mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
Update bevy_window::PresentMode
to mirror wgpu::PresentMode
(#9230)
# Objective - Update `bevy_window::PresentMode` to mirror `wgpu::PresentMode`, Fixes #9151. ## Solution Add `bevy_window::PresentMode::FifoRelaxed` to `bevy_window::PresentMode`, add documents. --- ## Changelog ### Added - Add `bevy_window::PresentMode::FifoRelaxed` to `bevy_window::PresentMode`. ## Migration Guide - Handle `bevy_window::PresentMode::FifoRelaxed` when tweaking window present mode manually.
This commit is contained in:
parent
ad011d0455
commit
6093385b31
2 changed files with 56 additions and 17 deletions
|
@ -266,6 +266,7 @@ pub fn prepare_windows(
|
|||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
present_mode: match window.present_mode {
|
||||
PresentMode::Fifo => wgpu::PresentMode::Fifo,
|
||||
PresentMode::FifoRelaxed => wgpu::PresentMode::FifoRelaxed,
|
||||
PresentMode::Mailbox => wgpu::PresentMode::Mailbox,
|
||||
PresentMode::Immediate => wgpu::PresentMode::Immediate,
|
||||
PresentMode::AutoVsync => wgpu::PresentMode::AutoVsync,
|
||||
|
|
|
@ -801,6 +801,7 @@ pub enum MonitorSelection {
|
|||
/// [`Immediate`] or [`Mailbox`] will panic if not supported by the platform.
|
||||
///
|
||||
/// [`Fifo`]: PresentMode::Fifo
|
||||
/// [`FifoRelaxed`]: PresentMode::FifoRelaxed
|
||||
/// [`Immediate`]: PresentMode::Immediate
|
||||
/// [`Mailbox`]: PresentMode::Mailbox
|
||||
/// [`AutoVsync`]: PresentMode::AutoVsync
|
||||
|
@ -819,30 +820,67 @@ pub enum PresentMode {
|
|||
/// Chooses FifoRelaxed -> Fifo based on availability.
|
||||
///
|
||||
/// Because of the fallback behavior, it is supported everywhere.
|
||||
AutoVsync = 0,
|
||||
AutoVsync = 0, // NOTE: The explicit ordinal values mirror wgpu.
|
||||
/// Chooses Immediate -> Mailbox -> Fifo (on web) based on availability.
|
||||
///
|
||||
/// Because of the fallback behavior, it is supported everywhere.
|
||||
AutoNoVsync = 1,
|
||||
/// The presentation engine does **not** wait for a vertical blanking period and
|
||||
/// the request is presented immediately. This is a low-latency presentation mode,
|
||||
/// but visible tearing may be observed. Not optimal for mobile.
|
||||
/// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
|
||||
/// long. Every vertical blanking period, the presentation engine will pop a frame
|
||||
/// off the queue to display. If there is no frame to display, it will present the same
|
||||
/// frame again until the next vblank.
|
||||
///
|
||||
/// Selecting this variant will panic if not supported, it is preferred to use
|
||||
/// [`PresentMode::AutoNoVsync`].
|
||||
Immediate = 2,
|
||||
/// The presentation engine waits for the next vertical blanking period to update
|
||||
/// the current image, but frames may be submitted without delay. This is a low-latency
|
||||
/// presentation mode and visible tearing will **not** be observed. Not optimal for mobile.
|
||||
/// When a present command is executed on the gpu, the presented image is added on the queue.
|
||||
///
|
||||
/// Selecting this variant will panic if not supported, it is preferred to use
|
||||
/// [`PresentMode::AutoNoVsync`].
|
||||
Mailbox = 3,
|
||||
/// The presentation engine waits for the next vertical blanking period to update
|
||||
/// the current image. The framerate will be capped at the display refresh rate,
|
||||
/// corresponding to the `VSync`. Tearing cannot be observed. Optimal for mobile.
|
||||
/// No tearing will be observed.
|
||||
///
|
||||
/// Calls to get_current_texture will block until there is a spot in the queue.
|
||||
///
|
||||
/// Supported on all platforms.
|
||||
///
|
||||
/// If you don't know what mode to choose, choose this mode. This is traditionally called "Vsync On".
|
||||
#[default]
|
||||
Fifo = 4, // NOTE: The explicit ordinal values mirror wgpu.
|
||||
Fifo = 2,
|
||||
/// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
|
||||
/// long. Every vertical blanking period, the presentation engine will pop a frame
|
||||
/// off the queue to display. If there is no frame to display, it will present the
|
||||
/// same frame until there is a frame in the queue. The moment there is a frame in the
|
||||
/// queue, it will immediately pop the frame off the queue.
|
||||
///
|
||||
/// When a present command is executed on the gpu, the presented image is added on the queue.
|
||||
///
|
||||
/// Tearing will be observed if frames last more than one vblank as the front buffer.
|
||||
///
|
||||
/// Calls to get_current_texture will block until there is a spot in the queue.
|
||||
///
|
||||
/// Supported on AMD on Vulkan.
|
||||
///
|
||||
/// This is traditionally called "Adaptive Vsync"
|
||||
FifoRelaxed = 3,
|
||||
/// Presentation frames are not queued at all. The moment a present command
|
||||
/// is executed on the GPU, the presented image is swapped onto the front buffer
|
||||
/// immediately.
|
||||
///
|
||||
/// Tearing can be observed.
|
||||
///
|
||||
/// Supported on most platforms except older DX12 and Wayland.
|
||||
///
|
||||
/// This is traditionally called "Vsync Off".
|
||||
Immediate = 4,
|
||||
/// Presentation frames are kept in a single-frame queue. Every vertical blanking period,
|
||||
/// the presentation engine will pop a frame from the queue. If there is no frame to display,
|
||||
/// it will present the same frame again until the next vblank.
|
||||
///
|
||||
/// When a present command is executed on the gpu, the frame will be put into the queue.
|
||||
/// If there was already a frame in the queue, the new frame will _replace_ the old frame
|
||||
/// on the queue.
|
||||
///
|
||||
/// No tearing will be observed.
|
||||
///
|
||||
/// Supported on DX11/12 on Windows 10, NVidia on Vulkan and Wayland on Vulkan.
|
||||
///
|
||||
/// This is traditionally called "Fast Vsync"
|
||||
Mailbox = 5,
|
||||
}
|
||||
|
||||
/// Specifies how the alpha channel of the textures should be handled during compositing, for a [`Window`].
|
||||
|
|
Loading…
Reference in a new issue