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https://github.com/bevyengine/bevy
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Reflect default in some types on bevy_render
(#12580)
# Objective - Many types in bevy_render doesn't reflect Default even if it could. ## Solution - Reflect it. --- --------- Co-authored-by: Pablo Reinhardt <pabloreinhardt@gmail.com>
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9 changed files with 22 additions and 22 deletions
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@ -88,7 +88,7 @@ pub struct ComputedCameraValues {
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///
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/// <https://en.wikipedia.org/wiki/Exposure_(photography)>
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#[derive(Component, Clone, Copy, Reflect)]
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#[reflect_value(Component)]
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#[reflect_value(Component, Default)]
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pub struct Exposure {
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/// <https://en.wikipedia.org/wiki/Exposure_value#Tabulated_exposure_values>
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pub ev100: f32,
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@ -184,7 +184,7 @@ impl Default for PhysicalCameraParameters {
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/// Adding a camera is typically done by adding a bundle, either the `Camera2dBundle` or the
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/// `Camera3dBundle`.
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#[derive(Component, Debug, Reflect, Clone)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct Camera {
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/// If set, this camera will render to the given [`Viewport`] rectangle within the configured [`RenderTarget`].
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pub viewport: Option<Viewport>,
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@ -771,7 +771,7 @@ pub fn camera_system<T: CameraProjection + Component>(
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/// This component lets you control the [`TextureUsages`] field of the main texture generated for the camera
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#[derive(Component, ExtractComponent, Clone, Copy, Reflect)]
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#[reflect_value(Component)]
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#[reflect_value(Component, Default)]
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pub struct CameraMainTextureUsages(pub TextureUsages);
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impl Default for CameraMainTextureUsages {
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fn default() -> Self {
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@ -2,12 +2,12 @@ use crate::extract_resource::ExtractResource;
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use bevy_color::Color;
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::prelude::*;
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use bevy_reflect::{Reflect, ReflectDeserialize, ReflectSerialize};
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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/// For a camera, specifies the color used to clear the viewport before rendering.
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#[derive(Reflect, Serialize, Deserialize, Clone, Debug, Default)]
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#[reflect(Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize, Default)]
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pub enum ClearColorConfig {
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/// The clear color is taken from the world's [`ClearColor`] resource.
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#[default]
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@ -31,7 +31,7 @@ impl From<Color> for ClearColorConfig {
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/// This color appears as the "background" color for simple apps,
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/// when there are portions of the screen with nothing rendered.
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#[derive(Resource, Clone, Debug, Deref, DerefMut, ExtractResource, Reflect)]
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#[reflect(Resource)]
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#[reflect(Resource, Default)]
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pub struct ClearColor(pub Color);
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/// Match the dark gray bevy website code block color by default.
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@ -9,7 +9,7 @@ use bevy_app::{App, Plugin};
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use bevy_asset::{load_internal_asset, Handle};
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use bevy_core::FrameCount;
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use bevy_ecs::prelude::*;
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use bevy_reflect::Reflect;
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use bevy_reflect::prelude::*;
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use bevy_time::Time;
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pub const GLOBALS_TYPE_HANDLE: Handle<Shader> = Handle::weak_from_u128(17924628719070609599);
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@ -45,7 +45,7 @@ fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
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/// Contains global values useful when writing shaders.
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/// Currently only contains values related to time.
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#[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
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#[reflect(Resource)]
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#[reflect(Resource, Default)]
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pub struct GlobalsUniform {
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/// The time since startup in seconds.
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/// Wraps to 0 after 1 hour.
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@ -6,11 +6,11 @@ use bevy_ecs::{
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reflect::ReflectMapEntities,
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};
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use bevy_math::Mat4;
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use bevy_reflect::{Reflect, TypePath};
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use bevy_reflect::prelude::*;
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use std::ops::Deref;
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#[derive(Component, Debug, Default, Clone, Reflect)]
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#[reflect(Component, MapEntities)]
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#[reflect(Component, MapEntities, Default)]
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pub struct SkinnedMesh {
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pub inverse_bindposes: Handle<SkinnedMeshInverseBindposes>,
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pub joints: Vec<Entity>,
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@ -9,7 +9,7 @@ use bevy_asset::Handle;
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use bevy_ecs::prelude::*;
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use bevy_hierarchy::Children;
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use bevy_math::Vec3;
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use bevy_reflect::Reflect;
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use bevy_reflect::prelude::*;
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use bytemuck::{Pod, Zeroable};
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use std::{iter, mem};
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use thiserror::Error;
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@ -128,7 +128,7 @@ impl MorphTargetImage {
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///
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/// [morph targets]: https://en.wikipedia.org/wiki/Morph_target_animation
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#[derive(Reflect, Default, Debug, Clone, Component)]
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#[reflect(Debug, Component)]
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#[reflect(Debug, Component, Default)]
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pub struct MorphWeights {
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weights: Vec<f32>,
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/// The first mesh primitive assigned to these weights
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@ -173,7 +173,7 @@ impl MorphWeights {
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///
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/// [morph targets]: https://en.wikipedia.org/wiki/Morph_target_animation
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#[derive(Reflect, Default, Debug, Clone, Component)]
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#[reflect(Debug, Component)]
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#[reflect(Debug, Component, Default)]
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pub struct MeshMorphWeights {
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weights: Vec<f32>,
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}
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@ -2,7 +2,7 @@ use std::borrow::Borrow;
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use bevy_ecs::{component::Component, entity::EntityHashMap, reflect::ReflectComponent};
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use bevy_math::{Affine3A, Mat3A, Mat4, Vec3, Vec3A, Vec4, Vec4Swizzles};
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use bevy_reflect::Reflect;
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use bevy_reflect::prelude::*;
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/// An axis-aligned bounding box, defined by:
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/// - a center,
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@ -31,7 +31,7 @@ use bevy_reflect::Reflect;
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/// [`Mesh`]: crate::mesh::Mesh
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/// [`Handle<Mesh>`]: crate::mesh::Mesh
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#[derive(Component, Clone, Copy, Debug, Default, Reflect, PartialEq)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct Aabb {
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pub center: Vec3A,
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pub half_extents: Vec3A,
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@ -212,7 +212,7 @@ impl HalfSpace {
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/// [`CameraProjection`]: crate::camera::CameraProjection
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/// [`GlobalTransform`]: bevy_transform::components::GlobalTransform
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#[derive(Component, Clone, Copy, Debug, Default, Reflect)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct Frustum {
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#[reflect(ignore)]
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pub half_spaces: [HalfSpace; 6],
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@ -303,7 +303,7 @@ impl Frustum {
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}
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#[derive(Component, Clone, Debug, Default, Reflect)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct CubemapFrusta {
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#[reflect(ignore)]
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pub frusta: [Frustum; 6],
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@ -319,7 +319,7 @@ impl CubemapFrusta {
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}
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#[derive(Component, Debug, Default, Reflect)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct CascadesFrusta {
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#[reflect(ignore)]
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pub frusta: EntityHashMap<Vec<Frustum>>,
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@ -15,7 +15,7 @@ use bevy_asset::Asset;
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::system::{lifetimeless::SRes, Resource, SystemParamItem};
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use bevy_math::{AspectRatio, UVec2, Vec2};
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use bevy_reflect::Reflect;
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use bevy_reflect::prelude::*;
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use serde::{Deserialize, Serialize};
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use std::hash::Hash;
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use thiserror::Error;
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@ -112,7 +112,7 @@ impl ImageFormat {
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}
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#[derive(Asset, Reflect, Debug, Clone)]
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#[reflect_value]
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#[reflect_value(Default)]
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pub struct Image {
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pub data: Vec<u8>,
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// TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors
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@ -90,7 +90,7 @@ impl Plugin for ViewPlugin {
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#[derive(
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Resource, Default, Clone, Copy, ExtractResource, Reflect, PartialEq, PartialOrd, Debug,
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)]
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#[reflect(Resource)]
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#[reflect(Resource, Default)]
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pub enum Msaa {
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Off = 1,
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Sample2 = 2,
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@ -168,7 +168,7 @@ pub struct NoFrustumCulling;
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/// This component is intended to be attached to the same entity as the [`Camera`] and
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/// the [`Frustum`] defining the view.
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#[derive(Clone, Component, Default, Debug, Reflect)]
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#[reflect(Component)]
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#[reflect(Component, Default)]
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pub struct VisibleEntities {
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#[reflect(ignore)]
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pub entities: Vec<Entity>,
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