change in behavior/visuals
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parent
fe7f98f7f0
commit
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9 changed files with 99 additions and 41 deletions
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@ -46,6 +46,7 @@ use bevy_render::{
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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},
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},
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renderer::{RenderContext, RenderDevice},
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renderer::{RenderContext, RenderDevice},
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sync_component::SyncComponentPlugin,
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sync_world::RenderEntity,
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sync_world::RenderEntity,
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texture::{BevyDefault, CachedTexture, TextureCache},
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texture::{BevyDefault, CachedTexture, TextureCache},
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view::{
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view::{
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@ -211,6 +212,8 @@ impl Plugin for DepthOfFieldPlugin {
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app.register_type::<DepthOfFieldMode>();
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app.register_type::<DepthOfFieldMode>();
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app.add_plugins(UniformComponentPlugin::<DepthOfFieldUniform>::default());
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app.add_plugins(UniformComponentPlugin::<DepthOfFieldUniform>::default());
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app.add_plugins(SyncComponentPlugin::<DepthOfField>::default());
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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return;
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};
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};
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@ -820,8 +823,21 @@ fn extract_depth_of_field_settings(
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}
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}
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for (entity, depth_of_field, projection) in query.iter_mut() {
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for (entity, depth_of_field, projection) in query.iter_mut() {
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let mut entity_commands = commands
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.get_entity(entity)
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.expect("Depth of field entity wasn't synced.");
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// Depth of field is nonsensical without a perspective projection.
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// Depth of field is nonsensical without a perspective projection.
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let Projection::Perspective(ref perspective_projection) = *projection else {
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let Projection::Perspective(ref perspective_projection) = *projection else {
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// TODO: needs better strategy for cleaning up
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entity_commands.remove::<(
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DepthOfField,
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DepthOfFieldUniform,
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// components added in prepare systems (because `DepthOfFieldNode` does not query extracted components)
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DepthOfFieldPipelines,
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AuxiliaryDepthOfFieldTexture,
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ViewDepthOfFieldBindGroupLayouts,
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)>();
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continue;
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continue;
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};
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};
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@ -829,18 +845,14 @@ fn extract_depth_of_field_settings(
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calculate_focal_length(depth_of_field.sensor_height, perspective_projection.fov);
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calculate_focal_length(depth_of_field.sensor_height, perspective_projection.fov);
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// Convert `DepthOfField` to `DepthOfFieldUniform`.
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// Convert `DepthOfField` to `DepthOfFieldUniform`.
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commands
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entity_commands.insert((
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.get_entity(entity)
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.expect("Depth of field entity wasn't synced.")
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.insert((
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*depth_of_field,
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*depth_of_field,
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DepthOfFieldUniform {
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DepthOfFieldUniform {
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focal_distance: depth_of_field.focal_distance,
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focal_distance: depth_of_field.focal_distance,
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focal_length,
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focal_length,
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coc_scale_factor: focal_length * focal_length
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coc_scale_factor: focal_length * focal_length
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/ (depth_of_field.sensor_height * depth_of_field.aperture_f_stops),
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/ (depth_of_field.sensor_height * depth_of_field.aperture_f_stops),
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max_circle_of_confusion_diameter: depth_of_field
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max_circle_of_confusion_diameter: depth_of_field.max_circle_of_confusion_diameter,
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.max_circle_of_confusion_diameter,
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max_depth: depth_of_field.max_depth,
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max_depth: depth_of_field.max_depth,
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pad_a: 0,
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pad_a: 0,
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pad_b: 0,
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pad_b: 0,
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@ -32,6 +32,7 @@ use bevy_render::{
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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},
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},
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renderer::{RenderContext, RenderDevice},
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renderer::{RenderContext, RenderDevice},
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sync_component::SyncComponentPlugin,
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sync_world::RenderEntity,
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sync_world::RenderEntity,
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texture::{BevyDefault, CachedTexture, TextureCache},
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texture::{BevyDefault, CachedTexture, TextureCache},
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view::{ExtractedView, Msaa, ViewTarget},
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view::{ExtractedView, Msaa, ViewTarget},
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@ -52,6 +53,8 @@ impl Plugin for TemporalAntiAliasPlugin {
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app.register_type::<TemporalAntiAliasing>();
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app.register_type::<TemporalAntiAliasing>();
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app.add_plugins(SyncComponentPlugin::<TemporalAntiAliasing>::default());
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
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return;
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return;
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};
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};
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@ -373,12 +376,20 @@ fn extract_taa_settings(mut commands: Commands, mut main_world: ResMut<MainWorld
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cameras_3d.iter_mut(&mut main_world)
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cameras_3d.iter_mut(&mut main_world)
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{
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{
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let has_perspective_projection = matches!(camera_projection, Projection::Perspective(_));
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let has_perspective_projection = matches!(camera_projection, Projection::Perspective(_));
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if camera.is_active && has_perspective_projection {
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let mut entity_commands = commands
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commands
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.get_entity(entity)
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.get_entity(entity)
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.expect("Camera entity wasn't synced.")
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.expect("Camera entity wasn't synced.");
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.insert(taa_settings.clone());
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if camera.is_active && has_perspective_projection {
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entity_commands.insert(taa_settings.clone());
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taa_settings.reset = false;
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taa_settings.reset = false;
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} else {
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// TODO: needs better strategy for cleaning up
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entity_commands.remove::<(
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TemporalAntiAliasing,
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// components added in prepare systems (because `TemporalAntiAliasNode` does not query extracted components)
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TemporalAntiAliasHistoryTextures,
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TemporalAntiAliasPipelineId,
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)>();
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}
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}
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}
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}
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}
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}
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@ -530,7 +530,11 @@ pub fn extract_clusters(
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mapper: Extract<Query<RenderEntity>>,
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mapper: Extract<Query<RenderEntity>>,
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) {
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) {
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for (entity, clusters, camera) in &views {
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for (entity, clusters, camera) in &views {
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let mut entity_commands = commands
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.get_entity(entity)
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.expect("Clusters entity wasn't synced.");
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if !camera.is_active {
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if !camera.is_active {
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entity_commands.remove::<(ExtractedClusterableObjects, ExtractedClusterConfig)>();
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continue;
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continue;
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}
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}
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@ -554,10 +558,7 @@ pub fn extract_clusters(
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}
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}
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}
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}
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commands
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entity_commands.insert((
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.get_entity(entity)
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.expect("Clusters entity wasn't synced.")
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.insert((
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ExtractedClusterableObjects { data },
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ExtractedClusterableObjects { data },
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ExtractedClusterConfig {
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ExtractedClusterConfig {
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near: clusters.near,
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near: clusters.near,
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@ -455,6 +455,7 @@ impl Plugin for PbrPlugin {
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render_app
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render_app
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.world_mut()
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.world_mut()
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.add_observer(remove_light_view_entities);
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.add_observer(remove_light_view_entities);
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render_app.world_mut().add_observer(extracted_light_removed);
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let shadow_pass_node = ShadowPassNode::new(render_app.world_mut());
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let shadow_pass_node = ShadowPassNode::new(render_app.world_mut());
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let mut graph = render_app.world_mut().resource_mut::<RenderGraph>();
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let mut graph = render_app.world_mut().resource_mut::<RenderGraph>();
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@ -588,14 +588,15 @@ pub fn extract_camera_previous_view_data(
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cameras_3d: Extract<Query<(RenderEntity, &Camera, Option<&PreviousViewData>), With<Camera3d>>>,
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cameras_3d: Extract<Query<(RenderEntity, &Camera, Option<&PreviousViewData>), With<Camera3d>>>,
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) {
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) {
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for (entity, camera, maybe_previous_view_data) in cameras_3d.iter() {
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for (entity, camera, maybe_previous_view_data) in cameras_3d.iter() {
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if camera.is_active {
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let mut entity = commands
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let mut entity = commands
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.get_entity(entity)
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.get_entity(entity)
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.expect("Camera entity wasn't synced.");
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.expect("Camera entity wasn't synced.");
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if camera.is_active {
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if let Some(previous_view_data) = maybe_previous_view_data {
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if let Some(previous_view_data) = maybe_previous_view_data {
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entity.insert(previous_view_data.clone());
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entity.insert(previous_view_data.clone());
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}
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}
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} else {
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entity.remove::<PreviousViewData>();
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}
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}
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}
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}
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}
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}
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@ -379,6 +379,10 @@ pub fn extract_lights(
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) in &directional_lights
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) in &directional_lights
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{
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{
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if !view_visibility.get() {
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if !view_visibility.get() {
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commands
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.get_entity(entity)
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.expect("Light entity wasn't synced.")
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.remove::<(ExtractedDirectionalLight, RenderCascadesVisibleEntities)>();
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continue;
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continue;
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}
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}
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@ -473,6 +477,16 @@ pub(crate) fn add_light_view_entities(
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}
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}
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}
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}
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/// Removes [`LightViewEntities`] when light is removed. See [`add_light_view_entities`].
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pub(crate) fn extracted_light_removed(
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trigger: Trigger<OnRemove, (ExtractedDirectionalLight, ExtractedPointLight)>,
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mut commands: Commands,
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) {
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if let Some(mut v) = commands.get_entity(trigger.entity()) {
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v.remove::<LightViewEntities>();
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}
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}
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pub(crate) fn remove_light_view_entities(
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pub(crate) fn remove_light_view_entities(
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trigger: Trigger<OnRemove, LightViewEntities>,
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trigger: Trigger<OnRemove, LightViewEntities>,
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query: Query<&LightViewEntities>,
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query: Query<&LightViewEntities>,
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@ -30,6 +30,7 @@ use bevy_render::{
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*,
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*,
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},
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},
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renderer::{RenderAdapter, RenderContext, RenderDevice, RenderQueue},
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renderer::{RenderAdapter, RenderContext, RenderDevice, RenderQueue},
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sync_component::SyncComponentPlugin,
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sync_world::RenderEntity,
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sync_world::RenderEntity,
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texture::{CachedTexture, TextureCache},
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texture::{CachedTexture, TextureCache},
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view::{Msaa, ViewUniform, ViewUniformOffset, ViewUniforms},
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view::{Msaa, ViewUniform, ViewUniformOffset, ViewUniforms},
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@ -72,6 +73,8 @@ impl Plugin for ScreenSpaceAmbientOcclusionPlugin {
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);
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);
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app.register_type::<ScreenSpaceAmbientOcclusion>();
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app.register_type::<ScreenSpaceAmbientOcclusion>();
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app.add_plugins(SyncComponentPlugin::<ScreenSpaceAmbientOcclusion>::default());
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}
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}
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fn finish(&self, app: &mut App) {
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fn finish(&self, app: &mut App) {
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@ -531,11 +534,13 @@ fn extract_ssao_settings(
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);
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);
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return;
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return;
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}
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}
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if camera.is_active {
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let mut entity_commands = commands
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commands
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.get_entity(entity)
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.get_entity(entity)
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.expect("SSAO entity wasn't synced.")
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.expect("SSAO entity wasn't synced.");
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.insert(ssao_settings.clone());
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if camera.is_active {
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entity_commands.insert(ssao_settings.clone());
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} else {
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entity_commands.remove::<ScreenSpaceAmbientOcclusion>();
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}
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}
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}
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}
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}
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}
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@ -276,6 +276,15 @@ pub fn extract_volumetric_fog(
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volumetric_lights: Extract<Query<(RenderEntity, &VolumetricLight)>>,
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volumetric_lights: Extract<Query<(RenderEntity, &VolumetricLight)>>,
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) {
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) {
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if volumetric_lights.is_empty() {
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if volumetric_lights.is_empty() {
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// TODO: needs better way to handle clean up in render world
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for (entity, ..) in view_targets.iter() {
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commands
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.entity(entity)
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.remove::<(VolumetricFog, ViewVolumetricFogPipelines, ViewVolumetricFog)>();
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}
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for (entity, ..) in fog_volumes.iter() {
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commands.entity(entity).remove::<FogVolume>();
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}
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return;
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return;
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}
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}
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@ -537,6 +537,10 @@ pub fn extract_default_ui_camera_view(
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for (entity, camera, ui_anti_alias, shadow_samples) in &query {
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for (entity, camera, ui_anti_alias, shadow_samples) in &query {
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// ignore inactive cameras
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// ignore inactive cameras
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if !camera.is_active {
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if !camera.is_active {
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commands
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.get_entity(entity)
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.expect("Camera entity wasn't synced.")
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.remove::<(DefaultCameraView, UiAntiAlias, UiBoxShadowSamples)>();
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continue;
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continue;
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}
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}
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