UI Display and Visibility Example (#7629)

# Objective

An example demonstrating how Display and Visibility work in Bevy UI.

fixes #5380
related #5368

![Bevy App 15_02_2023
20_40_46](https://user-images.githubusercontent.com/27962798/219150865-419ade53-250b-4030-8197-907cac7aa5da.png)

## Changelog

* Added the example `flex_display.rs`.
This commit is contained in:
ickshonpe 2023-06-20 00:19:34 +01:00 committed by GitHub
parent b4fa833a92
commit 50c50cdcb6
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@ -1792,6 +1792,16 @@ description = "Illustrates creating and updating a button"
category = "UI (User Interface)"
wasm = true
[[example]]
name = "display_and_visibility"
path = "examples/ui/display_and_visibility.rs"
[package.metadata.example.display_and_visibility]
name = "Display and Visibility"
description = "Demonstrates how Display and Visibility work in the UI."
category = "UI (User Interface)"
wasm = true
[[example]]
name = "window_fallthrough"
path = "examples/ui/window_fallthrough.rs"

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@ -339,6 +339,7 @@ Example | Description
[Borders](../examples/ui/borders.rs) | Demonstrates how to create a node with a border
[Button](../examples/ui/button.rs) | Illustrates creating and updating a button
[CSS Grid](../examples/ui/grid.rs) | An example for CSS Grid layout
[Display and Visibility](../examples/ui/display_and_visibility.rs) | Demonstrates how Display and Visibility work in the UI.
[Flex Layout](../examples/ui/flex_layout.rs) | Demonstrates how the AlignItems and JustifyContent properties can be composed to layout nodes and position text
[Font Atlas Debug](../examples/ui/font_atlas_debug.rs) | Illustrates how FontAtlases are populated (used to optimize text rendering internally)
[Overflow](../examples/ui/overflow.rs) | Simple example demonstrating overflow behavior

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@ -0,0 +1,495 @@
//! Demonstrates how Display and Visibility work in the UI.
use bevy::prelude::*;
use bevy::winit::WinitSettings;
const PALETTE: [&str; 4] = ["27496D", "466B7A", "669DB3", "ADCBE3"];
const HIDDEN_COLOR: Color = Color::rgb(1.0, 0.7, 0.7);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(
Update,
(
buttons_handler::<Display>,
buttons_handler::<Visibility>,
text_hover,
),
)
.run();
}
#[derive(Component)]
struct Target<T> {
id: Entity,
phantom: std::marker::PhantomData<T>,
}
impl<T> Target<T> {
fn new(id: Entity) -> Self {
Self {
id,
phantom: std::marker::PhantomData,
}
}
}
trait TargetUpdate {
type TargetComponent: Component;
const NAME: &'static str;
fn update_target(&self, target: &mut Self::TargetComponent) -> String;
}
impl TargetUpdate for Target<Display> {
type TargetComponent = Style;
const NAME: &'static str = "Display";
fn update_target(&self, style: &mut Self::TargetComponent) -> String {
style.display = match style.display {
Display::Flex => Display::None,
Display::None => Display::Flex,
Display::Grid => unreachable!(),
};
format!("{}::{:?} ", Self::NAME, style.display)
}
}
impl TargetUpdate for Target<Visibility> {
type TargetComponent = Visibility;
const NAME: &'static str = "Visibility";
fn update_target(&self, visibility: &mut Self::TargetComponent) -> String {
*visibility = match *visibility {
Visibility::Inherited => Visibility::Visible,
Visibility::Visible => Visibility::Hidden,
Visibility::Hidden => Visibility::Inherited,
};
format!("{}::{visibility:?}", Self::NAME)
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let palette = PALETTE.map(|hex| Color::hex(hex).unwrap());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 24.0,
color: Color::WHITE,
};
commands.spawn(Camera2dBundle::default());
commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
flex_basis: Val::Percent(100.),
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
}).with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(
"Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left",
text_style.clone(),
).with_alignment(TextAlignment::Center),
style: Style {
margin: UiRect::bottom(Val::Px(10.)),
..Default::default()
},
..Default::default()
});
parent
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
let mut target_ids = vec![];
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
height: Val::Px(520.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
target_ids = spawn_left_panel(parent, &palette);
});
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
spawn_right_panel(parent, text_style, &palette, target_ids);
});
});
parent.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Start,
justify_content: JustifyContent::Start,
column_gap: Val::Px(10.),
..Default::default()
},
..default() })
.with_children(|builder| {
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
color: Color::WHITE,
};
builder.spawn(TextBundle {
text: Text::from_section(
"Display::None\nVisibility::Hidden\nVisbility::Inherited",
TextStyle { color: HIDDEN_COLOR, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle {
text: Text::from_section(
"-\n-\n-",
TextStyle { color: Color::DARK_GRAY, ..text_style.clone() }
).with_alignment(TextAlignment::Center),
..Default::default()
});
builder.spawn(TextBundle::from_section(
"The UI Node and its descendants will not be visible and will not be alloted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible.",
text_style
));
});
});
}
fn spawn_left_panel(builder: &mut ChildBuilder, palette: &[Color; 4]) -> Vec<Entity> {
let mut target_ids = vec![];
builder
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
})
.with_children(|parent| {
let id = parent
.spawn((NodeBundle {
style: Style {
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(500.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
height: Val::Px(400.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(400.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
height: Val::Px(300.),
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::FlexEnd,
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
},))
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(300.),
..Default::default()
},
..Default::default()
});
let id = parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
},))
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
})
.id();
target_ids.push(id);
});
});
target_ids
}
fn spawn_right_panel(
parent: &mut ChildBuilder,
text_style: TextStyle,
palette: &[Color; 4],
mut target_ids: Vec<Entity>,
) {
let spawn_buttons = |parent: &mut ChildBuilder, target_id| {
spawn_button::<Display>(parent, text_style.clone(), target_id);
spawn_button::<Visibility>(parent, text_style.clone(), target_id);
};
parent
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
..Default::default()
},
background_color: BackgroundColor(Color::WHITE),
..Default::default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(500.),
height: Val::Px(500.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[0]),
..Default::default()
})
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(400.),
height: Val::Px(400.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[1]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(300.),
height: Val::Px(300.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::FlexEnd,
justify_content: JustifyContent::SpaceBetween,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[2]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent
.spawn((NodeBundle {
style: Style {
width: Val::Px(200.),
height: Val::Px(200.),
align_items: AlignItems::FlexStart,
justify_content: JustifyContent::SpaceBetween,
flex_direction: FlexDirection::Column,
padding: UiRect {
left: Val::Px(5.),
top: Val::Px(5.),
..Default::default()
},
..Default::default()
},
background_color: BackgroundColor(palette[3]),
..Default::default()
},))
.with_children(|parent| {
spawn_buttons(parent, target_ids.pop().unwrap());
parent.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(100.),
..Default::default()
},
..Default::default()
});
});
});
});
});
});
}
fn spawn_button<T>(parent: &mut ChildBuilder, text_style: TextStyle, target: Entity)
where
T: Default + std::fmt::Debug + Send + Sync + 'static,
Target<T>: TargetUpdate,
{
parent
.spawn((
ButtonBundle {
style: Style {
//height: Val::Px(24.),
align_self: AlignSelf::FlexStart,
padding: UiRect::axes(Val::Px(5.), Val::Px(1.)),
..Default::default()
},
background_color: BackgroundColor(Color::BLACK.with_a(0.5)),
..Default::default()
},
Target::<T>::new(target),
))
.with_children(|builder| {
builder.spawn(
TextBundle::from_section(
format!("{}::{:?}", Target::<T>::NAME, T::default()),
text_style,
)
.with_text_alignment(TextAlignment::Center),
);
});
}
fn buttons_handler<T>(
mut left_panel_query: Query<&mut <Target<T> as TargetUpdate>::TargetComponent>,
mut visibility_button_query: Query<(&Target<T>, &Interaction, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) where
T: Send + Sync,
Target<T>: TargetUpdate + Component,
{
for (target, interaction, children) in visibility_button_query.iter_mut() {
if matches!(interaction, Interaction::Clicked) {
let mut target_value = left_panel_query.get_mut(target.id).unwrap();
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.sections[0].value = target.update_target(target_value.as_mut());
text.sections[0].style.color = if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
Color::rgb(1.0, 0.7, 0.7)
} else {
Color::WHITE
};
}
}
}
}
}
fn text_hover(
mut button_query: Query<(&Interaction, &mut BackgroundColor, &Children), Changed<Interaction>>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut background_color, children) in button_query.iter_mut() {
match interaction {
Interaction::Hovered => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.6));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
// Bypass change detection to avoid recomputation of the text when only changing the color
text.bypass_change_detection().sections[0].style.color = Color::YELLOW;
}
}
}
_ => {
*background_color = BackgroundColor(Color::BLACK.with_a(0.5));
for &child in children {
if let Ok(mut text) = text_query.get_mut(child) {
text.bypass_change_detection().sections[0].style.color =
if text.sections[0].value.contains("None")
|| text.sections[0].value.contains("Hidden")
{
HIDDEN_COLOR
} else {
Color::WHITE
};
}
}
}
}
}
}