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Add wgpu_pass method to TrackedRenderPass (#10722)
# Objective - Fixes #10707 ## Solution - Add a method to obtain `RenderPass` to `TrackedRenderPass` simillar to `RenderDevice::wgpu_device` --- ## Changelog Added `wgpu_pass` method to `TrackedRenderPass`
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@ -121,6 +121,11 @@ impl<'a> TrackedRenderPass<'a> {
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}
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}
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/// Returns the wgpu [`RenderPass`].
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pub fn wgpu_pass(&mut self) -> &mut RenderPass<'a> {
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&mut self.pass
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}
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/// Sets the active [`RenderPipeline`].
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///
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/// Subsequent draw calls will exhibit the behavior defined by the `pipeline`.
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