mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 13:13:49 +00:00
Merge branch 'main' into remove-min-and-max-from-LayoutContext
This commit is contained in:
commit
4d3df3f171
31 changed files with 360 additions and 652 deletions
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@ -10,7 +10,6 @@ keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_animation_derive = { path = "derive", version = "0.15.0-dev" }
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bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.15.0-dev" }
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bevy_color = { path = "../bevy_color", version = "0.15.0-dev" }
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|
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@ -1,25 +0,0 @@
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[package]
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name = "bevy_animation_derive"
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version = "0.15.0-dev"
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edition = "2021"
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description = "Derive implementations for bevy_animation"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[lib]
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proc-macro = true
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[dependencies]
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bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.15.0-dev" }
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proc-macro2 = "1.0"
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quote = "1.0"
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syn = { version = "2.0", features = ["full"] }
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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@ -1,29 +0,0 @@
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//! Derive macros for `bevy_animation`.
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extern crate proc_macro;
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use bevy_macro_utils::BevyManifest;
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use proc_macro::TokenStream;
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use quote::quote;
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use syn::{parse_macro_input, DeriveInput};
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/// Used to derive `AnimationEvent` for a type.
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#[proc_macro_derive(AnimationEvent)]
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pub fn derive_animation_event(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let name = ast.ident;
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let manifest = BevyManifest::default();
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let bevy_animation_path = manifest.get_path("bevy_animation");
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let bevy_ecs_path = manifest.get_path("bevy_ecs");
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let animation_event_path = quote! { #bevy_animation_path::animation_event };
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let (impl_generics, ty_generics, where_clause) = ast.generics.split_for_impl();
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// TODO: This could derive Event as well.
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quote! {
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impl #impl_generics #animation_event_path::AnimationEvent for #name #ty_generics #where_clause {
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fn trigger(&self, _time: f32, _weight: f32, entity: #bevy_ecs_path::entity::Entity, world: &mut #bevy_ecs_path::world::World) {
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world.entity_mut(entity).trigger(Clone::clone(self));
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}
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}
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}
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.into()
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}
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@ -1,281 +0,0 @@
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//! Traits and types for triggering events from animations.
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use core::{any::Any, fmt::Debug};
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use bevy_ecs::prelude::*;
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use bevy_reflect::{
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prelude::*, utility::NonGenericTypeInfoCell, ApplyError, DynamicTupleStruct, FromType,
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GetTypeRegistration, ReflectFromPtr, ReflectKind, ReflectMut, ReflectOwned, ReflectRef,
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TupleStructFieldIter, TupleStructInfo, TypeInfo, TypeRegistration, Typed, UnnamedField,
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};
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pub use bevy_animation_derive::AnimationEvent;
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pub(crate) fn trigger_animation_event(
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entity: Entity,
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time: f32,
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weight: f32,
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event: Box<dyn AnimationEvent>,
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) -> impl Command {
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move |world: &mut World| {
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event.trigger(time, weight, entity, world);
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}
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}
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/// An event that can be used with animations.
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/// It can be derived to trigger as an observer event,
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/// if you need more complex behavior, consider
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/// a manual implementation.
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///
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/// # Example
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///
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/// ```rust
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/// # use bevy_animation::prelude::*;
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_reflect::prelude::*;
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/// # use bevy_asset::prelude::*;
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/// #
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/// #[derive(Event, AnimationEvent, Reflect, Clone)]
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/// struct Say(String);
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///
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/// fn on_say(trigger: Trigger<Say>) {
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/// println!("{}", trigger.event().0);
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/// }
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///
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/// fn setup_animation(
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/// mut commands: Commands,
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/// mut animations: ResMut<Assets<AnimationClip>>,
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/// mut graphs: ResMut<Assets<AnimationGraph>>,
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/// ) {
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/// // Create a new animation and add an event at 1.0s.
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/// let mut animation = AnimationClip::default();
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/// animation.add_event(1.0, Say("Hello".into()));
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///
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/// // Create an animation graph.
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/// let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
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///
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/// // Start playing the animation.
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/// let mut player = AnimationPlayer::default();
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/// player.play(animation_index).repeat();
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///
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/// commands.spawn((AnimationGraphHandle(graphs.add(graph)), player));
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/// }
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/// #
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/// # bevy_ecs::system::assert_is_system(setup_animation);
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/// ```
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#[reflect_trait]
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pub trait AnimationEvent: CloneableAnimationEvent + Reflect + Send + Sync {
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/// Trigger the event, targeting `entity`.
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fn trigger(&self, time: f32, weight: f32, entity: Entity, world: &mut World);
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}
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/// This trait exist so that manual implementors of [`AnimationEvent`]
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/// do not have to implement `clone_value`.
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#[diagnostic::on_unimplemented(
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message = "`{Self}` does not implement `Clone`",
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note = "consider annotating `{Self}` with `#[derive(Clone)]`"
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)]
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pub trait CloneableAnimationEvent {
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/// Clone this value into a new `Box<dyn AnimationEvent>`
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fn clone_value(&self) -> Box<dyn AnimationEvent>;
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}
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impl<T: AnimationEvent + Clone> CloneableAnimationEvent for T {
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fn clone_value(&self) -> Box<dyn AnimationEvent> {
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Box::new(self.clone())
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}
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}
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/// The data that will be used to trigger an animation event.
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#[derive(TypePath)]
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pub(crate) struct AnimationEventData(pub(crate) Box<dyn AnimationEvent>);
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impl AnimationEventData {
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pub(crate) fn new(event: impl AnimationEvent) -> Self {
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Self(Box::new(event))
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}
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}
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impl Debug for AnimationEventData {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.write_str("AnimationEventData(")?;
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PartialReflect::debug(self.0.as_ref(), f)?;
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f.write_str(")")?;
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Ok(())
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}
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}
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impl Clone for AnimationEventData {
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fn clone(&self) -> Self {
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Self(CloneableAnimationEvent::clone_value(self.0.as_ref()))
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}
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}
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// We have to implement `GetTypeRegistration` manually because of the embedded
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
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impl GetTypeRegistration for AnimationEventData {
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fn get_type_registration() -> TypeRegistration {
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let mut registration = TypeRegistration::of::<Self>();
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registration.insert::<ReflectFromPtr>(FromType::<Self>::from_type());
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registration
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}
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}
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// We have to implement `Typed` manually because of the embedded
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
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impl Typed for AnimationEventData {
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fn type_info() -> &'static TypeInfo {
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static CELL: NonGenericTypeInfoCell = NonGenericTypeInfoCell::new();
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CELL.get_or_set(|| {
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TypeInfo::TupleStruct(TupleStructInfo::new::<Self>(&[UnnamedField::new::<()>(0)]))
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})
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}
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}
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// We have to implement `TupleStruct` manually because of the embedded
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
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impl TupleStruct for AnimationEventData {
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fn field(&self, index: usize) -> Option<&dyn PartialReflect> {
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match index {
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0 => Some(self.0.as_partial_reflect()),
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_ => None,
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}
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}
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fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect> {
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match index {
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0 => Some(self.0.as_partial_reflect_mut()),
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_ => None,
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}
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}
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fn field_len(&self) -> usize {
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1
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}
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fn iter_fields(&self) -> TupleStructFieldIter {
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TupleStructFieldIter::new(self)
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}
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fn clone_dynamic(&self) -> DynamicTupleStruct {
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DynamicTupleStruct::from_iter([PartialReflect::clone_value(&*self.0)])
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}
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}
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// We have to implement `PartialReflect` manually because of the embedded
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
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impl PartialReflect for AnimationEventData {
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#[inline]
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo> {
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Some(<Self as Typed>::type_info())
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}
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#[inline]
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect> {
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self
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}
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#[inline]
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fn as_partial_reflect(&self) -> &dyn PartialReflect {
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self
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}
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#[inline]
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect {
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self
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}
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fn try_into_reflect(self: Box<Self>) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>> {
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Ok(self)
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}
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#[inline]
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fn try_as_reflect(&self) -> Option<&dyn Reflect> {
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Some(self)
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}
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#[inline]
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect> {
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Some(self)
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}
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError> {
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if let ReflectRef::TupleStruct(struct_value) = value.reflect_ref() {
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for (i, value) in struct_value.iter_fields().enumerate() {
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if let Some(v) = self.field_mut(i) {
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v.try_apply(value)?;
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}
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}
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} else {
|
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return Err(ApplyError::MismatchedKinds {
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from_kind: value.reflect_kind(),
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to_kind: ReflectKind::TupleStruct,
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});
|
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}
|
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Ok(())
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}
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|
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fn reflect_ref(&self) -> ReflectRef {
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ReflectRef::TupleStruct(self)
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}
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fn reflect_mut(&mut self) -> ReflectMut {
|
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ReflectMut::TupleStruct(self)
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}
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|
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fn reflect_owned(self: Box<Self>) -> ReflectOwned {
|
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ReflectOwned::TupleStruct(self)
|
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}
|
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|
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fn clone_value(&self) -> Box<dyn PartialReflect> {
|
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Box::new(Clone::clone(self))
|
||||
}
|
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}
|
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|
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// We have to implement `Reflect` manually because of the embedded
|
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
|
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impl Reflect for AnimationEventData {
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#[inline]
|
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fn into_any(self: Box<Self>) -> Box<dyn Any> {
|
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self
|
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}
|
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|
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#[inline]
|
||||
fn as_any(&self) -> &dyn Any {
|
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self
|
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}
|
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|
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#[inline]
|
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fn as_any_mut(&mut self) -> &mut dyn Any {
|
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self
|
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}
|
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|
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#[inline]
|
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect> {
|
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self
|
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}
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|
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#[inline]
|
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fn as_reflect(&self) -> &dyn Reflect {
|
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self
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}
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|
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#[inline]
|
||||
fn as_reflect_mut(&mut self) -> &mut dyn Reflect {
|
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self
|
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}
|
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|
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#[inline]
|
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>> {
|
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*self = value.take()?;
|
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Ok(())
|
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}
|
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}
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|
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// We have to implement `FromReflect` manually because of the embedded
|
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// `Box<dyn AnimationEvent>`, which can't be automatically derived yet.
|
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impl FromReflect for AnimationEventData {
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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self> {
|
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Some(reflect.try_downcast_ref::<AnimationEventData>()?.clone())
|
||||
}
|
||||
}
|
|
@ -11,13 +11,11 @@ extern crate alloc;
|
|||
|
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pub mod animatable;
|
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pub mod animation_curves;
|
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pub mod animation_event;
|
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pub mod gltf_curves;
|
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pub mod graph;
|
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pub mod transition;
|
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mod util;
|
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|
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use animation_event::{trigger_animation_event, AnimationEvent, AnimationEventData};
|
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use core::{
|
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any::{Any, TypeId},
|
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cell::RefCell,
|
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|
@ -30,7 +28,7 @@ use prelude::AnimationCurveEvaluator;
|
|||
|
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use crate::graph::{AnimationGraphHandle, ThreadedAnimationGraphs};
|
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|
||||
use bevy_app::{App, Plugin, PostUpdate};
|
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use bevy_app::{Animation, App, Plugin, PostUpdate};
|
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use bevy_asset::{Asset, AssetApp, Assets};
|
||||
use bevy_core::Name;
|
||||
use bevy_ecs::{
|
||||
|
@ -64,12 +62,8 @@ use uuid::Uuid;
|
|||
pub mod prelude {
|
||||
#[doc(hidden)]
|
||||
pub use crate::{
|
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animatable::*,
|
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animation_curves::*,
|
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animation_event::{AnimationEvent, ReflectAnimationEvent},
|
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graph::*,
|
||||
transition::*,
|
||||
AnimationClip, AnimationPlayer, AnimationPlugin, VariableCurve,
|
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animatable::*, animation_curves::*, graph::*, transition::*, AnimationClip,
|
||||
AnimationPlayer, AnimationPlugin, VariableCurve,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -78,6 +72,7 @@ use crate::{
|
|||
graph::{AnimationGraph, AnimationGraphAssetLoader, AnimationNodeIndex},
|
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transition::{advance_transitions, expire_completed_transitions, AnimationTransitions},
|
||||
};
|
||||
use alloc::sync::Arc;
|
||||
|
||||
/// The [UUID namespace] of animation targets (e.g. bones).
|
||||
///
|
||||
|
@ -289,7 +284,34 @@ pub struct AnimationClip {
|
|||
#[derive(Reflect, Debug, Clone)]
|
||||
struct TimedAnimationEvent {
|
||||
time: f32,
|
||||
event: AnimationEventData,
|
||||
event: AnimationEvent,
|
||||
}
|
||||
|
||||
#[derive(Reflect, Debug, Clone)]
|
||||
struct AnimationEvent {
|
||||
#[reflect(ignore)]
|
||||
trigger: AnimationEventFn,
|
||||
}
|
||||
|
||||
impl AnimationEvent {
|
||||
fn trigger(&self, commands: &mut Commands, entity: Entity, time: f32, weight: f32) {
|
||||
(self.trigger.0)(commands, entity, time, weight);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Reflect, Clone)]
|
||||
struct AnimationEventFn(Arc<dyn Fn(&mut Commands, Entity, f32, f32) + Send + Sync>);
|
||||
|
||||
impl Default for AnimationEventFn {
|
||||
fn default() -> Self {
|
||||
Self(Arc::new(|_commands, _entity, _time, _weight| {}))
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for AnimationEventFn {
|
||||
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
|
||||
f.debug_tuple("AnimationEventFn").finish()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Reflect, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone)]
|
||||
|
@ -472,9 +494,24 @@ impl AnimationClip {
|
|||
.push(variable_curve);
|
||||
}
|
||||
|
||||
/// Add an [`AnimationEvent`] to an [`AnimationTarget`] named by an [`AnimationTargetId`].
|
||||
/// Add a untargeted [`Event`] to this [`AnimationClip`].
|
||||
///
|
||||
/// The `event` will trigger on the entity matching the target once the `time` (in seconds)
|
||||
/// The `event` will be cloned and triggered on the [`AnimationPlayer`] entity once the `time` (in seconds)
|
||||
/// is reached in the animation.
|
||||
///
|
||||
/// See also [`add_event_to_target`](Self::add_event_to_target).
|
||||
pub fn add_event(&mut self, time: f32, event: impl Event + Clone) {
|
||||
self.add_event_fn(
|
||||
time,
|
||||
move |commands: &mut Commands, entity: Entity, _time: f32, _weight: f32| {
|
||||
commands.entity(entity).trigger(event.clone());
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// Add an [`Event`] to an [`AnimationTarget`] named by an [`AnimationTargetId`].
|
||||
///
|
||||
/// The `event` will be cloned and triggered on the entity matching the target once the `time` (in seconds)
|
||||
/// is reached in the animation.
|
||||
///
|
||||
/// Use [`add_event`](Self::add_event) instead if you don't have a specific target.
|
||||
|
@ -482,26 +519,69 @@ impl AnimationClip {
|
|||
&mut self,
|
||||
target_id: AnimationTargetId,
|
||||
time: f32,
|
||||
event: impl AnimationEvent,
|
||||
event: impl Event + Clone,
|
||||
) {
|
||||
self.add_event_to_target_inner(AnimationEventTarget::Node(target_id), time, event);
|
||||
self.add_event_fn_to_target(
|
||||
target_id,
|
||||
time,
|
||||
move |commands: &mut Commands, entity: Entity, _time: f32, _weight: f32| {
|
||||
commands.entity(entity).trigger(event.clone());
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// Add a untargeted [`AnimationEvent`] to this [`AnimationClip`].
|
||||
/// Add a untargeted event function to this [`AnimationClip`].
|
||||
///
|
||||
/// The `event` will trigger on the [`AnimationPlayer`] entity once the `time` (in seconds)
|
||||
/// The `func` will trigger on the [`AnimationPlayer`] entity once the `time` (in seconds)
|
||||
/// is reached in the animation.
|
||||
///
|
||||
/// For a simpler [`Event`]-based alternative, see [`AnimationClip::add_event`].
|
||||
/// See also [`add_event_to_target`](Self::add_event_to_target).
|
||||
pub fn add_event(&mut self, time: f32, event: impl AnimationEvent) {
|
||||
self.add_event_to_target_inner(AnimationEventTarget::Root, time, event);
|
||||
///
|
||||
/// ```
|
||||
/// # use bevy_animation::AnimationClip;
|
||||
/// # let mut clip = AnimationClip::default();
|
||||
/// clip.add_event_fn(1.0, |commands, entity, time, weight| {
|
||||
/// println!("Animation Event Triggered {entity:#?} at time {time} with weight {weight}");
|
||||
/// })
|
||||
/// ```
|
||||
pub fn add_event_fn(
|
||||
&mut self,
|
||||
time: f32,
|
||||
func: impl Fn(&mut Commands, Entity, f32, f32) + Send + Sync + 'static,
|
||||
) {
|
||||
self.add_event_internal(AnimationEventTarget::Root, time, func);
|
||||
}
|
||||
|
||||
fn add_event_to_target_inner(
|
||||
/// Add an event function to an [`AnimationTarget`] named by an [`AnimationTargetId`].
|
||||
///
|
||||
/// The `func` will trigger on the entity matching the target once the `time` (in seconds)
|
||||
/// is reached in the animation.
|
||||
///
|
||||
/// For a simpler [`Event`]-based alternative, see [`AnimationClip::add_event_to_target`].
|
||||
/// Use [`add_event`](Self::add_event) instead if you don't have a specific target.
|
||||
///
|
||||
/// ```
|
||||
/// # use bevy_animation::{AnimationClip, AnimationTargetId};
|
||||
/// # let mut clip = AnimationClip::default();
|
||||
/// clip.add_event_fn_to_target(AnimationTargetId::from_iter(["Arm", "Hand"]), 1.0, |commands, entity, time, weight| {
|
||||
/// println!("Animation Event Triggered {entity:#?} at time {time} with weight {weight}");
|
||||
/// })
|
||||
/// ```
|
||||
pub fn add_event_fn_to_target(
|
||||
&mut self,
|
||||
target_id: AnimationTargetId,
|
||||
time: f32,
|
||||
func: impl Fn(&mut Commands, Entity, f32, f32) + Send + Sync + 'static,
|
||||
) {
|
||||
self.add_event_internal(AnimationEventTarget::Node(target_id), time, func);
|
||||
}
|
||||
|
||||
fn add_event_internal(
|
||||
&mut self,
|
||||
target: AnimationEventTarget,
|
||||
time: f32,
|
||||
event: impl AnimationEvent,
|
||||
trigger_fn: impl Fn(&mut Commands, Entity, f32, f32) + Send + Sync + 'static,
|
||||
) {
|
||||
self.duration = self.duration.max(time);
|
||||
let triggers = self.events.entry(target).or_default();
|
||||
|
@ -510,7 +590,9 @@ impl AnimationClip {
|
|||
index,
|
||||
TimedAnimationEvent {
|
||||
time,
|
||||
event: AnimationEventData::new(event),
|
||||
event: AnimationEvent {
|
||||
trigger: AnimationEventFn(Arc::new(trigger_fn)),
|
||||
},
|
||||
},
|
||||
),
|
||||
}
|
||||
|
@ -988,12 +1070,7 @@ fn trigger_untargeted_animation_events(
|
|||
};
|
||||
|
||||
for TimedAnimationEvent { time, event } in triggered_events.iter() {
|
||||
commands.queue(trigger_animation_event(
|
||||
entity,
|
||||
*time,
|
||||
active_animation.weight,
|
||||
event.clone().0,
|
||||
));
|
||||
event.trigger(&mut commands, entity, *time, active_animation.weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1195,12 +1272,12 @@ pub fn animate_targets(
|
|||
for TimedAnimationEvent { time, event } in
|
||||
triggered_events.iter()
|
||||
{
|
||||
commands.queue(trigger_animation_event(
|
||||
event.trigger(
|
||||
&mut commands,
|
||||
entity,
|
||||
*time,
|
||||
active_animation.weight,
|
||||
event.clone().0,
|
||||
));
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1252,10 +1329,6 @@ pub fn animate_targets(
|
|||
});
|
||||
}
|
||||
|
||||
/// Animation system set
|
||||
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||
pub struct Animation;
|
||||
|
||||
/// Adds animation support to an app
|
||||
#[derive(Default)]
|
||||
pub struct AnimationPlugin;
|
||||
|
@ -1573,12 +1646,6 @@ mod tests {
|
|||
#[derive(Event, Reflect, Clone)]
|
||||
struct A;
|
||||
|
||||
impl AnimationEvent for A {
|
||||
fn trigger(&self, _time: f32, _weight: f32, target: Entity, world: &mut World) {
|
||||
world.entity_mut(target).trigger(self.clone());
|
||||
}
|
||||
}
|
||||
|
||||
#[track_caller]
|
||||
fn assert_triggered_events_with(
|
||||
active_animation: &ActiveAnimation,
|
||||
|
|
|
@ -181,6 +181,10 @@ pub struct PostUpdate;
|
|||
#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct Last;
|
||||
|
||||
/// Animation system set. This exists in [`PostUpdate`].
|
||||
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
|
||||
pub struct Animation;
|
||||
|
||||
/// Defines the schedules to be run for the [`Main`] schedule, including
|
||||
/// their order.
|
||||
#[derive(Resource, Debug)]
|
||||
|
|
|
@ -1029,8 +1029,8 @@ impl Components {
|
|||
/// registration will be used.
|
||||
pub(crate) unsafe fn register_required_components<R: Component>(
|
||||
&mut self,
|
||||
required: ComponentId,
|
||||
requiree: ComponentId,
|
||||
required: ComponentId,
|
||||
constructor: fn() -> R,
|
||||
) -> Result<(), RequiredComponentsError> {
|
||||
// SAFETY: The caller ensures that the `requiree` is valid.
|
||||
|
@ -1083,14 +1083,17 @@ impl Components {
|
|||
|
||||
for (component_id, component) in inherited_requirements.iter() {
|
||||
// Register the required component.
|
||||
// The inheritance depth is increased by `1` since this is a component required by the original required component.
|
||||
// The inheritance depth of inherited components is whatever the requiree's
|
||||
// depth is relative to `required_by_id`, plus the inheritance depth of the
|
||||
// inherited component relative to the requiree, plus 1 to account for the
|
||||
// requiree in between.
|
||||
// SAFETY: Component ID and constructor match the ones on the original requiree.
|
||||
// The original requiree is responsible for making sure the registration is safe.
|
||||
unsafe {
|
||||
required_components.register_dynamic(
|
||||
*component_id,
|
||||
component.constructor.clone(),
|
||||
component.inheritance_depth + 1,
|
||||
component.inheritance_depth + depth + 1,
|
||||
);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -2399,6 +2399,40 @@ mod tests {
|
|||
assert_eq!(world.entity(id).get::<Counter>().unwrap().0, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runtime_required_components_deep_require_does_not_override_shallow_require_deep_subtree_after_shallow(
|
||||
) {
|
||||
#[derive(Component)]
|
||||
struct A;
|
||||
#[derive(Component, Default)]
|
||||
struct B;
|
||||
#[derive(Component, Default)]
|
||||
struct C;
|
||||
#[derive(Component, Default)]
|
||||
struct D;
|
||||
#[derive(Component, Default)]
|
||||
struct E;
|
||||
#[derive(Component)]
|
||||
struct Counter(i32);
|
||||
#[derive(Component, Default)]
|
||||
struct F;
|
||||
|
||||
let mut world = World::new();
|
||||
|
||||
world.register_required_components::<A, B>();
|
||||
world.register_required_components::<B, C>();
|
||||
world.register_required_components::<C, D>();
|
||||
world.register_required_components::<D, E>();
|
||||
world.register_required_components_with::<E, Counter>(|| Counter(1));
|
||||
world.register_required_components_with::<F, Counter>(|| Counter(2));
|
||||
world.register_required_components::<E, F>();
|
||||
|
||||
let id = world.spawn(A).id();
|
||||
|
||||
// The "shallower" of the two components is used.
|
||||
assert_eq!(world.entity(id).get::<Counter>().unwrap().0, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runtime_required_components_existing_archetype() {
|
||||
#[derive(Component)]
|
||||
|
|
|
@ -649,7 +649,7 @@ impl<'w, 's, D: QueryData, F: QueryFilter> Query<'w, 's, D, F> {
|
|||
/// Returns an iterator over the query items generated from an [`Entity`] list.
|
||||
///
|
||||
/// Items are returned in the order of the list of entities, and may not be unique if the input
|
||||
/// doesnn't guarantee uniqueness. Entities that don't match the query are skipped.
|
||||
/// doesn't guarantee uniqueness. Entities that don't match the query are skipped.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
|
|
|
@ -515,7 +515,7 @@ impl World {
|
|||
// SAFETY: We just created the `required` and `requiree` components.
|
||||
unsafe {
|
||||
self.components
|
||||
.register_required_components::<R>(required, requiree, constructor)
|
||||
.register_required_components::<R>(requiree, required, constructor)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ pub mod prelude {
|
|||
};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_app::{prelude::*, Animation};
|
||||
use bevy_asset::AssetApp;
|
||||
#[cfg(feature = "default_font")]
|
||||
use bevy_asset::{load_internal_binary_asset, Handle};
|
||||
|
@ -138,7 +138,8 @@ impl Plugin for TextPlugin {
|
|||
calculate_bounds_text2d.in_set(VisibilitySystems::CalculateBounds),
|
||||
)
|
||||
.chain()
|
||||
.in_set(Update2dText),
|
||||
.in_set(Update2dText)
|
||||
.after(Animation),
|
||||
)
|
||||
.add_systems(Last, trim_cosmic_cache);
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
|
|||
"bevy",
|
||||
] }
|
||||
bevy_render = { path = "../bevy_render", version = "0.15.0-dev" }
|
||||
bevy_animation = { path = "../bevy_animation", version = "0.15.0-dev" }
|
||||
bevy_sprite = { path = "../bevy_sprite", version = "0.15.0-dev" }
|
||||
bevy_text = { path = "../bevy_text", version = "0.15.0-dev" }
|
||||
bevy_picking = { path = "../bevy_picking", version = "0.15.0-dev", optional = true }
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
use crate::{
|
||||
CalculatedClip, ComputedNode, DefaultUiCamera, ResolvedBorderRadius, TargetCamera, UiScale,
|
||||
UiStack,
|
||||
CalculatedClip, ComputedNode, DefaultUiCamera, ResolvedBorderRadius, TargetCamera, UiStack,
|
||||
};
|
||||
use bevy_ecs::{
|
||||
change_detection::DetectChangesMut,
|
||||
|
@ -158,7 +157,6 @@ pub fn ui_focus_system(
|
|||
windows: Query<&Window>,
|
||||
mouse_button_input: Res<ButtonInput<MouseButton>>,
|
||||
touches_input: Res<Touches>,
|
||||
ui_scale: Res<UiScale>,
|
||||
ui_stack: Res<UiStack>,
|
||||
mut node_query: Query<NodeQuery>,
|
||||
) {
|
||||
|
@ -201,19 +199,16 @@ pub fn ui_focus_system(
|
|||
};
|
||||
|
||||
let viewport_position = camera
|
||||
.logical_viewport_rect()
|
||||
.map(|rect| rect.min)
|
||||
.physical_viewport_rect()
|
||||
.map(|rect| rect.min.as_vec2())
|
||||
.unwrap_or_default();
|
||||
windows
|
||||
.get(window_ref.entity())
|
||||
.ok()
|
||||
.and_then(Window::cursor_position)
|
||||
.and_then(Window::physical_cursor_position)
|
||||
.or_else(|| touches_input.first_pressed_position())
|
||||
.map(|cursor_position| (entity, cursor_position - viewport_position))
|
||||
})
|
||||
// The cursor position returned by `Window` only takes into account the window scale factor and not `UiScale`.
|
||||
// To convert the cursor position to logical UI viewport coordinates we have to divide it by `UiScale`.
|
||||
.map(|(entity, cursor_position)| (entity, cursor_position / ui_scale.0))
|
||||
.collect();
|
||||
|
||||
// prepare an iterator that contains all the nodes that have the cursor in their rect,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{
|
||||
experimental::{UiChildren, UiRootNodes},
|
||||
BorderRadius, ComputedNode, ContentSize, DefaultUiCamera, Display, Node, Outline, OverflowAxis,
|
||||
ScrollPosition, TargetCamera, UiScale,
|
||||
ScrollPosition, TargetCamera, UiScale, Val,
|
||||
};
|
||||
use bevy_ecs::{
|
||||
change_detection::{DetectChanges, DetectChangesMut},
|
||||
|
@ -335,31 +335,33 @@ with UI components as a child of an entity without UI components, your UI layout
|
|||
maybe_scroll_position,
|
||||
)) = node_transform_query.get_mut(entity)
|
||||
{
|
||||
let Ok((layout, unrounded_unscaled_size)) = ui_surface.get_layout(entity) else {
|
||||
let Ok((layout, unrounded_size)) = ui_surface.get_layout(entity) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let layout_size =
|
||||
inverse_target_scale_factor * Vec2::new(layout.size.width, layout.size.height);
|
||||
let unrounded_size = inverse_target_scale_factor * unrounded_unscaled_size;
|
||||
let layout_location =
|
||||
inverse_target_scale_factor * Vec2::new(layout.location.x, layout.location.y);
|
||||
let layout_size = Vec2::new(layout.size.width, layout.size.height);
|
||||
|
||||
let layout_location = Vec2::new(layout.location.x, layout.location.y);
|
||||
|
||||
// The position of the center of the node, stored in the node's transform
|
||||
let node_center =
|
||||
layout_location - parent_scroll_position + 0.5 * (layout_size - parent_size);
|
||||
|
||||
// only trigger change detection when the new values are different
|
||||
if node.size != layout_size || node.unrounded_size != unrounded_size {
|
||||
if node.size != layout_size
|
||||
|| node.unrounded_size != unrounded_size
|
||||
|| node.inverse_scale_factor != inverse_target_scale_factor
|
||||
{
|
||||
node.size = layout_size;
|
||||
node.unrounded_size = unrounded_size;
|
||||
node.inverse_scale_factor = inverse_target_scale_factor;
|
||||
}
|
||||
|
||||
let taffy_rect_to_border_rect = |rect: taffy::Rect<f32>| BorderRect {
|
||||
left: rect.left * inverse_target_scale_factor,
|
||||
right: rect.right * inverse_target_scale_factor,
|
||||
top: rect.top * inverse_target_scale_factor,
|
||||
bottom: rect.bottom * inverse_target_scale_factor,
|
||||
left: rect.left,
|
||||
right: rect.right,
|
||||
top: rect.top,
|
||||
bottom: rect.bottom,
|
||||
};
|
||||
|
||||
node.bypass_change_detection().border = taffy_rect_to_border_rect(layout.border);
|
||||
|
@ -369,16 +371,21 @@ with UI components as a child of an entity without UI components, your UI layout
|
|||
|
||||
if let Some(border_radius) = maybe_border_radius {
|
||||
// We don't trigger change detection for changes to border radius
|
||||
node.bypass_change_detection().border_radius =
|
||||
border_radius.resolve(node.size, viewport_size);
|
||||
node.bypass_change_detection().border_radius = border_radius.resolve(
|
||||
node.size,
|
||||
viewport_size,
|
||||
inverse_target_scale_factor.recip(),
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(outline) = maybe_outline {
|
||||
// don't trigger change detection when only outlines are changed
|
||||
let node = node.bypass_change_detection();
|
||||
node.outline_width = if style.display != Display::None {
|
||||
outline
|
||||
.width
|
||||
match outline.width {
|
||||
Val::Px(w) => Val::Px(w / inverse_target_scale_factor),
|
||||
width => width,
|
||||
}
|
||||
.resolve(node.size().x, viewport_size)
|
||||
.unwrap_or(0.)
|
||||
.max(0.)
|
||||
|
@ -386,8 +393,10 @@ with UI components as a child of an entity without UI components, your UI layout
|
|||
0.
|
||||
};
|
||||
|
||||
node.outline_offset = outline
|
||||
.offset
|
||||
node.outline_offset = match outline.offset {
|
||||
Val::Px(offset) => Val::Px(offset / inverse_target_scale_factor),
|
||||
offset => offset,
|
||||
}
|
||||
.resolve(node.size().x, viewport_size)
|
||||
.unwrap_or(0.)
|
||||
.max(0.);
|
||||
|
@ -414,8 +423,7 @@ with UI components as a child of an entity without UI components, your UI layout
|
|||
})
|
||||
.unwrap_or_default();
|
||||
|
||||
let content_size = Vec2::new(layout.content_size.width, layout.content_size.height)
|
||||
* inverse_target_scale_factor;
|
||||
let content_size = Vec2::new(layout.content_size.width, layout.content_size.height);
|
||||
let max_possible_offset = (content_size - layout_size).max(Vec2::ZERO);
|
||||
let clamped_scroll_position = scroll_position.clamp(Vec2::ZERO, max_possible_offset);
|
||||
|
||||
|
@ -1123,7 +1131,7 @@ mod tests {
|
|||
.sum();
|
||||
let parent_width = world.get::<ComputedNode>(parent).unwrap().size.x;
|
||||
assert!((width_sum - parent_width).abs() < 0.001);
|
||||
assert!((width_sum - 320.).abs() <= 1.);
|
||||
assert!((width_sum - 320. * s).abs() <= 1.);
|
||||
s += r;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ pub mod prelude {
|
|||
};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_app::{prelude::*, Animation};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_input::InputSystem;
|
||||
use bevy_render::{
|
||||
|
@ -171,9 +171,7 @@ impl Plugin for UiPlugin {
|
|||
PostUpdate,
|
||||
(
|
||||
CameraUpdateSystem,
|
||||
UiSystem::Prepare
|
||||
.before(UiSystem::Stack)
|
||||
.after(bevy_animation::Animation),
|
||||
UiSystem::Prepare.before(UiSystem::Stack).after(Animation),
|
||||
UiSystem::Layout,
|
||||
UiSystem::PostLayout,
|
||||
)
|
||||
|
|
|
@ -65,7 +65,6 @@ pub fn ui_picking(
|
|||
camera_query: Query<(Entity, &Camera, Has<IsDefaultUiCamera>)>,
|
||||
default_ui_camera: DefaultUiCamera,
|
||||
primary_window: Query<Entity, With<PrimaryWindow>>,
|
||||
ui_scale: Res<UiScale>,
|
||||
ui_stack: Res<UiStack>,
|
||||
node_query: Query<NodeQuery>,
|
||||
mut output: EventWriter<PointerHits>,
|
||||
|
@ -95,15 +94,15 @@ pub fn ui_picking(
|
|||
let Ok((_, camera_data, _)) = camera_query.get(camera) else {
|
||||
continue;
|
||||
};
|
||||
let mut pointer_pos = pointer_location.position;
|
||||
if let Some(viewport) = camera_data.logical_viewport_rect() {
|
||||
pointer_pos -= viewport.min;
|
||||
let mut pointer_pos =
|
||||
pointer_location.position * camera_data.target_scaling_factor().unwrap_or(1.);
|
||||
if let Some(viewport) = camera_data.physical_viewport_rect() {
|
||||
pointer_pos -= viewport.min.as_vec2();
|
||||
}
|
||||
let scaled_pointer_pos = pointer_pos / **ui_scale;
|
||||
pointer_pos_by_camera
|
||||
.entry(camera)
|
||||
.or_default()
|
||||
.insert(pointer_id, scaled_pointer_pos);
|
||||
.insert(pointer_id, pointer_pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ use core::{hash::Hash, ops::Range};
|
|||
|
||||
use crate::{
|
||||
BoxShadow, CalculatedClip, ComputedNode, DefaultUiCamera, RenderUiSystem, ResolvedBorderRadius,
|
||||
TargetCamera, TransparentUi, UiBoxShadowSamples, UiScale, Val,
|
||||
TargetCamera, TransparentUi, UiBoxShadowSamples, Val,
|
||||
};
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_asset::*;
|
||||
|
@ -237,7 +237,6 @@ pub fn extract_shadows(
|
|||
mut commands: Commands,
|
||||
mut extracted_box_shadows: ResMut<ExtractedBoxShadows>,
|
||||
default_ui_camera: Extract<DefaultUiCamera>,
|
||||
ui_scale: Extract<Res<UiScale>>,
|
||||
camera_query: Extract<Query<(Entity, &Camera)>>,
|
||||
box_shadow_query: Extract<
|
||||
Query<(
|
||||
|
@ -268,37 +267,36 @@ pub fn extract_shadows(
|
|||
continue;
|
||||
}
|
||||
|
||||
let ui_logical_viewport_size = camera_query
|
||||
let ui_physical_viewport_size = camera_query
|
||||
.get(camera_entity)
|
||||
.ok()
|
||||
.and_then(|(_, c)| c.logical_viewport_size())
|
||||
.unwrap_or(Vec2::ZERO)
|
||||
// The logical window resolution returned by `Window` only takes into account the window scale factor and not `UiScale`,
|
||||
// so we have to divide by `UiScale` to get the size of the UI viewport.
|
||||
/ ui_scale.0;
|
||||
.and_then(|(_, c)| {
|
||||
c.physical_viewport_size()
|
||||
.map(|size| Vec2::new(size.x as f32, size.y as f32))
|
||||
})
|
||||
.unwrap_or(Vec2::ZERO);
|
||||
|
||||
let resolve_val = |val, base| match val {
|
||||
let scale_factor = uinode.inverse_scale_factor.recip();
|
||||
|
||||
let resolve_val = |val, base, scale_factor| match val {
|
||||
Val::Auto => 0.,
|
||||
Val::Px(px) => px,
|
||||
Val::Px(px) => px * scale_factor,
|
||||
Val::Percent(percent) => percent / 100. * base,
|
||||
Val::Vw(percent) => percent / 100. * ui_logical_viewport_size.x,
|
||||
Val::Vh(percent) => percent / 100. * ui_logical_viewport_size.y,
|
||||
Val::VMin(percent) => percent / 100. * ui_logical_viewport_size.min_element(),
|
||||
Val::VMax(percent) => percent / 100. * ui_logical_viewport_size.max_element(),
|
||||
Val::Vw(percent) => percent / 100. * ui_physical_viewport_size.x,
|
||||
Val::Vh(percent) => percent / 100. * ui_physical_viewport_size.y,
|
||||
Val::VMin(percent) => percent / 100. * ui_physical_viewport_size.min_element(),
|
||||
Val::VMax(percent) => percent / 100. * ui_physical_viewport_size.max_element(),
|
||||
};
|
||||
|
||||
let spread_x = resolve_val(box_shadow.spread_radius, uinode.size().x);
|
||||
let spread_ratio_x = (spread_x + uinode.size().x) / uinode.size().x;
|
||||
let spread_x = resolve_val(box_shadow.spread_radius, uinode.size().x, scale_factor);
|
||||
let spread_ratio = (spread_x + uinode.size().x) / uinode.size().x;
|
||||
|
||||
let spread = vec2(
|
||||
spread_x,
|
||||
(spread_ratio_x * uinode.size().y) - uinode.size().y,
|
||||
);
|
||||
let spread = vec2(spread_x, uinode.size().y * spread_ratio - uinode.size().y);
|
||||
|
||||
let blur_radius = resolve_val(box_shadow.blur_radius, uinode.size().x);
|
||||
let blur_radius = resolve_val(box_shadow.blur_radius, uinode.size().x, scale_factor);
|
||||
let offset = vec2(
|
||||
resolve_val(box_shadow.x_offset, uinode.size().x),
|
||||
resolve_val(box_shadow.y_offset, uinode.size().y),
|
||||
resolve_val(box_shadow.x_offset, uinode.size().x, scale_factor),
|
||||
resolve_val(box_shadow.y_offset, uinode.size().y, scale_factor),
|
||||
);
|
||||
|
||||
let shadow_size = uinode.size() + spread;
|
||||
|
@ -307,10 +305,10 @@ pub fn extract_shadows(
|
|||
}
|
||||
|
||||
let radius = ResolvedBorderRadius {
|
||||
top_left: uinode.border_radius.top_left * spread_ratio_x,
|
||||
top_right: uinode.border_radius.top_right * spread_ratio_x,
|
||||
bottom_left: uinode.border_radius.bottom_left * spread_ratio_x,
|
||||
bottom_right: uinode.border_radius.bottom_right * spread_ratio_x,
|
||||
top_left: uinode.border_radius.top_left * spread_ratio,
|
||||
top_right: uinode.border_radius.top_right * spread_ratio,
|
||||
bottom_left: uinode.border_radius.bottom_left * spread_ratio,
|
||||
bottom_right: uinode.border_radius.bottom_right * spread_ratio,
|
||||
};
|
||||
|
||||
extracted_box_shadows.box_shadows.insert(
|
||||
|
@ -373,7 +371,6 @@ pub fn queue_shadows(
|
|||
),
|
||||
batch_range: 0..0,
|
||||
extra_index: PhaseItemExtraIndex::NONE,
|
||||
inverse_scale_factor: 1.,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@ use crate::widget::ImageNode;
|
|||
use crate::{
|
||||
experimental::UiChildren, BackgroundColor, BorderColor, CalculatedClip, ComputedNode,
|
||||
DefaultUiCamera, Outline, ResolvedBorderRadius, TargetCamera, UiAntiAlias, UiBoxShadowSamples,
|
||||
UiScale,
|
||||
};
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_asset::{load_internal_asset, AssetEvent, AssetId, Assets, Handle};
|
||||
|
@ -19,7 +18,7 @@ use bevy_core_pipeline::{core_2d::Camera2d, core_3d::Camera3d};
|
|||
use bevy_ecs::entity::{EntityHashMap, EntityHashSet};
|
||||
use bevy_ecs::prelude::*;
|
||||
use bevy_image::Image;
|
||||
use bevy_math::{FloatOrd, Mat4, Rect, URect, UVec4, Vec2, Vec3, Vec3Swizzles, Vec4Swizzles};
|
||||
use bevy_math::{FloatOrd, Mat4, Rect, UVec4, Vec2, Vec3, Vec3Swizzles, Vec4Swizzles};
|
||||
use bevy_render::render_phase::ViewSortedRenderPhases;
|
||||
use bevy_render::sync_world::MainEntity;
|
||||
use bevy_render::texture::TRANSPARENT_IMAGE_HANDLE;
|
||||
|
@ -528,16 +527,10 @@ const UI_CAMERA_TRANSFORM_OFFSET: f32 = -0.1;
|
|||
#[derive(Component)]
|
||||
pub struct DefaultCameraView(pub Entity);
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct ExtractedAA {
|
||||
pub scale_factor: f32,
|
||||
}
|
||||
|
||||
/// Extracts all UI elements associated with a camera into the render world.
|
||||
pub fn extract_default_ui_camera_view(
|
||||
mut commands: Commands,
|
||||
mut transparent_render_phases: ResMut<ViewSortedRenderPhases<TransparentUi>>,
|
||||
ui_scale: Extract<Res<UiScale>>,
|
||||
query: Extract<
|
||||
Query<
|
||||
(
|
||||
|
@ -553,41 +546,26 @@ pub fn extract_default_ui_camera_view(
|
|||
) {
|
||||
live_entities.clear();
|
||||
|
||||
let scale = ui_scale.0.recip();
|
||||
for (entity, camera, ui_anti_alias, shadow_samples) in &query {
|
||||
// ignore inactive cameras
|
||||
if !camera.is_active {
|
||||
commands
|
||||
.get_entity(entity)
|
||||
.expect("Camera entity wasn't synced.")
|
||||
.remove::<(DefaultCameraView, ExtractedAA, UiBoxShadowSamples)>();
|
||||
.remove::<(DefaultCameraView, UiAntiAlias, UiBoxShadowSamples)>();
|
||||
continue;
|
||||
}
|
||||
|
||||
if let (
|
||||
Some(logical_size),
|
||||
Some(URect {
|
||||
min: physical_origin,
|
||||
..
|
||||
}),
|
||||
Some(physical_size),
|
||||
Some(scale_factor),
|
||||
) = (
|
||||
camera.logical_viewport_size(),
|
||||
camera.physical_viewport_rect(),
|
||||
camera.physical_viewport_size(),
|
||||
camera.target_scaling_factor(),
|
||||
) {
|
||||
if let Some(physical_viewport_rect) = camera.physical_viewport_rect() {
|
||||
// use a projection matrix with the origin in the top left instead of the bottom left that comes with OrthographicProjection
|
||||
let projection_matrix = Mat4::orthographic_rh(
|
||||
0.0,
|
||||
logical_size.x * scale,
|
||||
logical_size.y * scale,
|
||||
physical_viewport_rect.width() as f32,
|
||||
physical_viewport_rect.height() as f32,
|
||||
0.0,
|
||||
0.0,
|
||||
UI_CAMERA_FAR,
|
||||
);
|
||||
|
||||
let default_camera_view = commands
|
||||
.spawn((
|
||||
ExtractedView {
|
||||
|
@ -599,12 +577,10 @@ pub fn extract_default_ui_camera_view(
|
|||
),
|
||||
clip_from_world: None,
|
||||
hdr: camera.hdr,
|
||||
viewport: UVec4::new(
|
||||
physical_origin.x,
|
||||
physical_origin.y,
|
||||
physical_size.x,
|
||||
physical_size.y,
|
||||
),
|
||||
viewport: UVec4::from((
|
||||
physical_viewport_rect.min,
|
||||
physical_viewport_rect.size(),
|
||||
)),
|
||||
color_grading: Default::default(),
|
||||
},
|
||||
TemporaryRenderEntity,
|
||||
|
@ -614,10 +590,8 @@ pub fn extract_default_ui_camera_view(
|
|||
.get_entity(entity)
|
||||
.expect("Camera entity wasn't synced.");
|
||||
entity_commands.insert(DefaultCameraView(default_camera_view));
|
||||
if ui_anti_alias != Some(&UiAntiAlias::Off) {
|
||||
entity_commands.insert(ExtractedAA {
|
||||
scale_factor: (scale_factor * ui_scale.0),
|
||||
});
|
||||
if let Some(ui_anti_alias) = ui_anti_alias {
|
||||
entity_commands.insert(*ui_anti_alias);
|
||||
}
|
||||
if let Some(shadow_samples) = shadow_samples {
|
||||
entity_commands.insert(*shadow_samples);
|
||||
|
@ -635,10 +609,8 @@ pub fn extract_default_ui_camera_view(
|
|||
pub fn extract_text_sections(
|
||||
mut commands: Commands,
|
||||
mut extracted_uinodes: ResMut<ExtractedUiNodes>,
|
||||
camera_query: Extract<Query<&Camera>>,
|
||||
default_ui_camera: Extract<DefaultUiCamera>,
|
||||
texture_atlases: Extract<Res<Assets<TextureAtlasLayout>>>,
|
||||
ui_scale: Extract<Res<UiScale>>,
|
||||
uinode_query: Extract<
|
||||
Query<(
|
||||
Entity,
|
||||
|
@ -678,32 +650,18 @@ pub fn extract_text_sections(
|
|||
continue;
|
||||
}
|
||||
|
||||
let scale_factor = camera_query
|
||||
.get(camera_entity)
|
||||
.ok()
|
||||
.and_then(Camera::target_scaling_factor)
|
||||
.unwrap_or(1.0)
|
||||
* ui_scale.0;
|
||||
let inverse_scale_factor = scale_factor.recip();
|
||||
|
||||
let Ok(&render_camera_entity) = mapping.get(camera_entity) else {
|
||||
continue;
|
||||
};
|
||||
// Align the text to the nearest physical pixel:
|
||||
|
||||
// Align the text to the nearest pixel:
|
||||
// * Translate by minus the text node's half-size
|
||||
// (The transform translates to the center of the node but the text coordinates are relative to the node's top left corner)
|
||||
// * Multiply the logical coordinates by the scale factor to get its position in physical coordinates
|
||||
// * Round the physical position to the nearest physical pixel
|
||||
// * Multiply by the rounded physical position by the inverse scale factor to return to logical coordinates
|
||||
|
||||
let logical_top_left = -0.5 * uinode.size();
|
||||
// * Round the position to the nearest physical pixel
|
||||
|
||||
let mut transform = global_transform.affine()
|
||||
* bevy_math::Affine3A::from_translation(logical_top_left.extend(0.));
|
||||
|
||||
transform.translation *= scale_factor;
|
||||
* bevy_math::Affine3A::from_translation((-0.5 * uinode.size()).extend(0.));
|
||||
transform.translation = transform.translation.round();
|
||||
transform.translation *= inverse_scale_factor;
|
||||
|
||||
let mut color = LinearRgba::WHITE;
|
||||
let mut current_span = usize::MAX;
|
||||
|
@ -730,15 +688,14 @@ pub fn extract_text_sections(
|
|||
.unwrap_or_default();
|
||||
current_span = *span_index;
|
||||
}
|
||||
let atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
|
||||
|
||||
let mut rect = atlas.textures[atlas_info.location.glyph_index].as_rect();
|
||||
rect.min *= inverse_scale_factor;
|
||||
rect.max *= inverse_scale_factor;
|
||||
|
||||
let rect = texture_atlases
|
||||
.get(&atlas_info.texture_atlas)
|
||||
.unwrap()
|
||||
.textures[atlas_info.location.glyph_index]
|
||||
.as_rect();
|
||||
extracted_uinodes.glyphs.push(ExtractedGlyph {
|
||||
transform: transform
|
||||
* Mat4::from_translation(position.extend(0.) * inverse_scale_factor),
|
||||
transform: transform * Mat4::from_translation(position.extend(0.)),
|
||||
rect,
|
||||
});
|
||||
|
||||
|
@ -762,7 +719,7 @@ pub fn extract_text_sections(
|
|||
camera_entity: render_camera_entity.id(),
|
||||
rect,
|
||||
item: ExtractedUiItem::Glyphs {
|
||||
atlas_scaling: Vec2::splat(inverse_scale_factor),
|
||||
atlas_scaling: Vec2::ONE,
|
||||
range: start..end,
|
||||
},
|
||||
main_entity: entity.into(),
|
||||
|
@ -795,7 +752,6 @@ struct UiVertex {
|
|||
pub size: [f32; 2],
|
||||
/// Position relative to the center of the UI node.
|
||||
pub point: [f32; 2],
|
||||
pub inverse_scale_factor: f32,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
@ -846,13 +802,13 @@ pub fn queue_uinodes(
|
|||
ui_pipeline: Res<UiPipeline>,
|
||||
mut pipelines: ResMut<SpecializedRenderPipelines<UiPipeline>>,
|
||||
mut transparent_render_phases: ResMut<ViewSortedRenderPhases<TransparentUi>>,
|
||||
mut views: Query<(Entity, &ExtractedView, Option<&ExtractedAA>)>,
|
||||
mut views: Query<(Entity, &ExtractedView, Option<&UiAntiAlias>)>,
|
||||
pipeline_cache: Res<PipelineCache>,
|
||||
draw_functions: Res<DrawFunctions<TransparentUi>>,
|
||||
) {
|
||||
let draw_function = draw_functions.read().id::<DrawUi>();
|
||||
for (entity, extracted_uinode) in extracted_uinodes.uinodes.iter() {
|
||||
let Ok((view_entity, view, extracted_aa)) = views.get_mut(extracted_uinode.camera_entity)
|
||||
let Ok((view_entity, view, ui_anti_alias)) = views.get_mut(extracted_uinode.camera_entity)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
|
@ -866,7 +822,7 @@ pub fn queue_uinodes(
|
|||
&ui_pipeline,
|
||||
UiPipelineKey {
|
||||
hdr: view.hdr,
|
||||
anti_alias: extracted_aa.is_some(),
|
||||
anti_alias: matches!(ui_anti_alias, None | Some(UiAntiAlias::On)),
|
||||
},
|
||||
);
|
||||
transparent_phase.add(TransparentUi {
|
||||
|
@ -880,7 +836,6 @@ pub fn queue_uinodes(
|
|||
// batch_range will be calculated in prepare_uinodes
|
||||
batch_range: 0..0,
|
||||
extra_index: PhaseItemExtraIndex::NONE,
|
||||
inverse_scale_factor: extracted_aa.map(|aa| aa.scale_factor).unwrap_or(1.),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1151,7 +1106,6 @@ pub fn prepare_uinodes(
|
|||
border: [border.left, border.top, border.right, border.bottom],
|
||||
size: rect_size.xy().into(),
|
||||
point: points[i].into(),
|
||||
inverse_scale_factor: item.inverse_scale_factor,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1255,7 +1209,6 @@ pub fn prepare_uinodes(
|
|||
border: [0.0; 4],
|
||||
size: size.into(),
|
||||
point: [0.0; 2],
|
||||
inverse_scale_factor: item.inverse_scale_factor,
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -74,8 +74,6 @@ impl SpecializedRenderPipeline for UiPipeline {
|
|||
VertexFormat::Float32x2,
|
||||
// position relative to the center
|
||||
VertexFormat::Float32x2,
|
||||
// inverse scale factor
|
||||
VertexFormat::Float32,
|
||||
],
|
||||
);
|
||||
let shader_defs = if key.anti_alias {
|
||||
|
|
|
@ -97,7 +97,6 @@ pub struct TransparentUi {
|
|||
pub draw_function: DrawFunctionId,
|
||||
pub batch_range: Range<u32>,
|
||||
pub extra_index: PhaseItemExtraIndex,
|
||||
pub inverse_scale_factor: f32,
|
||||
}
|
||||
|
||||
impl PhaseItem for TransparentUi {
|
||||
|
|
|
@ -22,7 +22,6 @@ struct VertexOutput {
|
|||
|
||||
// Position relative to the center of the rectangle.
|
||||
@location(6) point: vec2<f32>,
|
||||
@location(7) @interpolate(flat) scale_factor: f32,
|
||||
@builtin(position) position: vec4<f32>,
|
||||
};
|
||||
|
||||
|
@ -40,7 +39,6 @@ fn vertex(
|
|||
@location(5) border: vec4<f32>,
|
||||
@location(6) size: vec2<f32>,
|
||||
@location(7) point: vec2<f32>,
|
||||
@location(8) scale_factor: f32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.uv = vertex_uv;
|
||||
|
@ -51,7 +49,6 @@ fn vertex(
|
|||
out.size = size;
|
||||
out.border = border;
|
||||
out.point = point;
|
||||
out.scale_factor = scale_factor;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -118,9 +115,9 @@ fn sd_inset_rounded_box(point: vec2<f32>, size: vec2<f32>, radius: vec4<f32>, in
|
|||
}
|
||||
|
||||
// get alpha for antialiasing for sdf
|
||||
fn antialias(distance: f32, scale_factor: f32) -> f32 {
|
||||
fn antialias(distance: f32) -> f32 {
|
||||
// Using the fwidth(distance) was causing artifacts, so just use the distance.
|
||||
return clamp(0.0, 1.0, (0.5 - scale_factor * distance));
|
||||
return clamp(0.0, 1.0, (0.5 - distance));
|
||||
}
|
||||
|
||||
fn draw(in: VertexOutput, texture_color: vec4<f32>) -> vec4<f32> {
|
||||
|
@ -151,7 +148,7 @@ fn draw(in: VertexOutput, texture_color: vec4<f32>) -> vec4<f32> {
|
|||
// This select statement ensures we only perform anti-aliasing where a non-zero width border
|
||||
// is present, otherwise an outline about the external boundary would be drawn even without
|
||||
// a border.
|
||||
let t = select(1.0 - step(0.0, border_distance), antialias(border_distance, in.scale_factor), external_distance < internal_distance);
|
||||
let t = select(1.0 - step(0.0, border_distance), antialias(border_distance), external_distance < internal_distance);
|
||||
#else
|
||||
let t = 1.0 - step(0.0, border_distance);
|
||||
#endif
|
||||
|
@ -167,7 +164,7 @@ fn draw_background(in: VertexOutput, texture_color: vec4<f32>) -> vec4<f32> {
|
|||
let internal_distance = sd_inset_rounded_box(in.point, in.size, in.radius, in.border);
|
||||
|
||||
#ifdef ANTI_ALIAS
|
||||
let t = antialias(internal_distance, in.scale_factor);
|
||||
let t = antialias(internal_distance);
|
||||
#else
|
||||
let t = 1.0 - step(0.0, internal_distance);
|
||||
#endif
|
||||
|
|
|
@ -655,7 +655,6 @@ pub fn queue_ui_material_nodes<M: UiMaterial>(
|
|||
),
|
||||
batch_range: 0..0,
|
||||
extra_index: PhaseItemExtraIndex::NONE,
|
||||
inverse_scale_factor: 1.,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -237,6 +237,7 @@ pub struct ExtractedUiTextureSlice {
|
|||
pub image_scale_mode: SpriteImageMode,
|
||||
pub flip_x: bool,
|
||||
pub flip_y: bool,
|
||||
pub inverse_scale_factor: f32,
|
||||
pub main_entity: MainEntity,
|
||||
}
|
||||
|
||||
|
@ -331,6 +332,7 @@ pub fn extract_ui_texture_slices(
|
|||
atlas_rect,
|
||||
flip_x: image.flip_x,
|
||||
flip_y: image.flip_y,
|
||||
inverse_scale_factor: uinode.inverse_scale_factor,
|
||||
main_entity: entity.into(),
|
||||
},
|
||||
);
|
||||
|
@ -372,7 +374,6 @@ pub fn queue_ui_slices(
|
|||
),
|
||||
batch_range: 0..0,
|
||||
extra_index: PhaseItemExtraIndex::NONE,
|
||||
inverse_scale_factor: 1.,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -609,7 +610,7 @@ pub fn prepare_ui_slices(
|
|||
|
||||
let [slices, border, repeat] = compute_texture_slices(
|
||||
image_size,
|
||||
uinode_rect.size(),
|
||||
uinode_rect.size() * texture_slices.inverse_scale_factor,
|
||||
&texture_slices.image_scale_mode,
|
||||
);
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ pub struct ComputedNode {
|
|||
/// The order of the node in the UI layout.
|
||||
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
||||
pub(crate) stack_index: u32,
|
||||
/// The size of the node as width and height in logical pixels
|
||||
/// The size of the node as width and height in physical pixels
|
||||
///
|
||||
/// automatically calculated by [`super::layout::ui_layout_system`]
|
||||
pub(crate) size: Vec2,
|
||||
|
@ -37,29 +37,34 @@ pub struct ComputedNode {
|
|||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) outline_offset: f32,
|
||||
/// The unrounded size of the node as width and height in logical pixels.
|
||||
/// The unrounded size of the node as width and height in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) unrounded_size: Vec2,
|
||||
/// Resolved border values in logical pixels
|
||||
/// Resolved border values in physical pixels
|
||||
/// Border updates bypass change detection.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) border: BorderRect,
|
||||
/// Resolved border radius values in logical pixels.
|
||||
/// Resolved border radius values in physical pixels.
|
||||
/// Border radius updates bypass change detection.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) border_radius: ResolvedBorderRadius,
|
||||
/// Resolved padding values in logical pixels
|
||||
/// Resolved padding values in physical pixels
|
||||
/// Padding updates bypass change detection.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) padding: BorderRect,
|
||||
/// Inverse scale factor for this Node.
|
||||
/// Multiply physical coordinates by the inverse scale factor to give logical coordinates.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
pub(crate) inverse_scale_factor: f32,
|
||||
}
|
||||
|
||||
impl ComputedNode {
|
||||
/// The calculated node size as width and height in logical pixels.
|
||||
/// The calculated node size as width and height in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -82,7 +87,7 @@ impl ComputedNode {
|
|||
self.stack_index
|
||||
}
|
||||
|
||||
/// The calculated node size as width and height in logical pixels before rounding.
|
||||
/// The calculated node size as width and height in physical pixels before rounding.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -90,7 +95,7 @@ impl ComputedNode {
|
|||
self.unrounded_size
|
||||
}
|
||||
|
||||
/// Returns the thickness of the UI node's outline in logical pixels.
|
||||
/// Returns the thickness of the UI node's outline in physical pixels.
|
||||
/// If this value is negative or `0.` then no outline will be rendered.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
|
@ -99,7 +104,7 @@ impl ComputedNode {
|
|||
self.outline_width
|
||||
}
|
||||
|
||||
/// Returns the amount of space between the outline and the edge of the node in logical pixels.
|
||||
/// Returns the amount of space between the outline and the edge of the node in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -139,7 +144,7 @@ impl ComputedNode {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns the thickness of the node's border on each edge in logical pixels.
|
||||
/// Returns the thickness of the node's border on each edge in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -147,7 +152,7 @@ impl ComputedNode {
|
|||
self.border
|
||||
}
|
||||
|
||||
/// Returns the border radius for each of the node's corners in logical pixels.
|
||||
/// Returns the border radius for each of the node's corners in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -155,7 +160,7 @@ impl ComputedNode {
|
|||
self.border_radius
|
||||
}
|
||||
|
||||
/// Returns the inner border radius for each of the node's corners in logical pixels.
|
||||
/// Returns the inner border radius for each of the node's corners in physical pixels.
|
||||
pub fn inner_radius(&self) -> ResolvedBorderRadius {
|
||||
fn clamp_corner(r: f32, size: Vec2, offset: Vec2) -> f32 {
|
||||
let s = 0.5 * size + offset;
|
||||
|
@ -177,7 +182,7 @@ impl ComputedNode {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns the thickness of the node's padding on each edge in logical pixels.
|
||||
/// Returns the thickness of the node's padding on each edge in physical pixels.
|
||||
///
|
||||
/// Automatically calculated by [`super::layout::ui_layout_system`].
|
||||
#[inline]
|
||||
|
@ -185,7 +190,7 @@ impl ComputedNode {
|
|||
self.padding
|
||||
}
|
||||
|
||||
/// Returns the combined inset on each edge including both padding and border thickness in logical pixels.
|
||||
/// Returns the combined inset on each edge including both padding and border thickness in physical pixels.
|
||||
#[inline]
|
||||
pub const fn content_inset(&self) -> BorderRect {
|
||||
BorderRect {
|
||||
|
@ -195,6 +200,13 @@ impl ComputedNode {
|
|||
bottom: self.border.bottom + self.padding.bottom,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the inverse of the scale factor for this node.
|
||||
/// To convert from physical coordinates to logical coordinates multiply by this value.
|
||||
#[inline]
|
||||
pub const fn inverse_scale_factor(&self) -> f32 {
|
||||
self.inverse_scale_factor
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputedNode {
|
||||
|
@ -207,6 +219,7 @@ impl ComputedNode {
|
|||
border_radius: ResolvedBorderRadius::ZERO,
|
||||
border: BorderRect::ZERO,
|
||||
padding: BorderRect::ZERO,
|
||||
inverse_scale_factor: 1.,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2330,10 +2343,15 @@ impl BorderRadius {
|
|||
}
|
||||
|
||||
/// Compute the logical border radius for a single corner from the given values
|
||||
pub fn resolve_single_corner(radius: Val, node_size: Vec2, viewport_size: Vec2) -> f32 {
|
||||
pub fn resolve_single_corner(
|
||||
radius: Val,
|
||||
node_size: Vec2,
|
||||
viewport_size: Vec2,
|
||||
scale_factor: f32,
|
||||
) -> f32 {
|
||||
match radius {
|
||||
Val::Auto => 0.,
|
||||
Val::Px(px) => px,
|
||||
Val::Px(px) => px * scale_factor,
|
||||
Val::Percent(percent) => node_size.min_element() * percent / 100.,
|
||||
Val::Vw(percent) => viewport_size.x * percent / 100.,
|
||||
Val::Vh(percent) => viewport_size.y * percent / 100.,
|
||||
|
@ -2343,19 +2361,44 @@ impl BorderRadius {
|
|||
.clamp(0., 0.5 * node_size.min_element())
|
||||
}
|
||||
|
||||
pub fn resolve(&self, node_size: Vec2, viewport_size: Vec2) -> ResolvedBorderRadius {
|
||||
pub fn resolve(
|
||||
&self,
|
||||
node_size: Vec2,
|
||||
viewport_size: Vec2,
|
||||
scale_factor: f32,
|
||||
) -> ResolvedBorderRadius {
|
||||
ResolvedBorderRadius {
|
||||
top_left: Self::resolve_single_corner(self.top_left, node_size, viewport_size),
|
||||
top_right: Self::resolve_single_corner(self.top_right, node_size, viewport_size),
|
||||
bottom_left: Self::resolve_single_corner(self.bottom_left, node_size, viewport_size),
|
||||
bottom_right: Self::resolve_single_corner(self.bottom_right, node_size, viewport_size),
|
||||
top_left: Self::resolve_single_corner(
|
||||
self.top_left,
|
||||
node_size,
|
||||
viewport_size,
|
||||
scale_factor,
|
||||
),
|
||||
top_right: Self::resolve_single_corner(
|
||||
self.top_right,
|
||||
node_size,
|
||||
viewport_size,
|
||||
scale_factor,
|
||||
),
|
||||
bottom_left: Self::resolve_single_corner(
|
||||
self.bottom_left,
|
||||
node_size,
|
||||
viewport_size,
|
||||
scale_factor,
|
||||
),
|
||||
bottom_right: Self::resolve_single_corner(
|
||||
self.bottom_right,
|
||||
node_size,
|
||||
viewport_size,
|
||||
scale_factor,
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents the resolved border radius values for a UI node.
|
||||
///
|
||||
/// The values are in logical pixels.
|
||||
/// The values are in physical pixels.
|
||||
#[derive(Copy, Clone, Debug, Default, PartialEq, Reflect)]
|
||||
pub struct ResolvedBorderRadius {
|
||||
pub top_left: f32,
|
||||
|
|
|
@ -115,7 +115,8 @@ fn update_clipping(
|
|||
clip_rect.max.x -= clip_inset.right;
|
||||
clip_rect.max.y -= clip_inset.bottom;
|
||||
|
||||
clip_rect = clip_rect.inflate(node.overflow_clip_margin.margin.max(0.));
|
||||
clip_rect = clip_rect
|
||||
.inflate(node.overflow_clip_margin.margin.max(0.) / computed_node.inverse_scale_factor);
|
||||
|
||||
if node.overflow.x == OverflowAxis::Visible {
|
||||
clip_rect.min.x = -f32::INFINITY;
|
||||
|
|
|
@ -350,10 +350,7 @@ fn queue_text(
|
|||
TextBounds::UNBOUNDED
|
||||
} else {
|
||||
// `scale_factor` is already multiplied by `UiScale`
|
||||
TextBounds::new(
|
||||
node.unrounded_size.x * scale_factor,
|
||||
node.unrounded_size.y * scale_factor,
|
||||
)
|
||||
TextBounds::new(node.unrounded_size.x, node.unrounded_size.y)
|
||||
};
|
||||
|
||||
let text_layout_info = text_layout_info.into_inner();
|
||||
|
@ -398,12 +395,7 @@ fn queue_text(
|
|||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn text_system(
|
||||
mut textures: ResMut<Assets<Image>>,
|
||||
mut scale_factors_buffer: Local<EntityHashMap<f32>>,
|
||||
mut last_scale_factors: Local<EntityHashMap<f32>>,
|
||||
fonts: Res<Assets<Font>>,
|
||||
camera_query: Query<(Entity, &Camera)>,
|
||||
default_ui_camera: DefaultUiCamera,
|
||||
ui_scale: Res<UiScale>,
|
||||
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
|
||||
mut font_atlas_sets: ResMut<FontAtlasSets>,
|
||||
mut text_pipeline: ResMut<TextPipeline>,
|
||||
|
@ -414,40 +406,13 @@ pub fn text_system(
|
|||
&mut TextLayoutInfo,
|
||||
&mut TextNodeFlags,
|
||||
&mut ComputedTextBlock,
|
||||
Option<&TargetCamera>,
|
||||
)>,
|
||||
mut text_reader: TextUiReader,
|
||||
mut font_system: ResMut<CosmicFontSystem>,
|
||||
mut swash_cache: ResMut<SwashCache>,
|
||||
) {
|
||||
scale_factors_buffer.clear();
|
||||
|
||||
for (entity, node, block, text_layout_info, text_flags, mut computed, maybe_camera) in
|
||||
&mut text_query
|
||||
{
|
||||
let Some(camera_entity) = maybe_camera
|
||||
.map(TargetCamera::entity)
|
||||
.or(default_ui_camera.get())
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let scale_factor = match scale_factors_buffer.entry(camera_entity) {
|
||||
Entry::Occupied(entry) => *entry.get(),
|
||||
Entry::Vacant(entry) => *entry.insert(
|
||||
camera_query
|
||||
.get(camera_entity)
|
||||
.ok()
|
||||
.and_then(|(_, c)| c.target_scaling_factor())
|
||||
.unwrap_or(1.0)
|
||||
* ui_scale.0,
|
||||
),
|
||||
};
|
||||
let inverse_scale_factor = scale_factor.recip();
|
||||
|
||||
if last_scale_factors.get(&camera_entity) != Some(&scale_factor)
|
||||
|| node.is_changed()
|
||||
|| text_flags.needs_recompute
|
||||
{
|
||||
for (entity, node, block, text_layout_info, text_flags, mut computed) in &mut text_query {
|
||||
if node.is_changed() || text_flags.needs_recompute {
|
||||
queue_text(
|
||||
entity,
|
||||
&fonts,
|
||||
|
@ -455,8 +420,8 @@ pub fn text_system(
|
|||
&mut font_atlas_sets,
|
||||
&mut texture_atlases,
|
||||
&mut textures,
|
||||
scale_factor,
|
||||
inverse_scale_factor,
|
||||
node.inverse_scale_factor.recip(),
|
||||
node.inverse_scale_factor,
|
||||
block,
|
||||
node,
|
||||
text_flags,
|
||||
|
@ -468,5 +433,4 @@ pub fn text_system(
|
|||
);
|
||||
}
|
||||
}
|
||||
core::mem::swap(&mut *last_scale_factors, &mut *scale_factors_buffer);
|
||||
}
|
||||
|
|
|
@ -34,8 +34,7 @@ struct Animations {
|
|||
graph: Handle<AnimationGraph>,
|
||||
}
|
||||
|
||||
#[derive(Event, AnimationEvent, Reflect, Clone)]
|
||||
#[reflect(AnimationEvent)]
|
||||
#[derive(Event, Reflect, Clone)]
|
||||
struct OnStep;
|
||||
|
||||
fn observe_on_step(
|
||||
|
|
|
@ -11,39 +11,27 @@ fn main() {
|
|||
.add_plugins(DefaultPlugins)
|
||||
.add_event::<MessageEvent>()
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(PreUpdate, (animate_text_opacity, edit_message))
|
||||
.add_systems(Update, animate_text_opacity)
|
||||
.add_observer(edit_message)
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct MessageText;
|
||||
|
||||
#[derive(Event, Reflect, Clone)]
|
||||
#[reflect(AnimationEvent)]
|
||||
#[derive(Event, Clone)]
|
||||
struct MessageEvent {
|
||||
value: String,
|
||||
color: Color,
|
||||
}
|
||||
|
||||
// AnimationEvent can also be derived, but doing so will
|
||||
// trigger it as an observer event which is triggered in PostUpdate.
|
||||
// We need to set the message text before that so it is
|
||||
// updated before rendering without a one frame delay.
|
||||
impl AnimationEvent for MessageEvent {
|
||||
fn trigger(&self, _time: f32, _weight: f32, _entity: Entity, world: &mut World) {
|
||||
world.send_event(self.clone());
|
||||
}
|
||||
}
|
||||
|
||||
fn edit_message(
|
||||
mut event_reader: EventReader<MessageEvent>,
|
||||
trigger: Trigger<MessageEvent>,
|
||||
text: Single<(&mut Text2d, &mut TextColor), With<MessageText>>,
|
||||
) {
|
||||
let (mut text, mut color) = text.into_inner();
|
||||
for event in event_reader.read() {
|
||||
text.0 = event.value.clone();
|
||||
color.0 = event.color;
|
||||
}
|
||||
text.0 = trigger.event().value.clone();
|
||||
color.0 = trigger.event().color;
|
||||
}
|
||||
|
||||
fn setup(
|
||||
|
|
|
@ -233,13 +233,13 @@ fn update_animation(
|
|||
|
||||
fn update_transform<T: UpdateTransform + Component>(
|
||||
animation: Res<AnimationState>,
|
||||
mut containers: Query<(&mut Transform, &mut Node, &T)>,
|
||||
mut containers: Query<(&mut Transform, &mut Node, &ComputedNode, &T)>,
|
||||
) {
|
||||
for (mut transform, mut node, update_transform) in &mut containers {
|
||||
for (mut transform, mut node, computed_node, update_transform) in &mut containers {
|
||||
update_transform.update(animation.t, &mut transform);
|
||||
|
||||
node.left = Val::Px(transform.translation.x);
|
||||
node.top = Val::Px(transform.translation.y);
|
||||
node.left = Val::Px(transform.translation.x * computed_node.inverse_scale_factor());
|
||||
node.top = Val::Px(transform.translation.y * computed_node.inverse_scale_factor());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,12 +51,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
for ([width, height], flip_x, flip_y) in [
|
||||
([160., 160.], false, false),
|
||||
([320., 160.], false, true),
|
||||
([320., 160.], true, false),
|
||||
([160., 160.], true, true),
|
||||
] {
|
||||
for [columns, rows] in [[3., 3.], [4., 4.], [5., 4.], [4., 5.], [5., 5.]] {
|
||||
for (flip_x, flip_y) in [(false, false), (false, true), (true, false), (true, true)]
|
||||
{
|
||||
parent.spawn((
|
||||
ImageNode {
|
||||
image: image.clone(),
|
||||
|
@ -66,11 +63,12 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
..default()
|
||||
},
|
||||
Node {
|
||||
width: Val::Px(width),
|
||||
height: Val::Px(height),
|
||||
width: Val::Px(16. * columns),
|
||||
height: Val::Px(16. * rows),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -34,7 +34,6 @@ crates=(
|
|||
bevy_core_pipeline
|
||||
bevy_input
|
||||
bevy_gilrs
|
||||
bevy_animation/derive
|
||||
bevy_animation
|
||||
bevy_pbr
|
||||
bevy_gltf
|
||||
|
|
Loading…
Reference in a new issue