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https://github.com/bevyengine/bevy
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Add option to center a window (#4999)
# Objective - Fixes #4993 ## Solution - ~~Add `centered` property to `WindowDescriptor`~~ - Add `WindowPosition` enum - `WindowDescriptor.position` is now `WindowPosition` instead of `Option<Vec2>` - Add `center_window` function to `Window` ## Migration Guide - If using `WindowDescriptor`, replace `position: None` with `position: WindowPosition::Default` and `position: Some(vec2)` with `WindowPosition::At(vec2)`. I'm not sure if this is the best approach, so feel free to give any feedback. Also I'm not sure how `Option`s should be handled in `bevy_winit/src/lib.rs:161`. Also, on window creation we can't (or at least I couldn't) get `outer_size`, so this doesn't include decorations in calculations.
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4 changed files with 122 additions and 29 deletions
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@ -16,8 +16,8 @@ pub use windows::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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CursorEntered, CursorIcon, CursorLeft, CursorMoved, FileDragAndDrop, ReceivedCharacter,
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Window, WindowDescriptor, WindowMoved, Windows,
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CursorEntered, CursorIcon, CursorLeft, CursorMoved, FileDragAndDrop, MonitorSelection,
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ReceivedCharacter, Window, WindowDescriptor, WindowMoved, WindowPosition, Windows,
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};
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}
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@ -259,6 +259,8 @@ pub enum WindowCommand {
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SetPosition {
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position: IVec2,
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},
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/// Modifies the position of the window to be in the center of the current monitor
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Center(MonitorSelection),
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/// Set the window's [`WindowResizeConstraints`]
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SetResizeConstraints {
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resize_constraints: WindowResizeConstraints,
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@ -416,6 +418,17 @@ impl Window {
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.push(WindowCommand::SetPosition { position });
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}
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/// Modifies the position of the window to be in the center of the current monitor
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///
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/// # Platform-specific
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/// - iOS: Can only be called on the main thread.
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/// - Web / Android / Wayland: Unsupported.
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#[inline]
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pub fn center_window(&mut self, monitor_selection: MonitorSelection) {
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self.command_queue
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.push(WindowCommand::Center(monitor_selection));
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}
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/// Modifies the minimum and maximum window bounds for resizing in logical pixels.
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#[inline]
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pub fn set_resize_constraints(&mut self, resize_constraints: WindowResizeConstraints) {
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@ -714,6 +727,32 @@ impl Window {
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}
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}
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/// Defines where window should be placed at on creation.
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#[derive(Debug, Clone, Copy)]
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pub enum WindowPosition {
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/// Position will be set by the window manager
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Automatic,
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/// Window will be centered on the selected monitor
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///
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/// Note that this does not account for window decorations.
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Centered(MonitorSelection),
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/// The window's top-left corner will be placed at the specified position (in pixels)
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///
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/// (0,0) represents top-left corner of screen space.
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At(Vec2),
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}
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/// Defines which monitor to use.
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#[derive(Debug, Clone, Copy)]
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pub enum MonitorSelection {
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/// Uses current monitor of the window.
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Current,
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/// Uses primary monitor of the system.
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Primary,
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/// Uses monitor with the specified index.
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Number(usize),
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}
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/// Describes the information needed for creating a window.
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///
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/// This should be set up before adding the [`WindowPlugin`](crate::WindowPlugin).
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@ -732,10 +771,8 @@ pub struct WindowDescriptor {
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///
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/// May vary from the physical height due to different pixel density on different monitors.
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pub height: f32,
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/// The position on the screen that the window will be centered at.
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///
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/// If set to `None`, some platform-specific position will be chosen.
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pub position: Option<Vec2>,
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/// The position on the screen that the window will be placed at.
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pub position: WindowPosition,
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/// Sets minimum and maximum resize limits.
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pub resize_constraints: WindowResizeConstraints,
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/// Overrides the window's ratio of physical pixels to logical pixels.
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@ -799,7 +836,7 @@ impl Default for WindowDescriptor {
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title: "app".to_string(),
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width: 1280.,
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height: 720.,
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position: None,
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position: WindowPosition::Automatic,
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resize_constraints: WindowResizeConstraints::default(),
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scale_factor_override: None,
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present_mode: PresentMode::Fifo,
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@ -162,6 +162,31 @@ fn change_window(
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y: position[1],
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});
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}
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bevy_window::WindowCommand::Center(monitor_selection) => {
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let window = winit_windows.get_window(id).unwrap();
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use bevy_window::MonitorSelection::*;
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let maybe_monitor = match monitor_selection {
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Current => window.current_monitor(),
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Primary => window.primary_monitor(),
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Number(n) => window.available_monitors().nth(n),
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};
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if let Some(monitor) = maybe_monitor {
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let screen_size = monitor.size();
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let window_size = window.outer_size();
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window.set_outer_position(PhysicalPosition {
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x: screen_size.width.saturating_sub(window_size.width) as f64 / 2.
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+ monitor.position().x as f64,
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y: screen_size.height.saturating_sub(window_size.height) as f64 / 2.
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+ monitor.position().y as f64,
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});
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} else {
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warn!("Couldn't get monitor selected with: {monitor_selection:?}");
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}
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}
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bevy_window::WindowCommand::SetResizeConstraints { resize_constraints } => {
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let window = winit_windows.get_window(id).unwrap();
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let constraints = resize_constraints.check_constraints();
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@ -1,8 +1,8 @@
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use bevy_math::IVec2;
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use bevy_utils::HashMap;
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use bevy_utils::{tracing::warn, HashMap};
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use bevy_window::{Window, WindowDescriptor, WindowId, WindowMode};
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use raw_window_handle::HasRawWindowHandle;
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use winit::dpi::LogicalSize;
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use winit::dpi::{LogicalPosition, LogicalSize, PhysicalPosition};
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#[derive(Debug, Default)]
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pub struct WinitWindows {
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@ -49,30 +49,61 @@ impl WinitWindows {
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..
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} = window_descriptor;
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if let Some(position) = position {
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use bevy_window::WindowPosition::*;
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match position {
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Automatic => { /* Window manager will handle position */ }
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Centered(monitor_selection) => {
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use bevy_window::MonitorSelection::*;
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let maybe_monitor = match monitor_selection {
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Current => {
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warn!("Can't select current monitor on window creation!");
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None
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}
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Primary => event_loop.primary_monitor(),
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Number(n) => event_loop.available_monitors().nth(*n),
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};
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if let Some(monitor) = maybe_monitor {
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let screen_size = monitor.size();
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let scale_factor = scale_factor_override.unwrap_or(1.0);
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// Logical to physical window size
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let (width, height): (u32, u32) = LogicalSize::new(*width, *height)
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.to_physical::<u32>(scale_factor)
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.into();
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let position = PhysicalPosition {
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x: screen_size.width.saturating_sub(width) as f64 / 2.
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+ monitor.position().x as f64,
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y: screen_size.height.saturating_sub(height) as f64 / 2.
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+ monitor.position().y as f64,
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};
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winit_window_builder = winit_window_builder.with_position(position);
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} else {
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warn!("Couldn't get monitor selected with: {monitor_selection:?}");
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}
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}
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At(position) => {
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if let Some(sf) = scale_factor_override {
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winit_window_builder = winit_window_builder.with_position(
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winit::dpi::LogicalPosition::new(
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position[0] as f64,
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position[1] as f64,
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)
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LogicalPosition::new(position[0] as f64, position[1] as f64)
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.to_physical::<f64>(*sf),
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);
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} else {
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winit_window_builder =
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winit_window_builder.with_position(winit::dpi::LogicalPosition::new(
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position[0] as f64,
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position[1] as f64,
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));
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winit_window_builder = winit_window_builder.with_position(
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LogicalPosition::new(position[0] as f64, position[1] as f64),
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);
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}
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}
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}
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if let Some(sf) = scale_factor_override {
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winit_window_builder.with_inner_size(
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winit::dpi::LogicalSize::new(*width, *height).to_physical::<f64>(*sf),
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)
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} else {
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winit_window_builder
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.with_inner_size(winit::dpi::LogicalSize::new(*width, *height))
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.with_inner_size(LogicalSize::new(*width, *height).to_physical::<f64>(*sf))
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} else {
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winit_window_builder.with_inner_size(LogicalSize::new(*width, *height))
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}
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}
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.with_resizable(window_descriptor.resizable)
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