rename bevy_state_macros to bevy_state_macros_official

This commit is contained in:
François 2024-06-06 23:55:47 +02:00
parent 43204447e8
commit 5f2e927ae5
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6 changed files with 8 additions and 8 deletions

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@ -19,7 +19,7 @@ bevy_hierarchy = ["dep:bevy_hierarchy"]
[dependencies]
bevy_ecs = { path = "../bevy_ecs", version = "0.14.0-rc.1" }
bevy_state_macros = { path = "macros", version = "0.14.0-rc.1" }
bevy_state_macros_official = { path = "macros", version = "0.14.0-rc.1" }
bevy_utils = { path = "../bevy_utils", version = "0.14.0-rc.1" }
bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-rc.1", optional = true }
bevy_app = { path = "../bevy_app", version = "0.14.0-rc.1", optional = true }

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@ -1,5 +1,5 @@
[package]
name = "bevy_state_macros"
name = "bevy_state_macros_official"
version = "0.14.0-rc.1"
description = "Bevy ECS Macros"
edition = "2021"

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@ -180,7 +180,7 @@ mod tests {
use bevy_ecs::schedule::{Condition, IntoSystemConfigs, Schedule};
use crate::prelude::*;
use bevy_state_macros::States;
use bevy_state_macros_official::States;
#[derive(States, PartialEq, Eq, Debug, Default, Hash, Clone)]
enum TestState {

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@ -6,7 +6,7 @@ mod states;
mod sub_states;
mod transitions;
pub use bevy_state_macros::*;
pub use bevy_state_macros_official::*;
pub use computed_states::*;
pub use freely_mutable_state::*;
pub use resources::*;
@ -20,8 +20,8 @@ mod tests {
use bevy_ecs::event::EventRegistry;
use bevy_ecs::prelude::*;
use bevy_ecs::schedule::ScheduleLabel;
use bevy_state_macros::States;
use bevy_state_macros::SubStates;
use bevy_state_macros_official::States;
use bevy_state_macros_official::SubStates;
use super::*;
use crate as bevy_state;

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@ -23,7 +23,7 @@ use bevy_ecs::prelude::ReflectResource;
/// ```
/// use bevy_state::prelude::*;
/// use bevy_ecs::prelude::*;
/// use bevy_state_macros::States;
/// use bevy_state_macros_official::States;
///
/// #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
/// enum GameState {

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@ -1,7 +1,7 @@
use bevy_ecs::schedule::Schedule;
use super::{freely_mutable_state::FreelyMutableState, state_set::StateSet, states::States};
pub use bevy_state_macros::SubStates;
pub use bevy_state_macros_official::SubStates;
/// A sub-state is a state that exists only when the source state meet certain conditions,
/// but unlike [`ComputedStates`](crate::state::ComputedStates) - while they exist they can be manually modified.