mirror of
https://github.com/bevyengine/bevy
synced 2024-11-21 20:23:28 +00:00
light debugging
This commit is contained in:
parent
072346bb94
commit
4437f37690
1 changed files with 42 additions and 8 deletions
|
@ -1,5 +1,5 @@
|
|||
use bevy::*;
|
||||
use bevy::{render::*, asset::{Asset, AssetStorage, Handle}, math, Schedulable};
|
||||
use bevy::{render::*, asset::{Asset, AssetStorage, Handle}, math, Schedulable, Parent};
|
||||
use rand::{rngs::StdRng, Rng, SeedableRng, random};
|
||||
|
||||
fn build_wander_system() -> Box<dyn Schedulable> {
|
||||
|
@ -13,7 +13,10 @@ fn build_wander_system() -> Box<dyn Schedulable> {
|
|||
Write<Wander>,
|
||||
Write<NavigationPoint>,
|
||||
)>::query())
|
||||
.build(move |_, world, time , person_query| {
|
||||
.build(move |
|
||||
_, world,
|
||||
time ,
|
||||
person_query| {
|
||||
for (_, translation, mut wander, mut navigation_point) in person_query.iter(world) {
|
||||
wander.elapsed += time.delta_seconds;
|
||||
if wander.elapsed >= wander.duration {
|
||||
|
@ -39,7 +42,9 @@ fn build_navigate_system() -> Box<dyn Schedulable> {
|
|||
Write<Velocity>,
|
||||
Write<NavigationPoint>,
|
||||
)>::query())
|
||||
.build(move |_, world, _, person_query| {
|
||||
.build(move |
|
||||
_, world,
|
||||
_, person_query| {
|
||||
for (_, translation, mut velocity, navigation_point) in person_query.iter(world) {
|
||||
let distance = navigation_point.target - translation.vector;
|
||||
if math::length(&distance) > 0.01 {
|
||||
|
@ -109,6 +114,21 @@ fn build_spawner_system(world: &mut World) -> Box<dyn Schedulable> {
|
|||
})
|
||||
}
|
||||
|
||||
fn build_light_rotator_system() -> Box<dyn Schedulable> {
|
||||
SystemBuilder::new("LightRotator")
|
||||
.read_resource::<Time>()
|
||||
.with_query(<(
|
||||
Write<Light>,
|
||||
Write<Rotation>,
|
||||
)>::query())
|
||||
.build(move |_, world, time , light_query| {
|
||||
for (mut light, mut rotation) in light_query.iter(world) {
|
||||
let euler = math::quat_euler_angles(rotation.quaternion());
|
||||
*rotation = Rotation::from_euler_angles(euler.z + time.delta_seconds, euler.y, euler.x);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
struct Person {
|
||||
}
|
||||
|
||||
|
@ -145,6 +165,7 @@ fn main() {
|
|||
scheduler.add_system(ApplicationStage::Update, build_wander_system());
|
||||
scheduler.add_system(ApplicationStage::Update, build_navigate_system());
|
||||
scheduler.add_system(ApplicationStage::Update, build_move_system());
|
||||
scheduler.add_system(ApplicationStage::Update, build_light_rotator_system());
|
||||
scheduler.add_system(ApplicationStage::Update, build_spawner_system(&mut world));
|
||||
scheduler.add_system(ApplicationStage::Update, build_print_status_system());
|
||||
|
||||
|
@ -158,7 +179,7 @@ fn main() {
|
|||
),
|
||||
]);
|
||||
|
||||
world.insert((), vec![
|
||||
let x = *world.insert((), vec![
|
||||
// lights
|
||||
(
|
||||
Light {
|
||||
|
@ -169,14 +190,14 @@ fn main() {
|
|||
a: 1.0,
|
||||
},
|
||||
fov: f32::to_radians(60.0),
|
||||
depth: 1.0 .. 20.0,
|
||||
depth: 0.1 .. 50.0,
|
||||
target_view: None,
|
||||
},
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>()),
|
||||
// cube_handle.clone(),
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
// _cube_handle.clone(),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(4.0, -4.0, 5.0),
|
||||
Rotation::from_euler_angles(-math::pi::<f32>() / 2.0, 0.0, 0.0)
|
||||
Rotation::from_euler_angles(0.0, 0.0, 0.0)
|
||||
),
|
||||
// (
|
||||
// Light {
|
||||
|
@ -195,9 +216,22 @@ fn main() {
|
|||
// LocalToWorld::identity(),
|
||||
// Translation::new(-5.0, 7.0, 10.0)
|
||||
// ),
|
||||
]).first().unwrap();
|
||||
|
||||
world.insert((), vec![
|
||||
(
|
||||
Material::new(math::vec4(1.0, 1.0, 1.0, 1.0)),
|
||||
_cube_handle.clone(),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 3.0),
|
||||
Scale(1.0),
|
||||
Parent(x),
|
||||
LocalToParent::identity(),
|
||||
)
|
||||
]);
|
||||
|
||||
world.insert((), vec![
|
||||
|
||||
// camera
|
||||
(
|
||||
Camera::new(CameraType::Projection {
|
||||
|
|
Loading…
Reference in a new issue