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https://github.com/bevyengine/bevy
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Remove thiserror
from bevy_input
(#15770)
# Objective - Contributes to #15460 ## Solution - Removed `thiserror` from `bevy_input`
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parent
f88c6820f0
commit
5e89acacb4
2 changed files with 28 additions and 65 deletions
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@ -36,7 +36,11 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
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# other
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serde = { version = "1", features = ["derive"], optional = true }
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thiserror = "1.0"
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derive_more = { version = "1", default-features = false, features = [
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"error",
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"from",
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"display",
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] }
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smol_str = "0.2"
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[lints]
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@ -17,7 +17,7 @@ use bevy_utils::{
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tracing::{info, warn},
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Duration, HashMap,
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};
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use thiserror::Error;
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use derive_more::derive::{Display, Error, From};
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/// A gamepad event.
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///
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@ -26,7 +26,7 @@ use thiserror::Error;
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/// the in-frame relative ordering of events is important.
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///
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/// This event is produced by `bevy_input`
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#[derive(Event, Debug, Clone, PartialEq)]
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#[derive(Event, Debug, Clone, PartialEq, From)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug, PartialEq))]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(
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@ -42,24 +42,6 @@ pub enum GamepadEvent {
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Axis(GamepadAxisChangedEvent),
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}
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impl From<GamepadConnectionEvent> for GamepadEvent {
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fn from(value: GamepadConnectionEvent) -> Self {
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Self::Connection(value)
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}
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}
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impl From<GamepadButtonChangedEvent> for GamepadEvent {
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fn from(value: GamepadButtonChangedEvent) -> Self {
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Self::Button(value)
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}
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}
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impl From<GamepadAxisChangedEvent> for GamepadEvent {
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fn from(value: GamepadAxisChangedEvent) -> Self {
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Self::Axis(value)
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}
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}
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/// A raw gamepad event.
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///
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/// This event type is used over the [`GamepadConnectionEvent`],
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@ -67,7 +49,7 @@ impl From<GamepadAxisChangedEvent> for GamepadEvent {
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/// the in-frame relative ordering of events is important.
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///
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/// This event type is used by `bevy_input` to feed its components.
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#[derive(Event, Debug, Clone, PartialEq, Reflect)]
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#[derive(Event, Debug, Clone, PartialEq, Reflect, From)]
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#[reflect(Debug, PartialEq)]
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#[cfg_attr(
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feature = "serialize",
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@ -83,24 +65,6 @@ pub enum RawGamepadEvent {
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Axis(RawGamepadAxisChangedEvent),
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}
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impl From<GamepadConnectionEvent> for RawGamepadEvent {
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fn from(value: GamepadConnectionEvent) -> Self {
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Self::Connection(value)
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}
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}
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impl From<RawGamepadButtonChangedEvent> for RawGamepadEvent {
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fn from(value: RawGamepadButtonChangedEvent) -> Self {
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Self::Button(value)
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}
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}
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impl From<RawGamepadAxisChangedEvent> for RawGamepadEvent {
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fn from(value: RawGamepadAxisChangedEvent) -> Self {
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Self::Axis(value)
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}
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}
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/// [`GamepadButton`] changed event unfiltered by [`GamepadSettings`]
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#[derive(Event, Debug, Copy, Clone, PartialEq, Reflect)]
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#[reflect(Debug, PartialEq)]
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@ -281,22 +245,26 @@ impl GamepadAxisChangedEvent {
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}
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/// Errors that occur when setting axis settings for gamepad input.
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#[derive(Error, Debug, PartialEq)]
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#[derive(Error, Display, Debug, PartialEq)]
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pub enum AxisSettingsError {
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/// The given parameter `livezone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid livezone_lowerbound {0}, expected value [-1.0..=0.0]")]
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#[display("invalid livezone_lowerbound {_0}, expected value [-1.0..=0.0]")]
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#[error(ignore)]
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LiveZoneLowerBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid deadzone_lowerbound {0}, expected value [-1.0..=0.0]")]
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#[display("invalid deadzone_lowerbound {_0}, expected value [-1.0..=0.0]")]
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#[error(ignore)]
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DeadZoneLowerBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid deadzone_upperbound {0}, expected value [0.0..=1.0]")]
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#[display("invalid deadzone_upperbound {_0}, expected value [0.0..=1.0]")]
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#[error(ignore)]
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DeadZoneUpperBoundOutOfRange(f32),
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/// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
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#[error("invalid livezone_upperbound {0}, expected value [0.0..=1.0]")]
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#[display("invalid livezone_upperbound {_0}, expected value [0.0..=1.0]")]
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#[error(ignore)]
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LiveZoneUpperBoundOutOfRange(f32),
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/// Parameter `livezone_lowerbound` was not less than or equal to parameter `deadzone_lowerbound`.
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#[error("invalid parameter values livezone_lowerbound {} deadzone_lowerbound {}, expected livezone_lowerbound <= deadzone_lowerbound", .livezone_lowerbound, .deadzone_lowerbound)]
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#[display("invalid parameter values livezone_lowerbound {} deadzone_lowerbound {}, expected livezone_lowerbound <= deadzone_lowerbound", livezone_lowerbound, deadzone_lowerbound)]
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LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
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/// The value of the `livezone_lowerbound` parameter.
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livezone_lowerbound: f32,
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@ -304,7 +272,7 @@ pub enum AxisSettingsError {
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deadzone_lowerbound: f32,
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},
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/// Parameter `deadzone_upperbound` was not less than or equal to parameter `livezone_upperbound`.
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#[error("invalid parameter values livezone_upperbound {} deadzone_upperbound {}, expected deadzone_upperbound <= livezone_upperbound", .livezone_upperbound, .deadzone_upperbound)]
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#[display("invalid parameter values livezone_upperbound {} deadzone_upperbound {}, expected deadzone_upperbound <= livezone_upperbound", livezone_upperbound, deadzone_upperbound)]
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DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
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/// The value of the `livezone_upperbound` parameter.
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livezone_upperbound: f32,
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@ -312,21 +280,24 @@ pub enum AxisSettingsError {
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deadzone_upperbound: f32,
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},
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/// The given parameter was not in range 0.0..=2.0.
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#[error("invalid threshold {0}, expected 0.0 <= threshold <= 2.0")]
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#[display("invalid threshold {_0}, expected 0.0 <= threshold <= 2.0")]
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#[error(ignore)]
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Threshold(f32),
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}
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/// Errors that occur when setting button settings for gamepad input.
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#[derive(Error, Debug, PartialEq)]
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#[derive(Error, Display, Debug, PartialEq)]
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pub enum ButtonSettingsError {
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/// The given parameter was not in range 0.0..=1.0.
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#[error("invalid release_threshold {0}, expected value [0.0..=1.0]")]
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#[display("invalid release_threshold {_0}, expected value [0.0..=1.0]")]
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#[error(ignore)]
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ReleaseThresholdOutOfRange(f32),
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/// The given parameter was not in range 0.0..=1.0.
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#[error("invalid press_threshold {0}, expected [0.0..=1.0]")]
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#[display("invalid press_threshold {_0}, expected [0.0..=1.0]")]
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#[error(ignore)]
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PressThresholdOutOfRange(f32),
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/// Parameter `release_threshold` was not less than or equal to `press_threshold`.
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#[error("invalid parameter values release_threshold {} press_threshold {}, expected release_threshold <= press_threshold", .release_threshold, .press_threshold)]
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#[display("invalid parameter values release_threshold {} press_threshold {}, expected release_threshold <= press_threshold", release_threshold, press_threshold)]
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ReleaseThresholdGreaterThanPressThreshold {
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/// The value of the `press_threshold` parameter.
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press_threshold: f32,
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@ -716,7 +687,7 @@ impl GamepadAxis {
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/// Encapsulation over [`GamepadAxis`] and [`GamepadButton`]
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// This is done so Gamepad can share a single Axis<T> and simplifies the API by having only one get/get_unclamped method
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#[derive(Debug, Copy, Clone, Eq, Hash, PartialEq)]
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#[derive(Debug, Copy, Clone, Eq, Hash, PartialEq, From)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug, PartialEq))]
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pub enum GamepadInput {
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/// A [`GamepadAxis`]
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@ -725,18 +696,6 @@ pub enum GamepadInput {
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Button(GamepadButton),
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}
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impl From<GamepadAxis> for GamepadInput {
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fn from(value: GamepadAxis) -> Self {
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GamepadInput::Axis(value)
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}
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}
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impl From<GamepadButton> for GamepadInput {
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fn from(value: GamepadButton) -> Self {
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GamepadInput::Button(value)
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}
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}
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/// Gamepad settings component.
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///
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/// ## Usage
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