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Remove the Globals
binding from the box shadow shader (#16177)
# Objective Remove the `Globals` binding from the box shadow shader. It isn't used and was added by mistake.
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@ -5,7 +5,6 @@ const PI: f32 = 3.14159265358979323846;
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const SAMPLES: i32 = #SHADOW_SAMPLES;
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@group(0) @binding(0) var<uniform> view: View;
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@group(0) @binding(1) var<uniform> globals: Globals;
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struct BoxShadowVertexOutput {
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@builtin(position) position: vec4<f32>,
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