mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
add documentation on Input
(#1781)
related to #1700 This PR: * documents all methods on `Input<T>` * adds documentation on the struct about how to use it, and how to implement it for a new input type * renames method `update` to a easier to understand `clear` * adds two methods to check for state and clear it after, allowing easier use in the case of #1700 Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
parent
9e55d8dbb4
commit
4c1099a77f
4 changed files with 59 additions and 10 deletions
|
@ -209,7 +209,7 @@ pub fn gamepad_event_system(
|
||||||
mut events: EventWriter<GamepadEvent>,
|
mut events: EventWriter<GamepadEvent>,
|
||||||
settings: Res<GamepadSettings>,
|
settings: Res<GamepadSettings>,
|
||||||
) {
|
) {
|
||||||
button_input.update();
|
button_input.clear();
|
||||||
for event in raw_events.iter() {
|
for event in raw_events.iter() {
|
||||||
let (gamepad, event) = (event.0, &event.1);
|
let (gamepad, event) = (event.0, &event.1);
|
||||||
match event {
|
match event {
|
||||||
|
|
|
@ -1,7 +1,33 @@
|
||||||
use bevy_utils::HashSet;
|
use bevy_utils::HashSet;
|
||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
|
|
||||||
/// A "press-able" input of type `T`
|
// unused import, but needed for intra doc link to work
|
||||||
|
#[allow(unused_imports)]
|
||||||
|
use bevy_ecs::schedule::State;
|
||||||
|
|
||||||
|
/// A "press-able" input of type `T`.
|
||||||
|
///
|
||||||
|
/// This type can be used as a resource to keep the current state of an input, by reacting to
|
||||||
|
/// events from the input. For a given input value:
|
||||||
|
///
|
||||||
|
/// * [`Input::pressed`] will return `true` between a press and a release event.
|
||||||
|
/// * [`Input::just_pressed`] will return `true` for one frame after a press event.
|
||||||
|
/// * [`Input::just_released`] will return `true` for one frame after a release event.
|
||||||
|
///
|
||||||
|
/// In case multiple systems are checking for [`Input::just_pressed`] or [`Input::just_released`]
|
||||||
|
/// but only one should react, for example in the case of triggering
|
||||||
|
/// [`State`] change, you should consider clearing the input state, either by:
|
||||||
|
///
|
||||||
|
/// * Using [`Input::just_pressed_and_clear`] or [`Input::just_released_and_clear`] instead.
|
||||||
|
/// * Calling [`Input::clear`] or [`Input::reset`] immediately after the state change.
|
||||||
|
///
|
||||||
|
/// ## Notes when adding this resource for a new input type
|
||||||
|
///
|
||||||
|
/// When adding this resource for a new input type, you should:
|
||||||
|
///
|
||||||
|
/// * Call the [`Input::press`] method for each press event.
|
||||||
|
/// * Call the [`Input::release`] method for each release event.
|
||||||
|
/// * Call the [`Input::clear`] method at each frame start, before processing events.
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Input<T> {
|
pub struct Input<T> {
|
||||||
pressed: HashSet<T>,
|
pressed: HashSet<T>,
|
||||||
|
@ -23,6 +49,7 @@ impl<T> Input<T>
|
||||||
where
|
where
|
||||||
T: Copy + Eq + Hash,
|
T: Copy + Eq + Hash,
|
||||||
{
|
{
|
||||||
|
/// Register a press for input `input`.
|
||||||
pub fn press(&mut self, input: T) {
|
pub fn press(&mut self, input: T) {
|
||||||
if !self.pressed(input) {
|
if !self.pressed(input) {
|
||||||
self.just_pressed.insert(input);
|
self.just_pressed.insert(input);
|
||||||
|
@ -31,42 +58,65 @@ where
|
||||||
self.pressed.insert(input);
|
self.pressed.insert(input);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Check if `input` has been pressed.
|
||||||
pub fn pressed(&self, input: T) -> bool {
|
pub fn pressed(&self, input: T) -> bool {
|
||||||
self.pressed.contains(&input)
|
self.pressed.contains(&input)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Register a release for input `input`.
|
||||||
pub fn release(&mut self, input: T) {
|
pub fn release(&mut self, input: T) {
|
||||||
self.pressed.remove(&input);
|
self.pressed.remove(&input);
|
||||||
self.just_released.insert(input);
|
self.just_released.insert(input);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Check if `input` has been just pressed.
|
||||||
pub fn just_pressed(&self, input: T) -> bool {
|
pub fn just_pressed(&self, input: T) -> bool {
|
||||||
self.just_pressed.contains(&input)
|
self.just_pressed.contains(&input)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Clear the "just pressed" state of `input`. Future calls to [`Input::just_pressed`] for the given
|
||||||
|
/// input will return false until a new press event occurs.
|
||||||
|
/// Returns true if `input` is currently "just pressed"
|
||||||
|
pub fn clear_just_pressed(&mut self, input: T) -> bool {
|
||||||
|
self.just_pressed.remove(&input)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Check if `input` has been just released.
|
||||||
pub fn just_released(&self, input: T) -> bool {
|
pub fn just_released(&self, input: T) -> bool {
|
||||||
self.just_released.contains(&input)
|
self.just_released.contains(&input)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Clear the "just released" state of `input`. Future calls to [`Input::just_released`] for the given
|
||||||
|
/// input will return false until a new release event occurs.
|
||||||
|
/// Returns true if `input` is currently "just released"
|
||||||
|
pub fn clear_just_released(&mut self, input: T) -> bool {
|
||||||
|
self.just_released.remove(&input)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset all status for input `input`.
|
||||||
pub fn reset(&mut self, input: T) {
|
pub fn reset(&mut self, input: T) {
|
||||||
self.pressed.remove(&input);
|
self.pressed.remove(&input);
|
||||||
self.just_pressed.remove(&input);
|
self.just_pressed.remove(&input);
|
||||||
self.just_released.remove(&input);
|
self.just_released.remove(&input);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self) {
|
/// Clear just pressed and just released information.
|
||||||
|
pub fn clear(&mut self) {
|
||||||
self.just_pressed.clear();
|
self.just_pressed.clear();
|
||||||
self.just_released.clear();
|
self.just_released.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// List all inputs that are pressed.
|
||||||
pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
|
pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
|
||||||
self.pressed.iter()
|
self.pressed.iter()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// List all inputs that are just pressed.
|
||||||
pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
|
pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
|
||||||
self.just_pressed.iter()
|
self.just_pressed.iter()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// List all inputs that are just released.
|
||||||
pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
|
pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
|
||||||
self.just_released.iter()
|
self.just_released.iter()
|
||||||
}
|
}
|
||||||
|
@ -100,8 +150,8 @@ mod test {
|
||||||
assert!(input.pressed(DummyInput::Input1));
|
assert!(input.pressed(DummyInput::Input1));
|
||||||
assert!(input.pressed(DummyInput::Input2));
|
assert!(input.pressed(DummyInput::Input2));
|
||||||
|
|
||||||
// Update the `Input` and check press state
|
// Clear the `input`, removing just pressed and just released
|
||||||
input.update();
|
input.clear();
|
||||||
|
|
||||||
// Check if they're marked "just pressed"
|
// Check if they're marked "just pressed"
|
||||||
assert!(!input.just_pressed(DummyInput::Input1));
|
assert!(!input.just_pressed(DummyInput::Input1));
|
||||||
|
@ -124,9 +174,8 @@ mod test {
|
||||||
assert!(!input.pressed(DummyInput::Input1));
|
assert!(!input.pressed(DummyInput::Input1));
|
||||||
assert!(!input.pressed(DummyInput::Input2));
|
assert!(!input.pressed(DummyInput::Input2));
|
||||||
|
|
||||||
// Update the `Input` and check for removal from `just_released`
|
// Clear the `Input` and check for removal from `just_released`
|
||||||
|
input.clear();
|
||||||
input.update();
|
|
||||||
|
|
||||||
// Check that they're not incorrectly marked as just released
|
// Check that they're not incorrectly marked as just released
|
||||||
assert!(!input.just_released(DummyInput::Input1));
|
assert!(!input.just_released(DummyInput::Input1));
|
||||||
|
|
|
@ -15,7 +15,7 @@ pub fn keyboard_input_system(
|
||||||
mut keyboard_input: ResMut<Input<KeyCode>>,
|
mut keyboard_input: ResMut<Input<KeyCode>>,
|
||||||
mut keyboard_input_events: EventReader<KeyboardInput>,
|
mut keyboard_input_events: EventReader<KeyboardInput>,
|
||||||
) {
|
) {
|
||||||
keyboard_input.update();
|
keyboard_input.clear();
|
||||||
for event in keyboard_input_events.iter() {
|
for event in keyboard_input_events.iter() {
|
||||||
if let KeyboardInput {
|
if let KeyboardInput {
|
||||||
key_code: Some(key_code),
|
key_code: Some(key_code),
|
||||||
|
|
|
@ -47,7 +47,7 @@ pub fn mouse_button_input_system(
|
||||||
mut mouse_button_input: ResMut<Input<MouseButton>>,
|
mut mouse_button_input: ResMut<Input<MouseButton>>,
|
||||||
mut mouse_button_input_events: EventReader<MouseButtonInput>,
|
mut mouse_button_input_events: EventReader<MouseButtonInput>,
|
||||||
) {
|
) {
|
||||||
mouse_button_input.update();
|
mouse_button_input.clear();
|
||||||
for event in mouse_button_input_events.iter() {
|
for event in mouse_button_input_events.iter() {
|
||||||
match event.state {
|
match event.state {
|
||||||
ElementState::Pressed => mouse_button_input.press(event.button),
|
ElementState::Pressed => mouse_button_input.press(event.button),
|
||||||
|
|
Loading…
Reference in a new issue