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add Axis::devices
to get all the input devices (#5400)
(github made me type out a message for the commit which looked like it was for the pr, sorry) # Objective - Add a way to get all of the input devices of an `Axis`, primarily useful for looping through them ## Solution - Adds `Axis<T>::devices()` which returns a `FixedSizeIterator<Item = &T>` - Adds a (probably unneeded) `test_axis_devices` test because tests are cool. --- ## Changelog - Added `Axis<T>::devices()` method ## Migration Guide Not a breaking change.
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1 changed files with 34 additions and 0 deletions
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@ -52,6 +52,10 @@ where
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pub fn remove(&mut self, input_device: T) -> Option<f32> {
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self.axis_data.remove(&input_device)
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}
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/// Returns an iterator of all the input devices that have position data
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pub fn devices(&self) -> impl ExactSizeIterator<Item = &T> {
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self.axis_data.keys()
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}
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}
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#[cfg(test)]
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@ -108,4 +112,34 @@ mod tests {
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assert_eq!(expected, actual);
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}
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}
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#[test]
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fn test_axis_devices() {
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let mut axis = Axis::<GamepadButton>::default();
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assert_eq!(axis.devices().count(), 0);
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axis.set(
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GamepadButton::new(Gamepad::new(1), GamepadButtonType::RightTrigger),
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0.1,
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);
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assert_eq!(axis.devices().count(), 1);
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axis.set(
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GamepadButton::new(Gamepad::new(1), GamepadButtonType::LeftTrigger),
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0.5,
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);
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assert_eq!(axis.devices().count(), 2);
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axis.set(
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GamepadButton::new(Gamepad::new(1), GamepadButtonType::RightTrigger),
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-0.1,
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);
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assert_eq!(axis.devices().count(), 2);
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axis.remove(GamepadButton::new(
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Gamepad::new(1),
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GamepadButtonType::RightTrigger,
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));
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assert_eq!(axis.devices().count(), 1);
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}
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}
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