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remove shaderc from readme
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@ -58,7 +58,6 @@ Bevy is only possible because of the hard work put into these foundational techn
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* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
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* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
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* [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust
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* [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust
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* [legion_transform](https://github.com/AThilenius/legion_transform): A hierarchical space transform system, implemented using Legion ECS
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* [legion_transform](https://github.com/AThilenius/legion_transform): A hierarchical space transform system, implemented using Legion ECS
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* [shaderc](https://github.com/google/shaderc-rs): compiles GLSL and HLSL shaders to SPIR-V binaries
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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