mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
Fix view vector in pbr frag to work in ortho (#2370)
# Objective Fixes #2369 ## Solution Use the view forward direction for all frags when using ortho view.
This commit is contained in:
parent
afb33234db
commit
46cae5956f
1 changed files with 6 additions and 1 deletions
|
@ -400,7 +400,12 @@ void main() {
|
|||
emissive.rgb *= texture(sampler2D(StandardMaterial_emissive_texture, StandardMaterial_emissive_texture_sampler), v_Uv).rgb;
|
||||
# endif
|
||||
|
||||
vec3 V = normalize(CameraPos.xyz - v_WorldPosition.xyz);
|
||||
vec3 V;
|
||||
if (ViewProj[3][3] != 1.0) { // If the projection is not orthographic
|
||||
V = normalize(CameraPos.xyz - v_WorldPosition.xyz); // Only valid for a perpective projection
|
||||
} else {
|
||||
V = normalize(vec3(-ViewProj[0][2],-ViewProj[1][2],-ViewProj[2][2])); // Ortho view vec
|
||||
}
|
||||
// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
|
||||
float NdotV = max(dot(N, V), 1e-4);
|
||||
|
||||
|
|
Loading…
Reference in a new issue