Add headless mode (#3439)

# Objective

In this PR I added the ability to opt-out graphical backends. Closes #3155.

## Solution

I turned backends into `Option` ~~and removed panicking sub app API to force users handle the error (was suggested by `@cart`)~~.
This commit is contained in:
Hennadii Chernyshchyk 2022-01-08 10:39:43 +00:00
parent 2ee38cb9e0
commit 458cb7a9e9
19 changed files with 283 additions and 230 deletions

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@ -249,6 +249,10 @@ path = "examples/app/return_after_run.rs"
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
[[example]]
name = "headless_defaults"
path = "examples/app/headless_defaults.rs"
[[example]]
name = "without_winit"
path = "examples/app/without_winit.rs"

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@ -95,7 +95,11 @@ impl Plugin for CorePipelinePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ClearColor>();
let render_app = app.sub_app_mut(RenderApp);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<DrawFunctions<Transparent2d>>()
.init_resource::<DrawFunctions<Opaque3d>>()

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@ -138,7 +138,11 @@ impl Plugin for PbrPlugin {
},
);
let render_app = app.sub_app_mut(RenderApp);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.add_system_to_stage(
RenderStage::Extract,

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@ -53,11 +53,13 @@ impl Plugin for MeshRenderPlugin {
app.add_plugin(UniformComponentPlugin::<MeshUniform>::default());
app.sub_app_mut(RenderApp)
.init_resource::<MeshPipeline>()
.add_system_to_stage(RenderStage::Extract, extract_meshes)
.add_system_to_stage(RenderStage::Queue, queue_mesh_bind_group)
.add_system_to_stage(RenderStage::Queue, queue_mesh_view_bind_groups);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<MeshPipeline>()
.add_system_to_stage(RenderStage::Extract, extract_meshes)
.add_system_to_stage(RenderStage::Queue, queue_mesh_bind_group)
.add_system_to_stage(RenderStage::Queue, queue_mesh_view_bind_groups);
}
}
}

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@ -31,13 +31,15 @@ impl Plugin for WireframePlugin {
app.init_resource::<WireframeConfig>();
app.sub_app_mut(RenderApp)
.add_render_command::<Opaque3d, DrawWireframes>()
.init_resource::<WireframePipeline>()
.init_resource::<SpecializedPipelines<WireframePipeline>>()
.add_system_to_stage(RenderStage::Extract, extract_wireframes)
.add_system_to_stage(RenderStage::Extract, extract_wireframe_config)
.add_system_to_stage(RenderStage::Queue, queue_wireframes);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.add_render_command::<Opaque3d, DrawWireframes>()
.init_resource::<WireframePipeline>()
.init_resource::<SpecializedPipelines<WireframePipeline>>()
.add_system_to_stage(RenderStage::Extract, extract_wireframes)
.add_system_to_stage(RenderStage::Extract, extract_wireframe_config)
.add_system_to_stage(RenderStage::Queue, queue_wireframes);
}
}
}

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@ -53,9 +53,11 @@ impl Plugin for CameraPlugin {
CoreStage::PostUpdate,
crate::camera::camera_system::<PerspectiveProjection>,
);
app.sub_app_mut(RenderApp)
.init_resource::<ExtractedCameraNames>()
.add_system_to_stage(RenderStage::Extract, extract_cameras);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<ExtractedCameraNames>()
.add_system_to_stage(RenderStage::Extract, extract_cameras);
}
}
}

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@ -113,174 +113,178 @@ impl Plugin for RenderPlugin {
.get_resource::<options::WgpuOptions>()
.cloned()
.unwrap_or_default();
let instance = wgpu::Instance::new(options.backends);
let surface = {
let world = app.world.cell();
let windows = world.get_resource_mut::<bevy_window::Windows>().unwrap();
let raw_handle = windows.get_primary().map(|window| unsafe {
let handle = window.raw_window_handle().get_handle();
instance.create_surface(&handle)
});
raw_handle
};
let request_adapter_options = wgpu::RequestAdapterOptions {
power_preference: options.power_preference,
compatible_surface: surface.as_ref(),
..Default::default()
};
let (device, queue) = futures_lite::future::block_on(renderer::initialize_renderer(
&instance,
&mut options,
&request_adapter_options,
));
debug!("Configured wgpu adapter Limits: {:#?}", &options.limits);
debug!("Configured wgpu adapter Features: {:#?}", &options.features);
app.insert_resource(device.clone())
.insert_resource(queue.clone())
.insert_resource(options.clone())
.add_asset::<Shader>()
app.add_asset::<Shader>()
.init_asset_loader::<ShaderLoader>()
.init_resource::<ScratchRenderWorld>()
.register_type::<Color>()
.register_type::<Frustum>()
.register_type::<CubemapFrusta>();
let render_pipeline_cache = RenderPipelineCache::new(device.clone());
let asset_server = app.world.get_resource::<AssetServer>().unwrap().clone();
.register_type::<Color>();
let mut render_app = App::empty();
let mut extract_stage =
SystemStage::parallel().with_system(RenderPipelineCache::extract_shaders);
// don't apply buffers when the stage finishes running
// extract stage runs on the app world, but the buffers are applied to the render world
extract_stage.set_apply_buffers(false);
render_app
.add_stage(RenderStage::Extract, extract_stage)
.add_stage(RenderStage::Prepare, SystemStage::parallel())
.add_stage(RenderStage::Queue, SystemStage::parallel())
.add_stage(RenderStage::PhaseSort, SystemStage::parallel())
.add_stage(
RenderStage::Render,
SystemStage::parallel()
.with_system(RenderPipelineCache::process_pipeline_queue_system)
.with_system(render_system.exclusive_system().at_end()),
)
.add_stage(RenderStage::Cleanup, SystemStage::parallel())
.insert_resource(instance)
.insert_resource(device)
.insert_resource(queue)
.insert_resource(options)
.insert_resource(render_pipeline_cache)
.insert_resource(asset_server)
.init_resource::<RenderGraph>();
if let Some(backends) = options.backends {
let instance = wgpu::Instance::new(backends);
let surface = {
let world = app.world.cell();
let windows = world.get_resource_mut::<bevy_window::Windows>().unwrap();
let raw_handle = windows.get_primary().map(|window| unsafe {
let handle = window.raw_window_handle().get_handle();
instance.create_surface(&handle)
});
raw_handle
};
let request_adapter_options = wgpu::RequestAdapterOptions {
power_preference: options.power_preference,
compatible_surface: surface.as_ref(),
..Default::default()
};
let (device, queue) = futures_lite::future::block_on(renderer::initialize_renderer(
&instance,
&mut options,
&request_adapter_options,
));
debug!("Configured wgpu adapter Limits: {:#?}", &options.limits);
debug!("Configured wgpu adapter Features: {:#?}", &options.features);
app.insert_resource(device.clone())
.insert_resource(queue.clone())
.insert_resource(options.clone())
.init_resource::<ScratchRenderWorld>()
.register_type::<Frustum>()
.register_type::<CubemapFrusta>();
let render_pipeline_cache = RenderPipelineCache::new(device.clone());
let asset_server = app.world.get_resource::<AssetServer>().unwrap().clone();
app.add_sub_app(RenderApp, render_app, move |app_world, render_app| {
#[cfg(feature = "trace")]
let render_span = bevy_utils::tracing::info_span!("renderer subapp");
#[cfg(feature = "trace")]
let _render_guard = render_span.enter();
{
let mut render_app = App::empty();
let mut extract_stage =
SystemStage::parallel().with_system(RenderPipelineCache::extract_shaders);
// don't apply buffers when the stage finishes running
// extract stage runs on the app world, but the buffers are applied to the render world
extract_stage.set_apply_buffers(false);
render_app
.add_stage(RenderStage::Extract, extract_stage)
.add_stage(RenderStage::Prepare, SystemStage::parallel())
.add_stage(RenderStage::Queue, SystemStage::parallel())
.add_stage(RenderStage::PhaseSort, SystemStage::parallel())
.add_stage(
RenderStage::Render,
SystemStage::parallel()
.with_system(RenderPipelineCache::process_pipeline_queue_system)
.with_system(render_system.exclusive_system().at_end()),
)
.add_stage(RenderStage::Cleanup, SystemStage::parallel())
.insert_resource(instance)
.insert_resource(device)
.insert_resource(queue)
.insert_resource(options)
.insert_resource(render_pipeline_cache)
.insert_resource(asset_server)
.init_resource::<RenderGraph>();
app.add_sub_app(RenderApp, render_app, move |app_world, render_app| {
#[cfg(feature = "trace")]
let stage_span =
bevy_utils::tracing::info_span!("stage", name = "reserve_and_flush");
let render_span = bevy_utils::tracing::info_span!("renderer subapp");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
let _render_guard = render_span.enter();
{
#[cfg(feature = "trace")]
let stage_span =
bevy_utils::tracing::info_span!("stage", name = "reserve_and_flush");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// reserve all existing app entities for use in render_app
// they can only be spawned using `get_or_spawn()`
let meta_len = app_world.entities().meta.len();
render_app
.world
.entities()
.reserve_entities(meta_len as u32);
// reserve all existing app entities for use in render_app
// they can only be spawned using `get_or_spawn()`
let meta_len = app_world.entities().meta.len();
render_app
.world
.entities()
.reserve_entities(meta_len as u32);
// flushing as "invalid" ensures that app world entities aren't added as "empty archetype" entities by default
// these entities cannot be accessed without spawning directly onto them
// this _only_ works as expected because clear_entities() is called at the end of every frame.
render_app.world.entities_mut().flush_as_invalid();
}
// flushing as "invalid" ensures that app world entities aren't added as "empty archetype" entities by default
// these entities cannot be accessed without spawning directly onto them
// this _only_ works as expected because clear_entities() is called at the end of every frame.
render_app.world.entities_mut().flush_as_invalid();
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "extract");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "extract");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// extract
extract(app_world, render_app);
}
// extract
extract(app_world, render_app);
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "prepare");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "prepare");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// prepare
let prepare = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Prepare)
.unwrap();
prepare.run(&mut render_app.world);
}
// prepare
let prepare = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Prepare)
.unwrap();
prepare.run(&mut render_app.world);
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "queue");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "queue");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// queue
let queue = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Queue)
.unwrap();
queue.run(&mut render_app.world);
}
// queue
let queue = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Queue)
.unwrap();
queue.run(&mut render_app.world);
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "sort");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "sort");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// phase sort
let phase_sort = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::PhaseSort)
.unwrap();
phase_sort.run(&mut render_app.world);
}
// phase sort
let phase_sort = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::PhaseSort)
.unwrap();
phase_sort.run(&mut render_app.world);
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "render");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "render");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// render
let render = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Render)
.unwrap();
render.run(&mut render_app.world);
}
// render
let render = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Render)
.unwrap();
render.run(&mut render_app.world);
}
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "cleanup");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
{
#[cfg(feature = "trace")]
let stage_span = bevy_utils::tracing::info_span!("stage", name = "cleanup");
#[cfg(feature = "trace")]
let _stage_guard = stage_span.enter();
// cleanup
let cleanup = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Cleanup)
.unwrap();
cleanup.run(&mut render_app.world);
// cleanup
let cleanup = render_app
.schedule
.get_stage_mut::<SystemStage>(&RenderStage::Cleanup)
.unwrap();
cleanup.run(&mut render_app.world);
render_app.world.clear_entities();
}
});
render_app.world.clear_entities();
}
});
}
app.add_plugin(WindowRenderPlugin)
.add_plugin(CameraPlugin)

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@ -12,7 +12,7 @@ pub enum WgpuOptionsPriority {
#[derive(Clone)]
pub struct WgpuOptions {
pub device_label: Option<Cow<'static, str>>,
pub backends: Backends,
pub backends: Option<Backends>,
pub power_preference: PowerPreference,
pub priority: WgpuOptionsPriority,
pub features: WgpuFeatures,
@ -27,7 +27,7 @@ impl Default for WgpuOptions {
Backends::PRIMARY
};
let backends = wgpu::util::backend_bits_from_env().unwrap_or(default_backends);
let backends = Some(wgpu::util::backend_bits_from_env().unwrap_or(default_backends));
let priority = options_priority_from_env().unwrap_or(WgpuOptionsPriority::Functionality);

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@ -54,14 +54,15 @@ impl<A: RenderAsset> Default for RenderAssetPlugin<A> {
impl<A: RenderAsset> Plugin for RenderAssetPlugin<A> {
fn build(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderApp);
let prepare_asset_system = PrepareAssetSystem::<A>::system(&mut render_app.world);
render_app
.init_resource::<ExtractedAssets<A>>()
.init_resource::<RenderAssets<A>>()
.init_resource::<PrepareNextFrameAssets<A>>()
.add_system_to_stage(RenderStage::Extract, extract_render_asset::<A>)
.add_system_to_stage(RenderStage::Prepare, prepare_asset_system);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
let prepare_asset_system = PrepareAssetSystem::<A>::system(&mut render_app.world);
render_app
.init_resource::<ExtractedAssets<A>>()
.init_resource::<RenderAssets<A>>()
.init_resource::<PrepareNextFrameAssets<A>>()
.add_system_to_stage(RenderStage::Extract, extract_render_asset::<A>)
.add_system_to_stage(RenderStage::Prepare, prepare_asset_system);
}
}
}

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@ -62,12 +62,14 @@ impl<C> Default for UniformComponentPlugin<C> {
impl<C: Component + AsStd140 + Clone> Plugin for UniformComponentPlugin<C> {
fn build(&self, app: &mut App) {
app.sub_app_mut(RenderApp)
.insert_resource(ComponentUniforms::<C>::default())
.add_system_to_stage(
RenderStage::Prepare,
prepare_uniform_components::<C>.system(),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.insert_resource(ComponentUniforms::<C>::default())
.add_system_to_stage(
RenderStage::Prepare,
prepare_uniform_components::<C>.system(),
);
}
}
}
@ -144,8 +146,9 @@ where
{
fn build(&self, app: &mut App) {
let system = ExtractComponentSystem::<C>::system(&mut app.world);
let render_app = app.sub_app_mut(RenderApp);
render_app.add_system_to_stage(RenderStage::Extract, system);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_system_to_stage(RenderStage::Extract, system);
}
}
}

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@ -35,9 +35,11 @@ impl Plugin for ImagePlugin {
.unwrap()
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());
app.sub_app_mut(RenderApp)
.init_resource::<TextureCache>()
.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<TextureCache>()
.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
}
}
}

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@ -26,14 +26,16 @@ impl Plugin for ViewPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<Msaa>().add_plugin(VisibilityPlugin);
app.sub_app_mut(RenderApp)
.init_resource::<ViewUniforms>()
.add_system_to_stage(RenderStage::Extract, extract_msaa)
.add_system_to_stage(RenderStage::Prepare, prepare_view_uniforms)
.add_system_to_stage(
RenderStage::Prepare,
prepare_view_targets.after(WindowSystem::Prepare),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<ViewUniforms>()
.add_system_to_stage(RenderStage::Extract, extract_msaa)
.add_system_to_stage(RenderStage::Prepare, prepare_view_uniforms)
.add_system_to_stage(
RenderStage::Prepare,
prepare_view_targets.after(WindowSystem::Prepare),
);
}
}
}

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@ -24,15 +24,17 @@ pub enum WindowSystem {
impl Plugin for WindowRenderPlugin {
fn build(&self, app: &mut App) {
app.sub_app_mut(RenderApp)
.init_resource::<ExtractedWindows>()
.init_resource::<WindowSurfaces>()
.init_resource::<NonSendMarker>()
.add_system_to_stage(RenderStage::Extract, extract_windows)
.add_system_to_stage(
RenderStage::Prepare,
prepare_windows.label(WindowSystem::Prepare),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<ExtractedWindows>()
.init_resource::<WindowSurfaces>()
.init_resource::<NonSendMarker>()
.add_system_to_stage(RenderStage::Extract, extract_windows)
.add_system_to_stage(
RenderStage::Prepare,
prepare_windows.label(WindowSystem::Prepare),
);
}
}
}

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@ -59,20 +59,22 @@ impl Plugin for SpritePlugin {
.register_type::<Sprite>()
.add_plugin(Mesh2dRenderPlugin)
.add_plugin(ColorMaterialPlugin);
let render_app = app.sub_app_mut(RenderApp);
render_app
.init_resource::<ImageBindGroups>()
.init_resource::<SpritePipeline>()
.init_resource::<SpecializedPipelines<SpritePipeline>>()
.init_resource::<SpriteMeta>()
.init_resource::<ExtractedSprites>()
.init_resource::<SpriteAssetEvents>()
.add_render_command::<Transparent2d, DrawSprite>()
.add_system_to_stage(
RenderStage::Extract,
render::extract_sprites.label(SpriteSystem::ExtractSprites),
)
.add_system_to_stage(RenderStage::Extract, render::extract_sprite_events)
.add_system_to_stage(RenderStage::Queue, queue_sprites);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<ImageBindGroups>()
.init_resource::<SpritePipeline>()
.init_resource::<SpecializedPipelines<SpritePipeline>>()
.init_resource::<SpriteMeta>()
.init_resource::<ExtractedSprites>()
.init_resource::<SpriteAssetEvents>()
.add_render_command::<Transparent2d, DrawSprite>()
.add_system_to_stage(
RenderStage::Extract,
render::extract_sprites.label(SpriteSystem::ExtractSprites),
)
.add_system_to_stage(RenderStage::Extract, render::extract_sprite_events)
.add_system_to_stage(RenderStage::Queue, queue_sprites);
};
}
}

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@ -61,12 +61,14 @@ impl Plugin for Mesh2dRenderPlugin {
app.add_plugin(UniformComponentPlugin::<Mesh2dUniform>::default());
app.sub_app_mut(RenderApp)
.init_resource::<Mesh2dPipeline>()
.init_resource::<SpecializedPipelines<Mesh2dPipeline>>()
.add_system_to_stage(RenderStage::Extract, extract_mesh2d)
.add_system_to_stage(RenderStage::Queue, queue_mesh2d_bind_group)
.add_system_to_stage(RenderStage::Queue, queue_mesh2d_view_bind_groups);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<Mesh2dPipeline>()
.init_resource::<SpecializedPipelines<Mesh2dPipeline>>()
.add_system_to_stage(RenderStage::Extract, extract_mesh2d)
.add_system_to_stage(RenderStage::Queue, queue_mesh2d_bind_group)
.add_system_to_stage(RenderStage::Queue, queue_mesh2d_view_bind_groups);
}
}
}

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@ -48,10 +48,11 @@ impl Plugin for TextPlugin {
.insert_resource(DefaultTextPipeline::default())
.add_system_to_stage(CoreStage::PostUpdate, text2d_system);
let render_app = app.sub_app_mut(RenderApp);
render_app.add_system_to_stage(
RenderStage::Extract,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_system_to_stage(
RenderStage::Extract,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
}
}
}

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@ -66,7 +66,11 @@ pub fn build_ui_render(app: &mut App) {
let mut active_cameras = app.world.get_resource_mut::<ActiveCameras>().unwrap();
active_cameras.add(CAMERA_UI);
let render_app = app.sub_app_mut(RenderApp);
let render_app = match app.get_sub_app_mut(RenderApp) {
Ok(render_app) => render_app,
Err(_) => return,
};
render_app
.init_resource::<UiPipeline>()
.init_resource::<SpecializedPipelines<UiPipeline>>()

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@ -121,6 +121,7 @@ Example | File | Description
`empty` | [`app/empty.rs`](./app/empty.rs) | An empty application (does nothing)
`empty_defaults` | [`app/empty_defaults.rs`](./app/empty_defaults.rs) | An empty application with default plugins
`headless` | [`app/headless.rs`](./app/headless.rs) | An application that runs without default plugins
`headless_defaults` | [`app/headless_defaults.rs`](./app/headless_defaults.rs) | An application that runs with default plugins, but without an actual renderer
`logs` | [`app/logs.rs`](./app/logs.rs) | Illustrate how to use generate log output
`plugin` | [`app/plugin.rs`](./app/plugin.rs) | Demonstrates the creation and registration of a custom plugin
`plugin_group` | [`app/plugin_group.rs`](./app/plugin_group.rs) | Demonstrates the creation and registration of a custom plugin group

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@ -0,0 +1,11 @@
use bevy::{prelude::*, render::options::WgpuOptions};
fn main() {
App::new()
.insert_resource(WgpuOptions {
backends: None,
..Default::default()
})
.add_plugins(DefaultPlugins)
.run();
}