Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979)

# Objective
* Fixes https://github.com/bevyengine/bevy/issues/14889

## Solution
Exposes `bevy_animation::{animatable, graph, transition}` to the world.

## Testing
- Did you test these changes? If so, how?
- These changes do not need testing, as they do not modify/add/remove
any functionality.
- ~~Are there any parts that need more testing?~~
- ~~How can other people (reviewers) test your changes? Is there
anything specific they need to know?~~
- ~~If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?~~

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
This commit is contained in:
MichiRecRoom 2024-08-31 14:38:34 -04:00 committed by GitHub
parent ffe0f7f2ba
commit 4bea611a43
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2 changed files with 5 additions and 3 deletions

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@ -1,3 +1,5 @@
//! Traits and type for interpolating between values.
use crate::util;
use bevy_color::{Laba, LinearRgba, Oklaba, Srgba, Xyza};
use bevy_ecs::world::World;

View file

@ -7,9 +7,9 @@
//! Animation for the game engine Bevy
mod animatable;
mod graph;
mod transition;
pub mod animatable;
pub mod graph;
pub mod transition;
mod util;
use std::cell::RefCell;