mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
Fix some nightly clippy lints (#2522)
on nightly these two clippy lints fail: - [needless_borrow](https://rust-lang.github.io/rust-clippy/master/#needless_borrow) - [unused_unit](https://rust-lang.github.io/rust-clippy/master/#unused_unit)
This commit is contained in:
parent
86cc70b902
commit
5ffff03b33
34 changed files with 104 additions and 101 deletions
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@ -478,7 +478,7 @@ impl AssetServer {
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.expect("Asset should exist at this point.");
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if let Some(asset_lifecycle) = asset_lifecycles.get(&asset_value.type_uuid()) {
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let asset_path =
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AssetPath::new_ref(&load_context.path, label.as_ref().map(|l| l.as_str()));
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AssetPath::new_ref(load_context.path, label.as_ref().map(|l| l.as_str()));
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asset_lifecycle.create_asset(asset_path.into(), asset_value, load_context.version);
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} else {
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panic!(
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@ -101,7 +101,7 @@ impl<'a> LoadContext<'a> {
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}
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pub fn path(&self) -> &Path {
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&self.path
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self.path
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}
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pub fn has_labeled_asset(&self, label: &str) -> bool {
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@ -45,7 +45,7 @@ where
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{
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fn play_source(&self, audio_source: &P) {
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if let Some(stream_handle) = &self.stream_handle {
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let sink = Sink::try_new(&stream_handle).unwrap();
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let sink = Sink::try_new(stream_handle).unwrap();
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sink.append(audio_source.decoder());
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sink.detach();
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}
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@ -107,7 +107,7 @@ pub(crate) fn entity_labels_system(
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}
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}
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for added_label in labels.labels.difference(¤t_labels) {
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for added_label in labels.labels.difference(current_labels) {
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entity_labels
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.label_entities
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.entry(added_label.clone())
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@ -72,6 +72,7 @@ macro_rules! tuple_impl {
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}
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#[allow(unused_variables, unused_mut)]
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#[allow(clippy::unused_unit)]
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unsafe fn from_components(mut func: impl FnMut() -> *mut u8) -> Self {
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#[allow(non_snake_case)]
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let ($(mut $name,)*) = (
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@ -737,7 +737,7 @@ mod tests {
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fn get_added<Com: Component>(world: &mut World) -> Vec<Entity> {
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world
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.query_filtered::<Entity, Added<Com>>()
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.iter(&world)
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.iter(world)
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.collect::<Vec<Entity>>()
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}
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@ -781,7 +781,7 @@ mod tests {
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{
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world
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.query_filtered::<Entity, F>()
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.iter(&world)
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.iter(world)
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.collect::<Vec<Entity>>()
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}
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@ -868,7 +868,7 @@ mod tests {
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fn get_changed(world: &mut World) -> Vec<Entity> {
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world
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.query_filtered::<Entity, Changed<A>>()
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.iter(&world)
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.iter(world)
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.collect::<Vec<Entity>>()
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}
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assert_eq!(get_changed(&mut world), vec![e1]);
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@ -197,7 +197,7 @@ impl<T: SparseSetIndex> FilteredAccessSet<T> {
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// compatibility
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if !filtered_access.access.is_compatible(&self.combined_access) {
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for current_filtered_access in self.filtered_accesses.iter() {
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if !current_filtered_access.is_compatible(&filtered_access) {
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if !current_filtered_access.is_compatible(filtered_access) {
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return current_filtered_access
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.access
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.get_conflicts(&filtered_access.access);
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@ -917,6 +917,7 @@ macro_rules! impl_tuple_fetch {
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type Item = ($($name::Item,)*);
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type State = ($($name::State,)*);
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#[allow(clippy::unused_unit)]
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unsafe fn init(_world: &World, state: &Self::State, _last_change_tick: u32, _change_tick: u32) -> Self {
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let ($($name,)*) = state;
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($($name::init(_world, $name, _last_change_tick, _change_tick),)*)
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@ -944,12 +945,14 @@ macro_rules! impl_tuple_fetch {
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}
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#[inline]
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#[allow(clippy::unused_unit)]
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unsafe fn table_fetch(&mut self, _table_row: usize) -> Self::Item {
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let ($($name,)*) = self;
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($($name.table_fetch(_table_row),)*)
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}
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#[inline]
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#[allow(clippy::unused_unit)]
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unsafe fn archetype_fetch(&mut self, _archetype_index: usize) -> Self::Item {
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let ($($name,)*) = self;
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($($name.archetype_fetch(_archetype_index),)*)
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@ -958,6 +961,7 @@ macro_rules! impl_tuple_fetch {
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// SAFETY: update_component_access and update_archetype_component_access are called for each item in the tuple
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#[allow(non_snake_case)]
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#[allow(clippy::unused_unit)]
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unsafe impl<$($name: FetchState),*> FetchState for ($($name,)*) {
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fn init(_world: &mut World) -> Self {
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($($name::init(_world),)*)
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@ -290,16 +290,12 @@ where
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// first, iterate from last to first until next item is found
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'outer: for i in (0..K).rev() {
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match self.cursors[i].next(&self.tables, &self.archetypes, &self.query_state) {
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match self.cursors[i].next(self.tables, self.archetypes, self.query_state) {
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Some(_) => {
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// walk forward up to last element, propagating cursor state forward
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for j in (i + 1)..K {
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self.cursors[j] = self.cursors[j - 1].clone();
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match self.cursors[j].next(
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&self.tables,
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&self.archetypes,
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&self.query_state,
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) {
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match self.cursors[j].next(self.tables, self.archetypes, self.query_state) {
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Some(_) => {}
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None if i > 0 => continue 'outer,
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None => return None,
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@ -97,7 +97,7 @@ pub fn topological_order<Labels: Clone>(
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}
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current.push(*node);
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for dependency in graph.get(node).unwrap().keys() {
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if check_if_cycles_and_visit(dependency, &graph, sorted, unvisited, current) {
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if check_if_cycles_and_visit(dependency, graph, sorted, unvisited, current) {
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return true;
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}
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}
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@ -350,7 +350,7 @@ where
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#[inline]
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fn component_access(&self) -> &Access<ComponentId> {
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&self.system_meta.component_access_set.combined_access()
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self.system_meta.component_access_set.combined_access()
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}
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#[inline]
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@ -1158,6 +1158,7 @@ macro_rules! impl_system_param_tuple {
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type Item = ($($param::Item,)*);
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#[inline]
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#[allow(clippy::unused_unit)]
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unsafe fn get_param(
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state: &'a mut Self,
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system_meta: &SystemMeta,
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@ -1192,6 +1193,7 @@ macro_rules! impl_system_param_tuple {
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$($param.apply(_world);)*
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}
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#[allow(clippy::unused_unit)]
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fn default_config() -> ($(<$param as SystemParamState>::Config,)*) {
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($(<$param as SystemParamState>::default_config(),)*)
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}
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@ -369,7 +369,7 @@ async fn load_texture<'a>(
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}
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fn load_material(material: &Material, load_context: &mut LoadContext) -> Handle<StandardMaterial> {
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let material_label = material_label(&material);
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let material_label = material_label(material);
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let pbr = material.pbr_metallic_roughness();
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@ -174,8 +174,8 @@ pub fn lights_node_system(
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.chunks_exact_mut(point_light_size),
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) {
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slot.copy_from_slice(bytes_of(&PointLightUniform::new(
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&point_light,
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&global_transform,
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point_light,
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global_transform,
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)));
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}
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@ -184,7 +184,7 @@ pub fn lights_node_system(
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data[dir_light_uniform_start..dir_light_uniform_end]
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.chunks_exact_mut(dir_light_size),
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) {
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slot.copy_from_slice(bytes_of(&DirectionalLightUniform::new(&dir_light)));
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slot.copy_from_slice(bytes_of(&DirectionalLightUniform::new(dir_light)));
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}
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},
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);
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@ -191,8 +191,8 @@ fn impl_struct(
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let field_count = active_fields.len();
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let field_indices = (0..field_count).collect::<Vec<usize>>();
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let hash_fn = reflect_attrs.get_hash_impl(&bevy_reflect_path);
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let serialize_fn = reflect_attrs.get_serialize_impl(&bevy_reflect_path);
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let hash_fn = reflect_attrs.get_hash_impl(bevy_reflect_path);
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let serialize_fn = reflect_attrs.get_serialize_impl(bevy_reflect_path);
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let partial_eq_fn = match reflect_attrs.reflect_partial_eq {
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TraitImpl::NotImplemented => quote! {
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use #bevy_reflect_path::Struct;
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@ -335,8 +335,8 @@ fn impl_tuple_struct(
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let field_count = active_fields.len();
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let field_indices = (0..field_count).collect::<Vec<usize>>();
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let hash_fn = reflect_attrs.get_hash_impl(&bevy_reflect_path);
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let serialize_fn = reflect_attrs.get_serialize_impl(&bevy_reflect_path);
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let hash_fn = reflect_attrs.get_hash_impl(bevy_reflect_path);
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let serialize_fn = reflect_attrs.get_serialize_impl(bevy_reflect_path);
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let partial_eq_fn = match reflect_attrs.reflect_partial_eq {
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TraitImpl::NotImplemented => quote! {
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use #bevy_reflect_path::TupleStruct;
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@ -448,9 +448,9 @@ fn impl_value(
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bevy_reflect_path: &Path,
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reflect_attrs: &ReflectAttrs,
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) -> TokenStream {
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let hash_fn = reflect_attrs.get_hash_impl(&bevy_reflect_path);
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let hash_fn = reflect_attrs.get_hash_impl(bevy_reflect_path);
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let partial_eq_fn = reflect_attrs.get_partial_eq_impl();
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let serialize_fn = reflect_attrs.get_serialize_impl(&bevy_reflect_path);
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let serialize_fn = reflect_attrs.get_serialize_impl(bevy_reflect_path);
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let (impl_generics, ty_generics, where_clause) = generics.split_for_impl();
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TokenStream::from(quote! {
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@ -413,34 +413,34 @@ impl Mesh {
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for (_, attributes) in self.attributes.iter_mut() {
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let indices = indices.iter();
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match attributes {
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VertexAttributeValues::Float32(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint32(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint32(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Float32x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint32x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint32x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Float32x3(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint32x3(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint32x3(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint32x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint32x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Float32x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint16x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Snorm16x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint16x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Unorm16x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint16x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Snorm16x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint16x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Unorm16x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint8x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Snorm8x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint8x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Unorm8x2(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Sint8x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Snorm8x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Uint8x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Unorm8x4(vec) => *vec = duplicate(&vec, indices),
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VertexAttributeValues::Float32(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint32(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint32(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Float32x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint32x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint32x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Float32x3(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint32x3(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint32x3(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint32x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint32x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Float32x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint16x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Snorm16x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint16x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Unorm16x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint16x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Snorm16x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint16x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Unorm16x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint8x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Snorm8x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint8x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Unorm8x2(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Sint8x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Snorm8x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Uint8x4(vec) => *vec = duplicate(vec, indices),
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VertexAttributeValues::Unorm8x4(vec) => *vec = duplicate(vec, indices),
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}
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}
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}
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@ -481,7 +481,7 @@ fn remove_resource_save(
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index: u64,
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) {
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if let Some(RenderResourceId::Buffer(buffer)) =
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render_resource_context.get_asset_resource(&handle, index)
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render_resource_context.get_asset_resource(handle, index)
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{
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render_resource_context.remove_buffer(buffer);
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render_resource_context.remove_asset_resource(handle, index);
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|
@ -546,7 +546,7 @@ pub fn mesh_resource_provider_system(
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buffer_usage: BufferUsage::INDEX,
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..Default::default()
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},
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&data,
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data,
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);
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render_resource_context.set_asset_resource(
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|
|
|
@ -164,7 +164,7 @@ impl PipelineCompiler {
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});
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let mut layout = render_resource_context.reflect_pipeline_layout(
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&shaders,
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shaders,
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&specialized_descriptor.shader_stages,
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true,
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);
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|
@ -252,7 +252,7 @@ impl PipelineCompiler {
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render_resource_context.create_render_pipeline(
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specialized_pipeline_handle.clone_weak(),
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pipelines.get(&specialized_pipeline_handle).unwrap(),
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&shaders,
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shaders,
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);
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// track specialized shader pipelines
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|
|
|
@ -51,6 +51,6 @@ pub struct VertexAttribute {
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/// Internally, `bevy_render` uses hashes to identify vertex attribute names.
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pub fn get_vertex_attribute_name_id(name: &str) -> u64 {
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let mut hasher = bevy_utils::AHasher::default();
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hasher.write(&name.as_bytes());
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hasher.write(name.as_bytes());
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hasher.finish()
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}
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|
|
|
@ -237,7 +237,7 @@ where
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let commands = &mut self.commands;
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render_context.begin_pass(
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&self.descriptor,
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&render_resource_bindings,
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render_resource_bindings,
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&mut |render_pass| {
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for render_command in commands.drain(..) {
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match render_command {
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|
|
|
@ -460,7 +460,7 @@ fn render_resources_node_system<T: RenderResources>(
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queries.q1_mut().get_mut(entity)
|
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{
|
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if !setup_uniform_texture_resources::<T>(
|
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&uniforms,
|
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uniforms,
|
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render_resource_context,
|
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&mut render_pipelines.bindings,
|
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) {
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|
@ -475,7 +475,7 @@ fn render_resources_node_system<T: RenderResources>(
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}
|
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uniform_buffer_arrays.prepare_uniform_buffers(entity, uniforms);
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if !setup_uniform_texture_resources::<T>(
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&uniforms,
|
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uniforms,
|
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render_resource_context,
|
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&mut render_pipelines.bindings,
|
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) {
|
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|
@ -507,7 +507,7 @@ fn render_resources_node_system<T: RenderResources>(
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|
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state.uniform_buffer_arrays.write_uniform_buffers(
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entity,
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&uniforms,
|
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uniforms,
|
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state.dynamic_uniforms,
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render_resource_context,
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&mut render_pipelines.bindings,
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|
@ -524,7 +524,7 @@ fn render_resources_node_system<T: RenderResources>(
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|
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state.uniform_buffer_arrays.write_uniform_buffers(
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entity,
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&uniforms,
|
||||
uniforms,
|
||||
state.dynamic_uniforms,
|
||||
render_resource_context,
|
||||
&mut render_pipelines.bindings,
|
||||
|
@ -656,7 +656,7 @@ fn asset_render_resources_node_system<T: RenderResources + Asset>(
|
|||
if let Some(asset) = assets.get(asset_handle) {
|
||||
let mut bindings =
|
||||
asset_render_resource_bindings.get_or_insert_mut(&Handle::<T>::weak(asset_handle));
|
||||
if !setup_uniform_texture_resources::<T>(&asset, render_resource_context, &mut bindings)
|
||||
if !setup_uniform_texture_resources::<T>(asset, render_resource_context, &mut bindings)
|
||||
{
|
||||
asset_state.assets_waiting_for_textures.push(asset_handle);
|
||||
}
|
||||
|
@ -689,7 +689,7 @@ fn asset_render_resources_node_system<T: RenderResources + Asset>(
|
|||
uniform_buffer_arrays.prepare_uniform_buffers(*asset_handle, asset);
|
||||
let mut bindings =
|
||||
asset_render_resource_bindings.get_or_insert_mut(&Handle::<T>::weak(*asset_handle));
|
||||
if !setup_uniform_texture_resources::<T>(&asset, render_resource_context, &mut bindings) {
|
||||
if !setup_uniform_texture_resources::<T>(asset, render_resource_context, &mut bindings) {
|
||||
asset_state.assets_waiting_for_textures.push(*asset_handle);
|
||||
}
|
||||
}
|
||||
|
@ -719,7 +719,7 @@ fn asset_render_resources_node_system<T: RenderResources + Asset>(
|
|||
// TODO: only setup buffer if we haven't seen this handle before
|
||||
state.uniform_buffer_arrays.write_uniform_buffers(
|
||||
asset_handle,
|
||||
&asset,
|
||||
asset,
|
||||
state.dynamic_uniforms,
|
||||
render_resource_context,
|
||||
&mut render_resource_bindings,
|
||||
|
@ -733,7 +733,7 @@ fn asset_render_resources_node_system<T: RenderResources + Asset>(
|
|||
// TODO: only setup buffer if we haven't seen this handle before
|
||||
state.uniform_buffer_arrays.write_uniform_buffers(
|
||||
*asset_handle,
|
||||
&asset,
|
||||
asset,
|
||||
state.dynamic_uniforms,
|
||||
render_resource_context,
|
||||
&mut render_resource_bindings,
|
||||
|
|
|
@ -24,7 +24,7 @@ impl Node for TextureCopyNode {
|
|||
let texture_events = world.get_resource::<Events<AssetEvent<Texture>>>().unwrap();
|
||||
let textures = world.get_resource::<Assets<Texture>>().unwrap();
|
||||
let mut copied_textures = HashSet::default();
|
||||
for event in self.texture_event_reader.iter(&texture_events) {
|
||||
for event in self.texture_event_reader.iter(texture_events) {
|
||||
match event {
|
||||
AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
|
||||
if let Some(texture) = textures.get(handle) {
|
||||
|
|
|
@ -55,17 +55,17 @@ impl Node for WindowSwapChainNode {
|
|||
// create window swapchain when window is resized or created
|
||||
if self
|
||||
.window_created_event_reader
|
||||
.iter(&window_created_events)
|
||||
.iter(window_created_events)
|
||||
.any(|e| e.id == window.id())
|
||||
|| self
|
||||
.window_resized_event_reader
|
||||
.iter(&window_resized_events)
|
||||
.iter(window_resized_events)
|
||||
.any(|e| e.id == window.id())
|
||||
{
|
||||
render_resource_context.create_swap_chain(window);
|
||||
}
|
||||
|
||||
let swap_chain_texture = render_resource_context.next_swap_chain_texture(&window);
|
||||
let swap_chain_texture = render_resource_context.next_swap_chain_texture(window);
|
||||
output.set(
|
||||
WINDOW_TEXTURE,
|
||||
RenderResourceId::Texture(swap_chain_texture),
|
||||
|
|
|
@ -55,11 +55,11 @@ impl Node for WindowTextureNode {
|
|||
|
||||
if self
|
||||
.window_created_event_reader
|
||||
.iter(&window_created_events)
|
||||
.iter(window_created_events)
|
||||
.any(|e| e.id == window.id())
|
||||
|| self
|
||||
.window_resized_event_reader
|
||||
.iter(&window_resized_events)
|
||||
.iter(window_resized_events)
|
||||
.any(|e| e.id == window.id())
|
||||
{
|
||||
let render_resource_context = render_context.resources_mut();
|
||||
|
|
|
@ -213,7 +213,7 @@ impl Shader {
|
|||
pub fn get_spirv(&self, macros: Option<&[String]>) -> Result<Vec<u32>, ShaderError> {
|
||||
match self.source {
|
||||
ShaderSource::Spirv(ref bytes) => Ok(bytes.clone()),
|
||||
ShaderSource::Glsl(ref source) => glsl_to_spirv(&source, self.stage, macros),
|
||||
ShaderSource::Glsl(ref source) => glsl_to_spirv(source, self.stage, macros),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,7 +288,7 @@ impl ShaderStages {
|
|||
|
||||
pub fn iter(&self) -> ShaderStagesIterator {
|
||||
ShaderStagesIterator {
|
||||
shader_stages: &self,
|
||||
shader_stages: self,
|
||||
state: 0,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ impl Texture {
|
|||
);
|
||||
|
||||
for current_pixel in value.data.chunks_exact_mut(pixel.len()) {
|
||||
current_pixel.copy_from_slice(&pixel);
|
||||
current_pixel.copy_from_slice(pixel);
|
||||
}
|
||||
value
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ impl DynamicScene {
|
|||
for registration in type_registry.iter() {
|
||||
if let Some(map_entities_reflect) = registration.data::<ReflectMapEntities>() {
|
||||
map_entities_reflect
|
||||
.map_entities(world, &entity_map)
|
||||
.map_entities(world, entity_map)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ impl AssetLoader for SceneLoader {
|
|||
load_context: &'a mut LoadContext,
|
||||
) -> BoxedFuture<'a, Result<()>> {
|
||||
Box::pin(async move {
|
||||
let mut deserializer = ron::de::Deserializer::from_bytes(&bytes)?;
|
||||
let mut deserializer = ron::de::Deserializer::from_bytes(bytes)?;
|
||||
let scene_deserializer = SceneDeserializer {
|
||||
type_registry: &*self.type_registry.read(),
|
||||
};
|
||||
|
|
|
@ -79,7 +79,7 @@ impl SceneSpawner {
|
|||
) -> Result<(), SceneSpawnError> {
|
||||
if let Some(instance_ids) = self.spawned_dynamic_scenes.get(&scene_handle) {
|
||||
for instance_id in instance_ids {
|
||||
if let Some(instance) = self.spawned_instances.get(&instance_id) {
|
||||
if let Some(instance) = self.spawned_instances.get(instance_id) {
|
||||
for entity in instance.entity_map.values() {
|
||||
let _ = world.despawn(entity); // Ignore the result, despawn only cares if
|
||||
// it exists.
|
||||
|
@ -305,7 +305,7 @@ pub fn scene_spawner_system(world: &mut World) {
|
|||
let mut updated_spawned_scenes = Vec::new();
|
||||
for event in scene_spawner
|
||||
.scene_asset_event_reader
|
||||
.iter(&scene_asset_events)
|
||||
.iter(scene_asset_events)
|
||||
{
|
||||
if let AssetEvent::Modified { handle } = event {
|
||||
if scene_spawner.spawned_dynamic_scenes.contains_key(handle) {
|
||||
|
|
|
@ -243,15 +243,15 @@ pub fn flex_node_system(
|
|||
for (entity, style, calculated_size) in query.iter() {
|
||||
// TODO: remove node from old hierarchy if its root has changed
|
||||
if let Some(calculated_size) = calculated_size {
|
||||
flex_surface.upsert_leaf(entity, &style, *calculated_size, scaling_factor);
|
||||
flex_surface.upsert_leaf(entity, style, *calculated_size, scaling_factor);
|
||||
} else {
|
||||
flex_surface.upsert_node(entity, &style, scaling_factor);
|
||||
flex_surface.upsert_node(entity, style, scaling_factor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (entity, style, calculated_size) in changed_size_query.iter() {
|
||||
flex_surface.upsert_leaf(entity, &style, *calculated_size, logical_to_physical_factor);
|
||||
flex_surface.upsert_leaf(entity, style, *calculated_size, logical_to_physical_factor);
|
||||
}
|
||||
|
||||
// TODO: handle removed nodes
|
||||
|
@ -263,7 +263,7 @@ pub fn flex_node_system(
|
|||
|
||||
// update children
|
||||
for (entity, children) in children_query.iter() {
|
||||
flex_surface.update_children(entity, &children);
|
||||
flex_surface.update_children(entity, children);
|
||||
}
|
||||
|
||||
// compute layouts
|
||||
|
|
|
@ -225,13 +225,13 @@ fn get_texture_view<'a>(
|
|||
attachment: &TextureAttachment,
|
||||
) -> &'a wgpu::TextureView {
|
||||
match attachment {
|
||||
TextureAttachment::Name(name) => match global_render_resource_bindings.get(&name) {
|
||||
Some(RenderResourceBinding::Texture(resource)) => refs.textures.get(&resource).unwrap(),
|
||||
TextureAttachment::Name(name) => match global_render_resource_bindings.get(name) {
|
||||
Some(RenderResourceBinding::Texture(resource)) => refs.textures.get(resource).unwrap(),
|
||||
_ => {
|
||||
panic!("Color attachment {} does not exist.", name);
|
||||
}
|
||||
},
|
||||
TextureAttachment::Id(render_resource) => refs.textures.get(&render_resource).unwrap_or_else(|| &refs.swap_chain_frames.get(&render_resource).unwrap().output.view),
|
||||
TextureAttachment::Id(render_resource) => refs.textures.get(render_resource).unwrap_or_else(|| &refs.swap_chain_frames.get(render_resource).unwrap().output.view),
|
||||
TextureAttachment::Input(_) => panic!("Encountered unset `TextureAttachment::Input`. The `RenderGraph` executor should always set `TextureAttachment::Inputs` to `TextureAttachment::RenderResource` before running. This is a bug, please report it!"),
|
||||
}
|
||||
}
|
||||
|
@ -250,7 +250,7 @@ fn create_wgpu_color_attachment<'a>(
|
|||
let resolve_target = color_attachment
|
||||
.resolve_target
|
||||
.as_ref()
|
||||
.map(|target| get_texture_view(global_render_resource_bindings, refs, &target));
|
||||
.map(|target| get_texture_view(global_render_resource_bindings, refs, target));
|
||||
|
||||
wgpu::RenderPassColorAttachment {
|
||||
ops: (&color_attachment.ops).wgpu_into(),
|
||||
|
|
|
@ -349,7 +349,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
.resources
|
||||
.shader_modules
|
||||
.read()
|
||||
.get(&shader_handle)
|
||||
.get(shader_handle)
|
||||
.is_some()
|
||||
{
|
||||
return;
|
||||
|
@ -439,7 +439,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
|
||||
let layout = pipeline_descriptor.get_layout().unwrap();
|
||||
for bind_group_descriptor in layout.bind_groups.iter() {
|
||||
self.create_bind_group_layout(&bind_group_descriptor);
|
||||
self.create_bind_group_layout(bind_group_descriptor);
|
||||
}
|
||||
|
||||
let bind_group_layouts = self.resources.bind_group_layouts.read();
|
||||
|
@ -490,7 +490,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
label: None,
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &vertex_shader_module,
|
||||
module: vertex_shader_module,
|
||||
entry_point: "main",
|
||||
buffers: &owned_vertex_buffer_descriptors
|
||||
.iter()
|
||||
|
@ -555,16 +555,16 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
let wgpu_resource = match &indexed_binding.entry {
|
||||
RenderResourceBinding::Texture(resource) => {
|
||||
let texture_view = texture_views
|
||||
.get(&resource)
|
||||
.get(resource)
|
||||
.unwrap_or_else(|| panic!("{:?}", resource));
|
||||
wgpu::BindingResource::TextureView(texture_view)
|
||||
}
|
||||
RenderResourceBinding::Sampler(resource) => {
|
||||
let sampler = samplers.get(&resource).unwrap();
|
||||
let sampler = samplers.get(resource).unwrap();
|
||||
wgpu::BindingResource::Sampler(sampler)
|
||||
}
|
||||
RenderResourceBinding::Buffer { buffer, range, .. } => {
|
||||
let wgpu_buffer = buffers.get(&buffer).unwrap();
|
||||
let wgpu_buffer = buffers.get(buffer).unwrap();
|
||||
let size = NonZeroU64::new(range.end - range.start)
|
||||
.expect("Size of the buffer needs to be greater than 0!");
|
||||
wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
|
@ -684,7 +684,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
) -> Result<Shader, ShaderError> {
|
||||
let spirv_data = match shader.source {
|
||||
ShaderSource::Spirv(ref bytes) => bytes.clone(),
|
||||
ShaderSource::Glsl(ref source) => glsl_to_spirv(&source, shader.stage, macros)?,
|
||||
ShaderSource::Glsl(ref source) => glsl_to_spirv(source, shader.stage, macros)?,
|
||||
};
|
||||
Ok(Shader {
|
||||
source: ShaderSource::Spirv(spirv_data),
|
||||
|
|
|
@ -163,7 +163,7 @@ impl BindGroupCounter {
|
|||
*count > 0
|
||||
};
|
||||
if !retain {
|
||||
bind_group_usage_counts.remove(&id);
|
||||
bind_group_usage_counts.remove(id);
|
||||
}
|
||||
|
||||
retain
|
||||
|
|
|
@ -102,7 +102,7 @@ impl WinitWindows {
|
|||
}
|
||||
}
|
||||
|
||||
let winit_window = winit_window_builder.build(&event_loop).unwrap();
|
||||
let winit_window = winit_window_builder.build(event_loop).unwrap();
|
||||
|
||||
match winit_window.set_cursor_grab(window_descriptor.cursor_locked) {
|
||||
Ok(_) => {}
|
||||
|
@ -140,7 +140,7 @@ impl WinitWindows {
|
|||
self.windows.insert(winit_window.id(), winit_window);
|
||||
Window::new(
|
||||
window_id,
|
||||
&window_descriptor,
|
||||
window_descriptor,
|
||||
inner_size.width,
|
||||
inner_size.height,
|
||||
scale_factor,
|
||||
|
|
|
@ -92,10 +92,10 @@ fn save_scene_system(world: &mut World) {
|
|||
// The TypeRegistry resource contains information about all registered types (including
|
||||
// components). This is used to construct scenes.
|
||||
let type_registry = world.get_resource::<TypeRegistry>().unwrap();
|
||||
let scene = DynamicScene::from_world(&scene_world, &type_registry);
|
||||
let scene = DynamicScene::from_world(&scene_world, type_registry);
|
||||
|
||||
// Scenes can be serialized like this:
|
||||
info!("{}", scene.serialize_ron(&type_registry).unwrap());
|
||||
info!("{}", scene.serialize_ron(type_registry).unwrap());
|
||||
|
||||
// TODO: save scene
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue