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Reflected traits for resources and components: bevy_a11y (#15192)
Solves https://github.com/bevyengine/bevy/issues/15187 for the bevy_a11y subcrate.
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@ -21,6 +21,7 @@ use bevy_ecs::{
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schedule::SystemSet,
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system::Resource,
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};
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use bevy_reflect::std_traits::ReflectDefault;
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use bevy_reflect::Reflect;
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/// Wrapper struct for [`accesskit::ActionRequest`]. Required to allow it to be used as an `Event`.
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@ -94,7 +95,7 @@ impl From<NodeBuilder> for AccessibilityNode {
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/// Resource representing which entity has keyboard focus, if any.
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#[derive(Resource, Default, Deref, DerefMut, Reflect)]
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#[reflect(Resource)]
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#[reflect(Resource, Default)]
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pub struct Focus(pub Option<Entity>);
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/// Set enum for the systems relating to accessibility
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