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https://github.com/bevyengine/bevy
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light debugging
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parent
072346bb94
commit
4437f37690
1 changed files with 42 additions and 8 deletions
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@ -1,5 +1,5 @@
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use bevy::*;
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use bevy::*;
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use bevy::{render::*, asset::{Asset, AssetStorage, Handle}, math, Schedulable};
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use bevy::{render::*, asset::{Asset, AssetStorage, Handle}, math, Schedulable, Parent};
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use rand::{rngs::StdRng, Rng, SeedableRng, random};
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use rand::{rngs::StdRng, Rng, SeedableRng, random};
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fn build_wander_system() -> Box<dyn Schedulable> {
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fn build_wander_system() -> Box<dyn Schedulable> {
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@ -13,7 +13,10 @@ fn build_wander_system() -> Box<dyn Schedulable> {
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Write<Wander>,
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Write<Wander>,
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Write<NavigationPoint>,
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Write<NavigationPoint>,
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)>::query())
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)>::query())
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.build(move |_, world, time , person_query| {
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.build(move |
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_, world,
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time ,
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person_query| {
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for (_, translation, mut wander, mut navigation_point) in person_query.iter(world) {
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for (_, translation, mut wander, mut navigation_point) in person_query.iter(world) {
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wander.elapsed += time.delta_seconds;
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wander.elapsed += time.delta_seconds;
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if wander.elapsed >= wander.duration {
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if wander.elapsed >= wander.duration {
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@ -39,7 +42,9 @@ fn build_navigate_system() -> Box<dyn Schedulable> {
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Write<Velocity>,
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Write<Velocity>,
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Write<NavigationPoint>,
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Write<NavigationPoint>,
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)>::query())
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)>::query())
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.build(move |_, world, _, person_query| {
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.build(move |
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_, world,
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_, person_query| {
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for (_, translation, mut velocity, navigation_point) in person_query.iter(world) {
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for (_, translation, mut velocity, navigation_point) in person_query.iter(world) {
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let distance = navigation_point.target - translation.vector;
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let distance = navigation_point.target - translation.vector;
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if math::length(&distance) > 0.01 {
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if math::length(&distance) > 0.01 {
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@ -109,6 +114,21 @@ fn build_spawner_system(world: &mut World) -> Box<dyn Schedulable> {
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})
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})
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}
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}
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fn build_light_rotator_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("LightRotator")
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.read_resource::<Time>()
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.with_query(<(
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Write<Light>,
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Write<Rotation>,
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)>::query())
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.build(move |_, world, time , light_query| {
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for (mut light, mut rotation) in light_query.iter(world) {
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let euler = math::quat_euler_angles(rotation.quaternion());
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*rotation = Rotation::from_euler_angles(euler.z + time.delta_seconds, euler.y, euler.x);
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}
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})
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}
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struct Person {
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struct Person {
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}
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}
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@ -145,6 +165,7 @@ fn main() {
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scheduler.add_system(ApplicationStage::Update, build_wander_system());
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scheduler.add_system(ApplicationStage::Update, build_wander_system());
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scheduler.add_system(ApplicationStage::Update, build_navigate_system());
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scheduler.add_system(ApplicationStage::Update, build_navigate_system());
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scheduler.add_system(ApplicationStage::Update, build_move_system());
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scheduler.add_system(ApplicationStage::Update, build_move_system());
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scheduler.add_system(ApplicationStage::Update, build_light_rotator_system());
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scheduler.add_system(ApplicationStage::Update, build_spawner_system(&mut world));
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scheduler.add_system(ApplicationStage::Update, build_spawner_system(&mut world));
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scheduler.add_system(ApplicationStage::Update, build_print_status_system());
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scheduler.add_system(ApplicationStage::Update, build_print_status_system());
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@ -158,7 +179,7 @@ fn main() {
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),
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),
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]);
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]);
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world.insert((), vec![
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let x = *world.insert((), vec![
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// lights
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// lights
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(
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(
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Light {
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Light {
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@ -169,14 +190,14 @@ fn main() {
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a: 1.0,
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a: 1.0,
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},
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},
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fov: f32::to_radians(60.0),
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fov: f32::to_radians(60.0),
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depth: 1.0 .. 20.0,
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depth: 0.1 .. 50.0,
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target_view: None,
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target_view: None,
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},
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},
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Material::new(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>()),
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Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
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// cube_handle.clone(),
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// _cube_handle.clone(),
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LocalToWorld::identity(),
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LocalToWorld::identity(),
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Translation::new(4.0, -4.0, 5.0),
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Translation::new(4.0, -4.0, 5.0),
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Rotation::from_euler_angles(-math::pi::<f32>() / 2.0, 0.0, 0.0)
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Rotation::from_euler_angles(0.0, 0.0, 0.0)
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),
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),
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// (
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// (
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// Light {
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// Light {
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@ -195,9 +216,22 @@ fn main() {
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// LocalToWorld::identity(),
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// LocalToWorld::identity(),
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// Translation::new(-5.0, 7.0, 10.0)
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// Translation::new(-5.0, 7.0, 10.0)
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// ),
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// ),
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]).first().unwrap();
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world.insert((), vec![
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(
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Material::new(math::vec4(1.0, 1.0, 1.0, 1.0)),
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_cube_handle.clone(),
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LocalToWorld::identity(),
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Translation::new(0.0, 0.0, 3.0),
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Scale(1.0),
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Parent(x),
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LocalToParent::identity(),
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)
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]);
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]);
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world.insert((), vec![
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world.insert((), vec![
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// camera
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// camera
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(
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(
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Camera::new(CameraType::Projection {
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Camera::new(CameraType::Projection {
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