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Fix binding group in custom_material_2d.wgsl (#10841)
# Objective Fix #10840 ## Solution The material's binding group number was changed in #10485
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// we can import items from shader modules in the assets folder with a quoted path
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// we can import items from shader modules in the assets folder with a quoted path
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#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
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#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER
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@group(1) @binding(0) var<uniform> material_color: vec4<f32>;
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@group(2) @binding(0) var<uniform> material_color: vec4<f32>;
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@group(1) @binding(1) var base_color_texture: texture_2d<f32>;
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@group(2) @binding(1) var base_color_texture: texture_2d<f32>;
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@group(1) @binding(2) var base_color_sampler: sampler;
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@group(2) @binding(2) var base_color_sampler: sampler;
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@fragment
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@fragment
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fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
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fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
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