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Bump the vertex attribute index for prepass joints. (#11191)
This was missed in #10231. Fixes #11190.
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@ -421,7 +421,7 @@ where
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let bind_group = setup_morph_and_skinning_defs(
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&self.mesh_layouts,
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layout,
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4,
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5,
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&key.mesh_key,
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&mut shader_defs,
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&mut vertex_attributes,
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