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https://github.com/bevyengine/bevy
synced 2025-02-16 14:08:32 +00:00
Add headless mode (#3439)
# Objective In this PR I added the ability to opt-out graphical backends. Closes #3155. ## Solution I turned backends into `Option` ~~and removed panicking sub app API to force users handle the error (was suggested by `@cart`)~~.
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2ee38cb9e0
commit
458cb7a9e9
19 changed files with 283 additions and 230 deletions
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@ -249,6 +249,10 @@ path = "examples/app/return_after_run.rs"
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name = "thread_pool_resources"
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path = "examples/app/thread_pool_resources.rs"
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[[example]]
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name = "headless_defaults"
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path = "examples/app/headless_defaults.rs"
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[[example]]
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name = "without_winit"
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path = "examples/app/without_winit.rs"
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@ -95,7 +95,11 @@ impl Plugin for CorePipelinePlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<ClearColor>();
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let render_app = app.sub_app_mut(RenderApp);
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let render_app = match app.get_sub_app_mut(RenderApp) {
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Ok(render_app) => render_app,
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Err(_) => return,
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};
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render_app
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.init_resource::<DrawFunctions<Transparent2d>>()
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.init_resource::<DrawFunctions<Opaque3d>>()
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@ -138,7 +138,11 @@ impl Plugin for PbrPlugin {
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},
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);
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let render_app = app.sub_app_mut(RenderApp);
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let render_app = match app.get_sub_app_mut(RenderApp) {
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Ok(render_app) => render_app,
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Err(_) => return,
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};
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render_app
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.add_system_to_stage(
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RenderStage::Extract,
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@ -53,13 +53,15 @@ impl Plugin for MeshRenderPlugin {
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app.add_plugin(UniformComponentPlugin::<MeshUniform>::default());
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<MeshPipeline>()
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.add_system_to_stage(RenderStage::Extract, extract_meshes)
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.add_system_to_stage(RenderStage::Queue, queue_mesh_bind_group)
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.add_system_to_stage(RenderStage::Queue, queue_mesh_view_bind_groups);
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}
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}
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}
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#[derive(Component, AsStd140, Clone)]
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pub struct MeshUniform {
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@ -31,7 +31,8 @@ impl Plugin for WireframePlugin {
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app.init_resource::<WireframeConfig>();
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.add_render_command::<Opaque3d, DrawWireframes>()
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.init_resource::<WireframePipeline>()
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.init_resource::<SpecializedPipelines<WireframePipeline>>()
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@ -40,6 +41,7 @@ impl Plugin for WireframePlugin {
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.add_system_to_stage(RenderStage::Queue, queue_wireframes);
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}
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}
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}
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fn extract_wireframe_config(mut commands: Commands, wireframe_config: Res<WireframeConfig>) {
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if wireframe_config.is_added() || wireframe_config.is_changed() {
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@ -53,11 +53,13 @@ impl Plugin for CameraPlugin {
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CoreStage::PostUpdate,
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crate::camera::camera_system::<PerspectiveProjection>,
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);
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<ExtractedCameraNames>()
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.add_system_to_stage(RenderStage::Extract, extract_cameras);
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}
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}
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}
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#[derive(Default)]
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pub struct ExtractedCameraNames {
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@ -113,7 +113,13 @@ impl Plugin for RenderPlugin {
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.get_resource::<options::WgpuOptions>()
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.cloned()
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.unwrap_or_default();
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let instance = wgpu::Instance::new(options.backends);
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app.add_asset::<Shader>()
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.init_asset_loader::<ShaderLoader>()
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.register_type::<Color>();
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if let Some(backends) = options.backends {
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let instance = wgpu::Instance::new(backends);
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let surface = {
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let world = app.world.cell();
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let windows = world.get_resource_mut::<bevy_window::Windows>().unwrap();
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@ -138,10 +144,7 @@ impl Plugin for RenderPlugin {
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app.insert_resource(device.clone())
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.insert_resource(queue.clone())
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.insert_resource(options.clone())
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.add_asset::<Shader>()
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.init_asset_loader::<ShaderLoader>()
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.init_resource::<ScratchRenderWorld>()
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.register_type::<Color>()
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.register_type::<Frustum>()
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.register_type::<CubemapFrusta>();
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let render_pipeline_cache = RenderPipelineCache::new(device.clone());
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@ -281,6 +284,7 @@ impl Plugin for RenderPlugin {
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render_app.world.clear_entities();
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}
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});
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}
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app.add_plugin(WindowRenderPlugin)
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.add_plugin(CameraPlugin)
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@ -12,7 +12,7 @@ pub enum WgpuOptionsPriority {
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#[derive(Clone)]
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pub struct WgpuOptions {
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pub device_label: Option<Cow<'static, str>>,
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pub backends: Backends,
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pub backends: Option<Backends>,
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pub power_preference: PowerPreference,
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pub priority: WgpuOptionsPriority,
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pub features: WgpuFeatures,
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@ -27,7 +27,7 @@ impl Default for WgpuOptions {
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Backends::PRIMARY
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};
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let backends = wgpu::util::backend_bits_from_env().unwrap_or(default_backends);
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let backends = Some(wgpu::util::backend_bits_from_env().unwrap_or(default_backends));
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let priority = options_priority_from_env().unwrap_or(WgpuOptionsPriority::Functionality);
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@ -54,7 +54,7 @@ impl<A: RenderAsset> Default for RenderAssetPlugin<A> {
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impl<A: RenderAsset> Plugin for RenderAssetPlugin<A> {
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fn build(&self, app: &mut App) {
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let render_app = app.sub_app_mut(RenderApp);
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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let prepare_asset_system = PrepareAssetSystem::<A>::system(&mut render_app.world);
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render_app
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.init_resource::<ExtractedAssets<A>>()
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@ -64,6 +64,7 @@ impl<A: RenderAsset> Plugin for RenderAssetPlugin<A> {
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.add_system_to_stage(RenderStage::Prepare, prepare_asset_system);
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}
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}
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}
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/// Temporarily stores the extracted and removed assets of the current frame.
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pub struct ExtractedAssets<A: RenderAsset> {
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@ -62,7 +62,8 @@ impl<C> Default for UniformComponentPlugin<C> {
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impl<C: Component + AsStd140 + Clone> Plugin for UniformComponentPlugin<C> {
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fn build(&self, app: &mut App) {
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.insert_resource(ComponentUniforms::<C>::default())
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.add_system_to_stage(
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RenderStage::Prepare,
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@ -70,6 +71,7 @@ impl<C: Component + AsStd140 + Clone> Plugin for UniformComponentPlugin<C> {
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);
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}
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}
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}
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/// Stores all uniforms of the component type.
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pub struct ComponentUniforms<C: Component + AsStd140> {
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@ -144,10 +146,11 @@ where
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{
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fn build(&self, app: &mut App) {
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let system = ExtractComponentSystem::<C>::system(&mut app.world);
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let render_app = app.sub_app_mut(RenderApp);
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app.add_system_to_stage(RenderStage::Extract, system);
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}
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}
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}
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impl<T: Asset> ExtractComponent for Handle<T> {
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type Query = Read<Handle<T>>;
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@ -35,11 +35,13 @@ impl Plugin for ImagePlugin {
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.unwrap()
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.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<TextureCache>()
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.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
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}
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}
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}
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pub trait BevyDefault {
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fn bevy_default() -> Self;
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@ -26,7 +26,8 @@ impl Plugin for ViewPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<Msaa>().add_plugin(VisibilityPlugin);
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<ViewUniforms>()
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.add_system_to_stage(RenderStage::Extract, extract_msaa)
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.add_system_to_stage(RenderStage::Prepare, prepare_view_uniforms)
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@ -36,6 +37,7 @@ impl Plugin for ViewPlugin {
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);
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}
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}
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}
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#[derive(Clone)]
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pub struct Msaa {
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@ -24,7 +24,8 @@ pub enum WindowSystem {
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impl Plugin for WindowRenderPlugin {
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fn build(&self, app: &mut App) {
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<ExtractedWindows>()
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.init_resource::<WindowSurfaces>()
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.init_resource::<NonSendMarker>()
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@ -35,6 +36,7 @@ impl Plugin for WindowRenderPlugin {
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);
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}
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}
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}
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pub struct ExtractedWindow {
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pub id: WindowId,
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@ -59,7 +59,8 @@ impl Plugin for SpritePlugin {
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.register_type::<Sprite>()
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.add_plugin(Mesh2dRenderPlugin)
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.add_plugin(ColorMaterialPlugin);
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let render_app = app.sub_app_mut(RenderApp);
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<ImageBindGroups>()
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.init_resource::<SpritePipeline>()
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@ -74,5 +75,6 @@ impl Plugin for SpritePlugin {
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)
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.add_system_to_stage(RenderStage::Extract, render::extract_sprite_events)
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.add_system_to_stage(RenderStage::Queue, queue_sprites);
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};
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}
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}
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@ -61,7 +61,8 @@ impl Plugin for Mesh2dRenderPlugin {
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app.add_plugin(UniformComponentPlugin::<Mesh2dUniform>::default());
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app.sub_app_mut(RenderApp)
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app
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.init_resource::<Mesh2dPipeline>()
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.init_resource::<SpecializedPipelines<Mesh2dPipeline>>()
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.add_system_to_stage(RenderStage::Extract, extract_mesh2d)
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@ -69,6 +70,7 @@ impl Plugin for Mesh2dRenderPlugin {
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.add_system_to_stage(RenderStage::Queue, queue_mesh2d_view_bind_groups);
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}
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}
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}
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#[derive(Component, AsStd140, Clone)]
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pub struct Mesh2dUniform {
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@ -48,10 +48,11 @@ impl Plugin for TextPlugin {
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.insert_resource(DefaultTextPipeline::default())
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.add_system_to_stage(CoreStage::PostUpdate, text2d_system);
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let render_app = app.sub_app_mut(RenderApp);
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if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app.add_system_to_stage(
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RenderStage::Extract,
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extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
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);
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}
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}
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}
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@ -66,7 +66,11 @@ pub fn build_ui_render(app: &mut App) {
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let mut active_cameras = app.world.get_resource_mut::<ActiveCameras>().unwrap();
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active_cameras.add(CAMERA_UI);
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let render_app = app.sub_app_mut(RenderApp);
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let render_app = match app.get_sub_app_mut(RenderApp) {
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Ok(render_app) => render_app,
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Err(_) => return,
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};
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render_app
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.init_resource::<UiPipeline>()
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.init_resource::<SpecializedPipelines<UiPipeline>>()
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@ -121,6 +121,7 @@ Example | File | Description
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`empty` | [`app/empty.rs`](./app/empty.rs) | An empty application (does nothing)
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`empty_defaults` | [`app/empty_defaults.rs`](./app/empty_defaults.rs) | An empty application with default plugins
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`headless` | [`app/headless.rs`](./app/headless.rs) | An application that runs without default plugins
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`headless_defaults` | [`app/headless_defaults.rs`](./app/headless_defaults.rs) | An application that runs with default plugins, but without an actual renderer
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`logs` | [`app/logs.rs`](./app/logs.rs) | Illustrate how to use generate log output
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`plugin` | [`app/plugin.rs`](./app/plugin.rs) | Demonstrates the creation and registration of a custom plugin
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`plugin_group` | [`app/plugin_group.rs`](./app/plugin_group.rs) | Demonstrates the creation and registration of a custom plugin group
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11
examples/app/headless_defaults.rs
Normal file
11
examples/app/headless_defaults.rs
Normal file
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@ -0,0 +1,11 @@
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use bevy::{prelude::*, render::options::WgpuOptions};
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fn main() {
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App::new()
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.insert_resource(WgpuOptions {
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backends: None,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.run();
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}
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