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Reduce allocations in ui_layout_system (#15001)
# Objective - Shave off some allocations from `ui_layout_system`. ## Solution - Add a `Local` for allocation buffers.
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547b1c7a7a
commit
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1 changed files with 34 additions and 15 deletions
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@ -1,11 +1,11 @@
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use crate::{ContentSize, DefaultUiCamera, Node, Outline, Style, TargetCamera, UiScale};
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use bevy_ecs::{
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change_detection::{DetectChanges, DetectChangesMut},
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entity::Entity,
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entity::{Entity, EntityHashMap, EntityHashSet},
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event::EventReader,
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query::{With, Without},
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removal_detection::RemovedComponents,
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system::{Query, Res, ResMut, SystemParam},
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system::{Local, Query, Res, ResMut, SystemParam},
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world::Ref,
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};
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use bevy_hierarchy::{Children, Parent};
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@ -15,7 +15,6 @@ use bevy_render::camera::{Camera, NormalizedRenderTarget};
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use bevy_text::{CosmicBuffer, TextPipeline};
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use bevy_transform::components::Transform;
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use bevy_utils::tracing::warn;
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use bevy_utils::{HashMap, HashSet};
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use bevy_window::{PrimaryWindow, Window, WindowScaleFactorChanged};
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use thiserror::Error;
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use ui_surface::UiSurface;
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@ -63,6 +62,7 @@ pub enum LayoutError {
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TaffyError(#[from] taffy::TaffyError),
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}
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#[doc(hidden)]
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#[derive(SystemParam)]
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pub struct UiLayoutSystemRemovedComponentParam<'w, 's> {
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removed_cameras: RemovedComponents<'w, 's, Camera>,
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@ -71,9 +71,25 @@ pub struct UiLayoutSystemRemovedComponentParam<'w, 's> {
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removed_nodes: RemovedComponents<'w, 's, Node>,
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}
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#[doc(hidden)]
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#[derive(Default)]
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pub struct UiLayoutSystemBuffers {
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interned_root_notes: Vec<Vec<Entity>>,
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resized_windows: EntityHashSet,
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camera_layout_info: EntityHashMap<CameraLayoutInfo>,
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}
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struct CameraLayoutInfo {
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size: UVec2,
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resized: bool,
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scale_factor: f32,
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root_nodes: Vec<Entity>,
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}
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/// Updates the UI's layout tree, computes the new layout geometry and then updates the sizes and transforms of all the UI nodes.
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#[allow(clippy::too_many_arguments)]
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pub fn ui_layout_system(
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mut buffers: Local<UiLayoutSystemBuffers>,
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primary_window: Query<(Entity, &Window), With<PrimaryWindow>>,
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cameras: Query<(Entity, &Camera)>,
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default_ui_camera: DefaultUiCamera,
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@ -98,20 +114,20 @@ pub fn ui_layout_system(
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#[cfg(feature = "bevy_text")] mut buffer_query: Query<&mut CosmicBuffer>,
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#[cfg(feature = "bevy_text")] mut text_pipeline: ResMut<TextPipeline>,
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) {
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struct CameraLayoutInfo {
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size: UVec2,
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resized: bool,
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scale_factor: f32,
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root_nodes: Vec<Entity>,
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}
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let UiLayoutSystemBuffers {
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interned_root_notes,
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resized_windows,
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camera_layout_info,
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} = &mut *buffers;
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let default_camera = default_ui_camera.get();
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let camera_with_default = |target_camera: Option<&TargetCamera>| {
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target_camera.map(TargetCamera::entity).or(default_camera)
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};
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let resized_windows: HashSet<Entity> = resize_events.read().map(|event| event.window).collect();
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let calculate_camera_layout_info = |camera: &Camera| {
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resized_windows.clear();
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resized_windows.extend(resize_events.read().map(|event| event.window));
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let mut calculate_camera_layout_info = |camera: &Camera| {
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let size = camera.physical_viewport_size().unwrap_or(UVec2::ZERO);
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let scale_factor = camera.target_scaling_factor().unwrap_or(1.0);
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let camera_target = camera
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@ -124,12 +140,12 @@ pub fn ui_layout_system(
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size,
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resized,
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scale_factor: scale_factor * ui_scale.0,
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root_nodes: Vec::new(),
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root_nodes: interned_root_notes.pop().unwrap_or_default(),
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}
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};
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// Precalculate the layout info for each camera, so we have fast access to it for each node
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let mut camera_layout_info: HashMap<Entity, CameraLayoutInfo> = HashMap::new();
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camera_layout_info.clear();
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root_node_query.iter().for_each(|(entity,target_camera)|{
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match camera_with_default(target_camera) {
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Some(camera_entity) => {
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@ -232,11 +248,11 @@ pub fn ui_layout_system(
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}
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});
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for (camera_id, camera) in &camera_layout_info {
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for (camera_id, mut camera) in camera_layout_info.drain() {
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let inverse_target_scale_factor = camera.scale_factor.recip();
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ui_surface.compute_camera_layout(
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*camera_id,
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camera_id,
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camera.size,
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#[cfg(feature = "bevy_text")]
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text_buffers,
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@ -255,6 +271,9 @@ pub fn ui_layout_system(
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Vec2::ZERO,
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);
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}
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camera.root_nodes.clear();
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interned_root_notes.push(camera.root_nodes);
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}
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fn update_uinode_geometry_recursive(
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