mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
Fix doc_markdown
lints in bevy_sprite
(#3480)
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time. This PR fixes lints in the `bevy_sprite` crate.
This commit is contained in:
parent
608e63a5bc
commit
455ab65bce
1 changed files with 3 additions and 2 deletions
|
@ -12,8 +12,9 @@ pub enum Collision {
|
|||
|
||||
// TODO: ideally we can remove this once bevy gets a physics system
|
||||
/// Axis-aligned bounding box collision with "side" detection
|
||||
/// * a_pos and b_pos are the center positions of the rectangles, typically obtained by extracting the `translation` field from a `Transform` component
|
||||
/// * a_size and b_size are the dimensions (width and height) of the rectangles.
|
||||
/// * `a_pos` and `b_pos` are the center positions of the rectangles, typically obtained by
|
||||
/// extracting the `translation` field from a `Transform` component
|
||||
/// * `a_size` and `b_size` are the dimensions (width and height) of the rectangles.
|
||||
pub fn collide(a_pos: Vec3, a_size: Vec2, b_pos: Vec3, b_size: Vec2) -> Option<Collision> {
|
||||
let a_min = a_pos.truncate() - a_size / 2.0;
|
||||
let a_max = a_pos.truncate() + a_size / 2.0;
|
||||
|
|
Loading…
Reference in a new issue