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Fix gizmos (#15836)
# Objective - Immediate mode gizmos don't have a main world entity but the phase items require `MainEntity` since #15756 ## Solution - Add a dummy `MainEntity` component. ## Testing Both the `3d_gizmos` and `2d_gizmos` examples show gizmos again
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@ -93,6 +93,7 @@ use crate::config::GizmoMeshConfig;
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use {
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bevy_ecs::{
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component::Component,
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entity::Entity,
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query::ROQueryItem,
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system::{
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lifetimeless::{Read, SRes},
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@ -109,7 +110,7 @@ use {
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ShaderStages, ShaderType, VertexFormat,
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},
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renderer::RenderDevice,
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sync_world::TemporaryRenderEntity,
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sync_world::{MainEntity, TemporaryRenderEntity},
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Extract, ExtractSchedule, Render, RenderApp, RenderSet,
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},
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bytemuck::cast_slice,
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@ -467,6 +468,9 @@ fn extract_gizmo_data(
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render_layers: config.render_layers.clone(),
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handle: handle.clone(),
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},
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// The immediate mode API does not have a main world entity to refer to,
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// but we do need MainEntity on this render entity for the systems to find it.
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MainEntity::from(Entity::PLACEHOLDER),
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TemporaryRenderEntity,
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));
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}
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