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https://github.com/bevyengine/bevy
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Remove thiserror
from bevy_pbr
(#15767)
# Objective - Contributes to #15460 ## Solution - Removed `thiserror` from `bevy_pbr`
This commit is contained in:
parent
80fe269349
commit
46ad0b7513
4 changed files with 21 additions and 20 deletions
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@ -18,7 +18,7 @@ shader_format_glsl = ["bevy_render/shader_format_glsl"]
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trace = ["bevy_render/trace"]
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ios_simulator = ["bevy_render/ios_simulator"]
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# Enables the meshlet renderer for dense high-poly scenes (experimental)
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meshlet = ["dep:lz4_flex", "dep:thiserror", "dep:range-alloc", "dep:bevy_tasks"]
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meshlet = ["dep:lz4_flex", "dep:range-alloc", "dep:bevy_tasks"]
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# Enables processing meshes into meshlet meshes
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meshlet_processor = [
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"meshlet",
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@ -54,7 +54,11 @@ fixedbitset = "0.5"
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lz4_flex = { version = "0.11", default-features = false, features = [
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"frame",
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], optional = true }
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thiserror = { version = "1", optional = true }
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derive_more = { version = "1", default-features = false, features = [
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"error",
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"from",
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"display",
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] }
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range-alloc = { version = "0.1.3", optional = true }
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meshopt = { version = "0.3.0", optional = true }
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metis = { version = "0.2", optional = true }
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@ -3,6 +3,7 @@ use bevy_asset::{AssetId, Handle};
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{component::Component, reflect::ReflectComponent};
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use derive_more::derive::From;
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/// A [material](Material) for a [`Mesh3d`].
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///
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@ -67,7 +68,7 @@ use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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/// ```
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///
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/// [`StandardMaterial`]: crate::StandardMaterial
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#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect, PartialEq, Eq)]
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#[derive(Component, Clone, Debug, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
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#[reflect(Component, Default)]
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#[require(HasMaterial3d)]
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pub struct MeshMaterial3d<M: Material>(pub Handle<M>);
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@ -78,12 +79,6 @@ impl<M: Material> Default for MeshMaterial3d<M> {
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}
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}
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impl<M: Material> From<Handle<M>> for MeshMaterial3d<M> {
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fn from(handle: Handle<M>) -> Self {
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Self(handle)
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}
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}
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impl<M: Material> From<MeshMaterial3d<M>> for AssetId<M> {
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fn from(material: MeshMaterial3d<M>) -> Self {
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material.id()
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@ -8,6 +8,7 @@ use bevy_math::{Vec2, Vec3};
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use bevy_reflect::TypePath;
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use bevy_tasks::block_on;
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use bytemuck::{Pod, Zeroable};
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use derive_more::derive::{Display, Error, From};
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use lz4_flex::frame::{FrameDecoder, FrameEncoder};
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use std::io::{Read, Write};
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@ -194,16 +195,16 @@ impl AssetLoader for MeshletMeshLoader {
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}
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}
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#[derive(thiserror::Error, Debug)]
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#[derive(Error, Display, Debug, From)]
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pub enum MeshletMeshSaveOrLoadError {
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#[error("file was not a MeshletMesh asset")]
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#[display("file was not a MeshletMesh asset")]
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WrongFileType,
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#[error("expected asset version {MESHLET_MESH_ASSET_VERSION} but found version {found}")]
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#[display("expected asset version {MESHLET_MESH_ASSET_VERSION} but found version {found}")]
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WrongVersion { found: u64 },
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#[error("failed to compress or decompress asset data")]
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CompressionOrDecompression(#[from] lz4_flex::frame::Error),
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#[error("failed to read or write asset data")]
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Io(#[from] std::io::Error),
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#[display("failed to compress or decompress asset data")]
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CompressionOrDecompression(lz4_flex::frame::Error),
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#[display("failed to read or write asset data")]
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Io(std::io::Error),
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}
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async fn async_read_u64(reader: &mut dyn Reader) -> Result<u64, std::io::Error> {
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@ -8,6 +8,7 @@ use bevy_render::{
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use bevy_utils::HashMap;
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use bitvec::{order::Lsb0, vec::BitVec, view::BitView};
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use core::ops::Range;
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use derive_more::derive::{Display, Error};
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use itertools::Itertools;
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use meshopt::{
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build_meshlets, compute_cluster_bounds, compute_meshlet_bounds,
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@ -478,12 +479,12 @@ fn pack2x16snorm(v: Vec2) -> u32 {
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}
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/// An error produced by [`MeshletMesh::from_mesh`].
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#[derive(thiserror::Error, Debug)]
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#[derive(Error, Display, Debug)]
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pub enum MeshToMeshletMeshConversionError {
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#[error("Mesh primitive topology is not TriangleList")]
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#[display("Mesh primitive topology is not TriangleList")]
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WrongMeshPrimitiveTopology,
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#[error("Mesh attributes are not {{POSITION, NORMAL, UV_0}}")]
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#[display("Mesh attributes are not {{POSITION, NORMAL, UV_0}}")]
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WrongMeshVertexAttributes,
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#[error("Mesh has no indices")]
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#[display("Mesh has no indices")]
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MeshMissingIndices,
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}
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