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Fix the left/right movement direction in state example. (#1879)
Direction of movement was reversed, previously.
(i.e. Left arrow key moved sprite to the right; Right arrow key moved sprite to the left.)
This PR changes the code to now be consistent with, for example, the breakout example: 81b53d15d4/examples/game/breakout.rs (L184-L190)
i.e. AFAICT it's not an issue with the keycode being different/wrong.
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1 changed files with 2 additions and 2 deletions
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@ -119,10 +119,10 @@ fn movement(
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for mut transform in query.iter_mut() {
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for mut transform in query.iter_mut() {
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let mut direction = Vec3::ZERO;
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let mut direction = Vec3::ZERO;
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if input.pressed(KeyCode::Left) {
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if input.pressed(KeyCode::Left) {
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direction.x += 1.0;
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direction.x -= 1.0;
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}
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}
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if input.pressed(KeyCode::Right) {
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if input.pressed(KeyCode::Right) {
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direction.x -= 1.0;
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direction.x += 1.0;
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}
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}
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if input.pressed(KeyCode::Up) {
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if input.pressed(KeyCode::Up) {
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direction.y += 1.0;
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direction.y += 1.0;
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