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https://github.com/bevyengine/bevy
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Fix Z-ordering issues and no drop on existing items
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parent
49c6000e61
commit
594d95b4ef
1 changed files with 9 additions and 2 deletions
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@ -168,8 +168,13 @@ fn drag_end() -> impl Fn(
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/// space, for example. Even though all of our hovered `Node`s receive picking events, we don't
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/// need to check the type of the `ev.target` because we've only attached this observer to
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/// `InventorySlot`s.
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fn set_drop_target() -> impl Fn(Trigger<Pointer<Over>>, ResMut<DragDetails>) {
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move |ev, mut details| {
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fn set_drop_target(
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) -> impl Fn(Trigger<Pointer<Over>>, Query<(), With<Dragable>>, ResMut<DragDetails>) {
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move |ev, draggables, mut details| {
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// Don't try to drop the item on an existing item
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if draggables.get(ev.target).is_ok() {
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return;
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}
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details.drop_target = Some(ev.target);
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}
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}
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@ -220,6 +225,8 @@ fn add_items_to_inventory(
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// components.
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Node::default(),
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ImageNode::new(asset_server.load(paths[i])),
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// TODO: seems clumsy, better solution?
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ZIndex(99),
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))
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.observe(drag_start())
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.observe(drag_end());
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