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Fix doc_markdown
lints in bevy_sprite
(#3480)
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time. This PR fixes lints in the `bevy_sprite` crate.
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1 changed files with 3 additions and 2 deletions
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@ -12,8 +12,9 @@ pub enum Collision {
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// TODO: ideally we can remove this once bevy gets a physics system
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// TODO: ideally we can remove this once bevy gets a physics system
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/// Axis-aligned bounding box collision with "side" detection
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/// Axis-aligned bounding box collision with "side" detection
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/// * a_pos and b_pos are the center positions of the rectangles, typically obtained by extracting the `translation` field from a `Transform` component
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/// * `a_pos` and `b_pos` are the center positions of the rectangles, typically obtained by
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/// * a_size and b_size are the dimensions (width and height) of the rectangles.
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/// extracting the `translation` field from a `Transform` component
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/// * `a_size` and `b_size` are the dimensions (width and height) of the rectangles.
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pub fn collide(a_pos: Vec3, a_size: Vec2, b_pos: Vec3, b_size: Vec2) -> Option<Collision> {
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pub fn collide(a_pos: Vec3, a_size: Vec2, b_pos: Vec3, b_size: Vec2) -> Option<Collision> {
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let a_min = a_pos.truncate() - a_size / 2.0;
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let a_min = a_pos.truncate() - a_size / 2.0;
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let a_max = a_pos.truncate() + a_size / 2.0;
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let a_max = a_pos.truncate() + a_size / 2.0;
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