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Modulate the emissive texture by the emissive color again. (#13251)
Fixes a regression introduced by #13031.
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1 changed files with 1 additions and 1 deletions
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@ -153,7 +153,7 @@ fn pbr_input_from_standard_material(
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var emissive: vec4<f32> = pbr_bindings::material.emissive;
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#ifdef VERTEX_UVS
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if ((pbr_bindings::material.flags & pbr_types::STANDARD_MATERIAL_FLAGS_EMISSIVE_TEXTURE_BIT) != 0u) {
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emissive = vec4<f32>(pbr_functions::sample_texture(
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emissive = vec4<f32>(emissive.rgb * pbr_functions::sample_texture(
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pbr_bindings::emissive_texture,
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pbr_bindings::emissive_sampler,
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uv,
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