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Fix runtime required components not registering correctly (#16436)
# Objective - Fixes #16406 - Fixes an issue where registering a "deeper" required component, then a "shallower" required component, would result in the wrong required constructor being used for the root component. ## Solution - Make `register_required_components` add any "parent" of a component as `required_by` to the new "child". - Assign the depth of the `requiree` plus 1 as the depth of a new runtime required component. ## Testing - Added two new tests.
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2 changed files with 62 additions and 3 deletions
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@ -1065,6 +1065,10 @@ impl Components {
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// Propagate the new required components up the chain to all components that require the requiree.
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if let Some(required_by) = self.get_required_by(requiree).cloned() {
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// `required` is now required by anything that `requiree` was required by.
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self.get_required_by_mut(required)
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.unwrap()
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.extend(required_by.iter().copied());
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for &required_by_id in required_by.iter() {
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// SAFETY: The component is in the list of required components, so it must exist already.
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let required_components = unsafe {
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@ -1072,9 +1076,10 @@ impl Components {
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.debug_checked_unwrap()
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};
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// Register the original required component for the requiree.
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// The inheritance depth is `1` since this is a component required by the original requiree.
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required_components.register_by_id(required, constructor, 1);
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// Register the original required component in the "parent" of the requiree.
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// The inheritance depth is 1 deeper than the `requiree` wrt `required_by_id`.
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let depth = required_components.0.get(&requiree).expect("requiree is required by required_by_id, so its required_components must include requiree").inheritance_depth;
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required_components.register_by_id(required, constructor, depth + 1);
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for (component_id, component) in inherited_requirements.iter() {
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// Register the required component.
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@ -2345,6 +2345,60 @@ mod tests {
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assert!(world.entity(id).get::<C>().is_some());
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}
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#[test]
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fn runtime_required_components_propagate_up_even_more() {
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#[derive(Component)]
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struct A;
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#[derive(Component, Default)]
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struct B;
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#[derive(Component, Default)]
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struct C;
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#[derive(Component, Default)]
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struct D;
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let mut world = World::new();
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world.register_required_components::<A, B>();
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world.register_required_components::<B, C>();
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world.register_required_components::<C, D>();
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let id = world.spawn(A).id();
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assert!(world.entity(id).get::<D>().is_some());
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}
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#[test]
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fn runtime_required_components_deep_require_does_not_override_shallow_require() {
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#[derive(Component)]
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struct A;
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#[derive(Component, Default)]
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struct B;
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#[derive(Component, Default)]
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struct C;
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#[derive(Component)]
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struct Counter(i32);
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#[derive(Component, Default)]
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struct D;
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let mut world = World::new();
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world.register_required_components::<A, B>();
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world.register_required_components::<B, C>();
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world.register_required_components::<C, D>();
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world.register_required_components_with::<D, Counter>(|| Counter(2));
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// This should replace the require constructor in A since it is
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// shallower.
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world.register_required_components_with::<C, Counter>(|| Counter(1));
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let id = world.spawn(A).id();
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// The "shallower" of the two components is used.
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assert_eq!(world.entity(id).get::<Counter>().unwrap().0, 1);
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}
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#[test]
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fn runtime_required_components_existing_archetype() {
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#[derive(Component)]
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