mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
ui: create bevy types for flex style
This commit is contained in:
parent
e7b22ac043
commit
3d5e7e54f3
14 changed files with 688 additions and 211 deletions
59
crates/bevy_math/src/geometry.rs
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59
crates/bevy_math/src/geometry.rs
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@ -0,0 +1,59 @@
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use std::ops::{Add, AddAssign};
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use glam::Vec2;
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct Size<T> {
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pub width: T,
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pub height: T,
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}
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impl<T> Size<T> {
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pub fn new(width: T, height: T) -> Self {
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Size { width, height }
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}
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}
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impl<T: Default> Default for Size<T> {
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fn default() -> Self {
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Self {
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width: Default::default(),
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height: Default::default(),
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}
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}
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct Rect<T> {
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pub start: T,
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pub end: T,
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pub top: T,
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pub bottom: T,
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}
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impl<T: Default> Default for Rect<T> {
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fn default() -> Self {
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Self {
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start: Default::default(),
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end: Default::default(),
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top: Default::default(),
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bottom: Default::default(),
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}
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}
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}
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impl<T> Add<Vec2> for Size<T> where T: Add<f32, Output=T> {
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type Output = Size<T>;
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fn add(self, rhs: Vec2) -> Self::Output {
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Self {
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width: self.width + rhs.x(),
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height: self.height + rhs.y(),
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}
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}
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}
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impl<T> AddAssign<Vec2> for Size<T> where T: AddAssign<f32> {
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fn add_assign(&mut self, rhs: Vec2) {
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self.width += rhs.x();
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self.height += rhs.y();
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}
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}
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@ -1,10 +1,12 @@
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mod face_toward;
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mod geometry;
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mod perspective;
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pub use face_toward::*;
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pub use geometry::*;
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pub use glam::*;
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pub use perspective::*;
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pub mod prelude {
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pub use crate::{FaceToward, Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
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pub use crate::{FaceToward, Mat3, Mat4, Quat, Rect, Size, Vec2, Vec3, Vec4};
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}
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@ -1,9 +1,8 @@
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use super::Node;
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use crate::{
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prelude::Flex,
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render::UI_PIPELINE_HANDLE,
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widget::{Button, Text},
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Click, FocusPolicy, Hover,
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Click, FocusPolicy, Hover, Style,
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};
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use bevy_asset::Handle;
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use bevy_ecs::Bundle;
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@ -22,7 +21,7 @@ use bevy_transform::{
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#[derive(Bundle)]
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pub struct NodeComponents {
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pub node: Node,
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pub flex: Flex,
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pub style: Style,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub draw: Draw,
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@ -54,7 +53,7 @@ impl Default for NodeComponents {
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},
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)]),
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node: Default::default(),
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flex: Flex::default(),
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style: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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@ -66,7 +65,7 @@ impl Default for NodeComponents {
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#[derive(Bundle)]
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pub struct TextComponents {
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pub node: Node,
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pub flex: Flex,
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pub style: Style,
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pub draw: Draw,
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pub text: Text,
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pub focus_policy: FocusPolicy,
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@ -77,14 +76,14 @@ pub struct TextComponents {
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impl Default for TextComponents {
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fn default() -> Self {
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TextComponents {
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text: Text::default(),
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node: Default::default(),
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flex: Flex::default(),
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focus_policy: FocusPolicy::Pass,
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draw: Draw {
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is_transparent: true,
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..Default::default()
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},
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text: Default::default(),
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node: Default::default(),
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style: Default::default(),
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transform: Default::default(),
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local_transform: Default::default(),
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}
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@ -95,7 +94,7 @@ impl Default for TextComponents {
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pub struct ButtonComponents {
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pub node: Node,
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pub button: Button,
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pub flex: Flex,
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pub style: Style,
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pub click: Click,
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pub hover: Hover,
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pub focus_policy: FocusPolicy,
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@ -111,9 +110,6 @@ impl Default for ButtonComponents {
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fn default() -> Self {
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ButtonComponents {
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button: Button,
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click: Click::default(),
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hover: Hover::default(),
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focus_policy: FocusPolicy::default(),
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mesh: QUAD_HANDLE,
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
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UI_PIPELINE_HANDLE,
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@ -133,8 +129,11 @@ impl Default for ButtonComponents {
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..Default::default()
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},
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)]),
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click: Default::default(),
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hover: Default::default(),
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focus_policy: Default::default(),
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node: Default::default(),
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flex: Flex::default(),
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style: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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@ -169,9 +168,9 @@ impl Default for UiCameraComponents {
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window_origin: WindowOrigin::BottomLeft,
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..Default::default()
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},
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translation: Translation::new(0.0, 0.0, far - 0.1),
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visible_entities: Default::default(),
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transform: Default::default(),
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translation: Translation::new(0.0, 0.0, far - 0.1),
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rotation: Default::default(),
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scale: Default::default(),
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}
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169
crates/bevy_ui/src/flex/convert.rs
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169
crates/bevy_ui/src/flex/convert.rs
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@ -0,0 +1,169 @@
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use crate::{
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AlignContent, AlignItems, AlignSelf, Direction, Display, FlexDirection, FlexWrap,
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JustifyContent, PositionType, Style, Val,
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};
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use bevy_math::{Rect, Size};
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fn from_rect<T, U>(rect: Rect<U>) -> stretch::geometry::Rect<T>
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where
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T: From<U>,
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{
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stretch::geometry::Rect {
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start: rect.start.into(),
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end: rect.end.into(),
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top: rect.top.into(),
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bottom: rect.bottom.into(),
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}
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}
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fn from_size<T, U>(size: Size<U>) -> stretch::geometry::Size<T>
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where
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T: From<U>,
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{
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stretch::geometry::Size {
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width: size.width.into(),
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height: size.height.into(),
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}
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}
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impl From<&Style> for stretch::style::Style {
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fn from(value: &Style) -> Self {
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Self {
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overflow: stretch::style::Overflow::Visible,
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display: value.display.into(),
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position_type: value.position_type.into(),
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direction: value.direction.into(),
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flex_direction: value.flex_direction.into(),
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flex_wrap: value.flex_wrap.into(),
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align_items: value.align_items.into(),
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align_self: value.align_self.into(),
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align_content: value.align_content.into(),
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justify_content: value.justify_content.into(),
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position: from_rect(value.position),
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margin: from_rect(value.margin),
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padding: from_rect(value.padding),
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border: from_rect(value.border),
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flex_grow: value.flex_grow.into(),
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flex_shrink: value.flex_shrink.into(),
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flex_basis: value.flex_basis.into(),
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size: from_size(value.size),
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min_size: from_size(value.min_size),
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max_size: from_size(value.max_size),
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aspect_ratio: match value.aspect_ratio {
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Some(value) => stretch::number::Number::Defined(value),
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None => stretch::number::Number::Undefined,
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},
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}
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}
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}
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impl From<Val> for stretch::style::Dimension {
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fn from(val: Val) -> Self {
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match val {
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Val::Auto => stretch::style::Dimension::Auto,
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Val::Percent(value) => stretch::style::Dimension::Percent(value),
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Val::Px(value) => stretch::style::Dimension::Points(value),
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Val::Undefined => stretch::style::Dimension::Undefined,
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}
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}
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}
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impl From<AlignItems> for stretch::style::AlignItems {
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fn from(value: AlignItems) -> Self {
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match value {
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AlignItems::FlexStart => stretch::style::AlignItems::FlexStart,
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AlignItems::FlexEnd => stretch::style::AlignItems::FlexEnd,
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AlignItems::Center => stretch::style::AlignItems::Center,
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AlignItems::Baseline => stretch::style::AlignItems::Baseline,
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AlignItems::Stretch => stretch::style::AlignItems::Stretch,
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}
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}
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}
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impl From<AlignSelf> for stretch::style::AlignSelf {
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fn from(value: AlignSelf) -> Self {
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match value {
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AlignSelf::Auto => stretch::style::AlignSelf::Auto,
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AlignSelf::FlexStart => stretch::style::AlignSelf::FlexStart,
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AlignSelf::FlexEnd => stretch::style::AlignSelf::FlexEnd,
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AlignSelf::Center => stretch::style::AlignSelf::Center,
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AlignSelf::Baseline => stretch::style::AlignSelf::Baseline,
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AlignSelf::Stretch => stretch::style::AlignSelf::Stretch,
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}
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}
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}
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impl From<AlignContent> for stretch::style::AlignContent {
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fn from(value: AlignContent) -> Self {
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match value {
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AlignContent::FlexStart => stretch::style::AlignContent::FlexStart,
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AlignContent::FlexEnd => stretch::style::AlignContent::FlexEnd,
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AlignContent::Center => stretch::style::AlignContent::Center,
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AlignContent::Stretch => stretch::style::AlignContent::Stretch,
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AlignContent::SpaceBetween => stretch::style::AlignContent::SpaceBetween,
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AlignContent::SpaceAround => stretch::style::AlignContent::SpaceAround,
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}
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}
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}
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impl From<Direction> for stretch::style::Direction {
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fn from(value: Direction) -> Self {
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match value {
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Direction::Inherit => stretch::style::Direction::Inherit,
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Direction::LTR => stretch::style::Direction::LTR,
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Direction::RTL => stretch::style::Direction::RTL,
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}
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}
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}
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impl From<Display> for stretch::style::Display {
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fn from(value: Display) -> Self {
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match value {
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Display::Flex => stretch::style::Display::Flex,
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Display::None => stretch::style::Display::None,
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}
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}
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}
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impl From<FlexDirection> for stretch::style::FlexDirection {
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fn from(value: FlexDirection) -> Self {
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match value {
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FlexDirection::Row => stretch::style::FlexDirection::Row,
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FlexDirection::Column => stretch::style::FlexDirection::Column,
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FlexDirection::RowReverse => stretch::style::FlexDirection::RowReverse,
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FlexDirection::ColumnReverse => stretch::style::FlexDirection::ColumnReverse,
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}
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}
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}
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impl From<JustifyContent> for stretch::style::JustifyContent {
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fn from(value: JustifyContent) -> Self {
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match value {
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JustifyContent::FlexStart => stretch::style::JustifyContent::FlexStart,
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JustifyContent::FlexEnd => stretch::style::JustifyContent::FlexEnd,
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JustifyContent::Center => stretch::style::JustifyContent::Center,
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JustifyContent::SpaceBetween => stretch::style::JustifyContent::SpaceBetween,
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JustifyContent::SpaceAround => stretch::style::JustifyContent::SpaceAround,
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JustifyContent::SpaceEvenly => stretch::style::JustifyContent::SpaceEvenly,
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}
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}
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}
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impl From<PositionType> for stretch::style::PositionType {
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fn from(value: PositionType) -> Self {
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match value {
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PositionType::Relative => stretch::style::PositionType::Relative,
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PositionType::Absolute => stretch::style::PositionType::Absolute,
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}
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}
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}
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impl From<FlexWrap> for stretch::style::FlexWrap {
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fn from(value: FlexWrap) -> Self {
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match value {
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FlexWrap::NoWrap => stretch::style::FlexWrap::NoWrap,
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FlexWrap::Wrap => stretch::style::FlexWrap::Wrap,
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FlexWrap::WrapReverse => stretch::style::FlexWrap::WrapReverse,
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}
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}
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}
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@ -1,15 +1,12 @@
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use crate::Node;
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mod convert;
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use crate::{Style, Node};
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use bevy_ecs::{Changed, Entity, Query, Res, ResMut, With, Without};
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use bevy_math::Vec2;
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use bevy_transform::prelude::{Children, LocalTransform, Parent};
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use bevy_window::{Window, WindowId, Windows};
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use std::collections::HashMap;
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use stretch::{
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geometry::Size,
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result::Layout,
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style::{Dimension, Style},
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Stretch,
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};
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use stretch::Stretch;
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pub struct FlexSurface {
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entity_to_stretch: HashMap<Entity, stretch::node::Node>,
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@ -34,16 +31,17 @@ impl FlexSurface {
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let mut added = false;
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let stretch = &mut self.stretch;
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let stretch_to_entity = &mut self.stretch_to_entity;
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let stretch_style = style.into();
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let stretch_node = self.entity_to_stretch.entry(entity).or_insert_with(|| {
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added = true;
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let stretch_node = stretch.new_node(style.clone(), Vec::new()).unwrap();
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let stretch_node = stretch.new_node(stretch_style, Vec::new()).unwrap();
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stretch_to_entity.insert(stretch_node, entity);
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stretch_node
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});
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if !added {
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self.stretch
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.set_style(*stretch_node, style.clone())
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.set_style(*stretch_node, stretch_style)
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.unwrap();
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}
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}
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@ -66,9 +64,7 @@ impl FlexSurface {
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let node = self.window_nodes.entry(window.id).or_insert_with(|| {
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stretch
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.new_node(
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Style {
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..Default::default()
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},
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stretch::style::Style::default(),
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Vec::new(),
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)
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.unwrap()
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@ -77,10 +73,10 @@ impl FlexSurface {
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stretch
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.set_style(
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*node,
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Style {
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size: Size {
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width: Dimension::Points(window.width as f32),
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height: Dimension::Points(window.height as f32),
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stretch::style::Style {
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size: stretch::geometry::Size {
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width: stretch::style::Dimension::Points(window.width as f32),
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height: stretch::style::Dimension::Points(window.height as f32),
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},
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..Default::default()
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},
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@ -110,7 +106,7 @@ impl FlexSurface {
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}
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}
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pub fn get_layout(&self, entity: Entity) -> Result<&Layout, stretch::Error> {
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pub fn get_layout(&self, entity: Entity) -> Result<&stretch::result::Layout, stretch::Error> {
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let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
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self.stretch.layout(*stretch_node)
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}
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@ -5,7 +5,7 @@ use bevy_ecs::prelude::*;
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use bevy_input::{mouse::MouseButton, Input};
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use bevy_math::Vec2;
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use bevy_transform::components::Transform;
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use bevy_window::{CursorMoved, Windows};
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use bevy_window::CursorMoved;
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub enum Click {
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|
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@ -18,13 +18,9 @@ pub use render::*;
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pub mod prelude {
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pub use crate::{
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entity::*,
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node::*,
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widget::{Button, Text},
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Anchors, Click, Hover, Margins, Node,
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};
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pub use stretch::{
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geometry::{Point, Rect, Size},
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style::{Style as Flex, *},
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Anchors, Click, Hover, Margins,
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};
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}
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|
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@ -1,7 +1,237 @@
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use bevy_math::Vec2;
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use bevy_math::{Rect, Size, Vec2};
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use bevy_render::renderer::RenderResources;
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use std::ops::{AddAssign, Add};
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#[derive(Debug, Clone, Default, RenderResources)]
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pub struct Node {
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pub size: Vec2,
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}
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub enum Val {
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Undefined,
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Auto,
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Px(f32),
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Percent(f32),
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}
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impl Default for Val {
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fn default() -> Self {
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Val::Undefined
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}
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}
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impl Add<f32> for Val {
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type Output = Val;
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fn add(self, rhs: f32) -> Self::Output {
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match self {
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Val::Undefined => Val::Undefined,
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Val::Auto => Val::Auto,
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Val::Px(value) => Val::Px(value + rhs),
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Val::Percent(value) => Val::Percent(value + rhs),
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}
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}
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}
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impl AddAssign<f32> for Val {
|
||||
fn add_assign(&mut self, rhs: f32) {
|
||||
match self {
|
||||
Val::Undefined | Val::Auto => {},
|
||||
Val::Px(value) => *value += rhs,
|
||||
Val::Percent(value) => *value += rhs,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Debug)]
|
||||
pub struct Style {
|
||||
pub display: Display,
|
||||
pub position_type: PositionType,
|
||||
pub direction: Direction,
|
||||
pub flex_direction: FlexDirection,
|
||||
pub flex_wrap: FlexWrap,
|
||||
pub align_items: AlignItems,
|
||||
pub align_self: AlignSelf,
|
||||
pub align_content: AlignContent,
|
||||
pub justify_content: JustifyContent,
|
||||
pub position: Rect<Val>,
|
||||
pub margin: Rect<Val>,
|
||||
pub padding: Rect<Val>,
|
||||
pub border: Rect<Val>,
|
||||
pub flex_grow: f32,
|
||||
pub flex_shrink: f32,
|
||||
pub flex_basis: Val,
|
||||
pub size: Size<Val>,
|
||||
pub min_size: Size<Val>,
|
||||
pub max_size: Size<Val>,
|
||||
pub aspect_ratio: Option<f32>,
|
||||
}
|
||||
|
||||
impl Default for Style {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
display: Default::default(),
|
||||
position_type: Default::default(),
|
||||
direction: Default::default(),
|
||||
flex_direction: Default::default(),
|
||||
flex_wrap: Default::default(),
|
||||
align_items: Default::default(),
|
||||
align_self: Default::default(),
|
||||
align_content: Default::default(),
|
||||
justify_content: Default::default(),
|
||||
position: Default::default(),
|
||||
margin: Default::default(),
|
||||
padding: Default::default(),
|
||||
border: Default::default(),
|
||||
flex_grow: 0.0,
|
||||
flex_shrink: 1.0,
|
||||
flex_basis: Val::Auto,
|
||||
size: Default::default(),
|
||||
min_size: Default::default(),
|
||||
max_size: Default::default(),
|
||||
aspect_ratio: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum AlignItems {
|
||||
FlexStart,
|
||||
FlexEnd,
|
||||
Center,
|
||||
Baseline,
|
||||
Stretch,
|
||||
}
|
||||
|
||||
impl Default for AlignItems {
|
||||
fn default() -> AlignItems {
|
||||
AlignItems::Stretch
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum AlignSelf {
|
||||
Auto,
|
||||
FlexStart,
|
||||
FlexEnd,
|
||||
Center,
|
||||
Baseline,
|
||||
Stretch,
|
||||
}
|
||||
|
||||
impl Default for AlignSelf {
|
||||
fn default() -> AlignSelf {
|
||||
AlignSelf::Auto
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum AlignContent {
|
||||
FlexStart,
|
||||
FlexEnd,
|
||||
Center,
|
||||
Stretch,
|
||||
SpaceBetween,
|
||||
SpaceAround,
|
||||
}
|
||||
|
||||
impl Default for AlignContent {
|
||||
fn default() -> AlignContent {
|
||||
AlignContent::Stretch
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum Direction {
|
||||
Inherit,
|
||||
LTR,
|
||||
RTL,
|
||||
}
|
||||
|
||||
impl Default for Direction {
|
||||
fn default() -> Direction {
|
||||
Direction::Inherit
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum Display {
|
||||
Flex,
|
||||
None,
|
||||
}
|
||||
|
||||
impl Default for Display {
|
||||
fn default() -> Display {
|
||||
Display::Flex
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum FlexDirection {
|
||||
Row,
|
||||
Column,
|
||||
RowReverse,
|
||||
ColumnReverse,
|
||||
}
|
||||
|
||||
impl Default for FlexDirection {
|
||||
fn default() -> FlexDirection {
|
||||
FlexDirection::Row
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum JustifyContent {
|
||||
FlexStart,
|
||||
FlexEnd,
|
||||
Center,
|
||||
SpaceBetween,
|
||||
SpaceAround,
|
||||
SpaceEvenly,
|
||||
}
|
||||
|
||||
impl Default for JustifyContent {
|
||||
fn default() -> JustifyContent {
|
||||
JustifyContent::FlexStart
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: add support for overflow settings
|
||||
// #[derive(Copy, Clone, PartialEq, Debug)]
|
||||
// pub enum Overflow {
|
||||
// Visible,
|
||||
// Hidden,
|
||||
// Scroll,
|
||||
// }
|
||||
|
||||
// impl Default for Overflow {
|
||||
// fn default() -> Overflow {
|
||||
// Overflow::Visible
|
||||
// }
|
||||
// }
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum PositionType {
|
||||
Relative,
|
||||
Absolute,
|
||||
}
|
||||
|
||||
impl Default for PositionType {
|
||||
fn default() -> PositionType {
|
||||
PositionType::Relative
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Debug)]
|
||||
pub enum FlexWrap {
|
||||
NoWrap,
|
||||
Wrap,
|
||||
WrapReverse,
|
||||
}
|
||||
|
||||
impl Default for FlexWrap {
|
||||
fn default() -> FlexWrap {
|
||||
FlexWrap::NoWrap
|
||||
}
|
||||
}
|
|
@ -74,7 +74,9 @@ fn setup(
|
|||
..Default::default()
|
||||
},
|
||||
},
|
||||
node: Node::new(Anchors::TOP_LEFT, Margins::new(10.0, 50.0, 10.0, 50.0)),
|
||||
style: Style {
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
|
|
|
@ -96,10 +96,10 @@ fn setup(
|
|||
.spawn(UiCameraComponents::default())
|
||||
// wrapper component to center with flexbox
|
||||
.spawn(NodeComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Percent(1.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Percent(1.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
align_items: AlignItems::Center,
|
||||
justify_content: JustifyContent::Center,
|
||||
|
@ -111,10 +111,10 @@ fn setup(
|
|||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(ButtonComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Points(150.0),
|
||||
height: Dimension::Points(70.0),
|
||||
width: Val::Px(150.0),
|
||||
height: Val::Px(70.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
|
@ -123,13 +123,13 @@ fn setup(
|
|||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Percent(1.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Percent(1.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
margin: Rect {
|
||||
top: Dimension::Points(10.0),
|
||||
top: Val::Px(10.0),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
|
|
|
@ -68,7 +68,13 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut state: ResM
|
|||
.spawn(Camera2dComponents::default())
|
||||
// texture
|
||||
.spawn(TextComponents {
|
||||
node: Node::new(Anchors::TOP_LEFT, Margins::new(0.0, 250.0, 0.0, 60.0)),
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Val::Px(250.0),
|
||||
height: Val::Px(60.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
text: Text {
|
||||
value: "a".to_string(),
|
||||
font: font_handle,
|
||||
|
|
|
@ -25,10 +25,10 @@ fn setup(
|
|||
.spawn(UiCameraComponents::default())
|
||||
// root node
|
||||
.spawn(NodeComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Percent(1.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Percent(1.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
justify_content: JustifyContent::SpaceBetween,
|
||||
..Default::default()
|
||||
|
@ -40,16 +40,16 @@ fn setup(
|
|||
parent
|
||||
// left vertical fill
|
||||
.spawn(NodeComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Points(200.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Px(200.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
border: Rect {
|
||||
start: Dimension::Points(10.0),
|
||||
end: Dimension::Points(10.0),
|
||||
top: Dimension::Points(10.0),
|
||||
bottom: Dimension::Points(10.0),
|
||||
start: Val::Px(10.0),
|
||||
end: Val::Px(10.0),
|
||||
top: Val::Px(10.0),
|
||||
bottom: Val::Px(10.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
|
@ -59,14 +59,14 @@ fn setup(
|
|||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn(NodeComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Percent(1.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Percent(1.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
border: Rect {
|
||||
bottom: Dimension::Points(5.0),
|
||||
start: Dimension::Points(5.0),
|
||||
bottom: Val::Px(5.0),
|
||||
start: Val::Px(5.0),
|
||||
..Default::default()
|
||||
},
|
||||
align_items: AlignItems::FlexEnd,
|
||||
|
@ -77,10 +77,10 @@ fn setup(
|
|||
})
|
||||
.with_children(|parent| {
|
||||
parent.spawn(TextComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Points(100.0),
|
||||
height: Dimension::Points(30.0),
|
||||
width: Val::Px(100.0),
|
||||
height: Val::Px(30.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
|
@ -101,143 +101,154 @@ fn setup(
|
|||
})
|
||||
// right vertical fill
|
||||
.spawn(NodeComponents {
|
||||
flex: Flex {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Dimension::Points(100.0),
|
||||
height: Dimension::Percent(1.0),
|
||||
width: Val::Px(100.0),
|
||||
height: Val::Percent(1.0),
|
||||
},
|
||||
border: Rect {
|
||||
start: Dimension::Points(10.0),
|
||||
end: Dimension::Points(10.0),
|
||||
top: Dimension::Points(10.0),
|
||||
bottom: Dimension::Points(10.0),
|
||||
start: Val::Px(10.0),
|
||||
end: Val::Px(10.0),
|
||||
top: Val::Px(10.0),
|
||||
bottom: Val::Px(10.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
|
||||
..Default::default()
|
||||
})
|
||||
// // left vertical fill
|
||||
// .spawn(NodeComponents {
|
||||
// style: Style {
|
||||
// size: Size {
|
||||
// width: Val::Percent(0.20),
|
||||
// height: Val::Percent(0.20),
|
||||
// },
|
||||
// justify_content: JustifyContent::FlexEnd,
|
||||
// align_items: AlignItems::FlexEnd,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// material: materials.add(Color::rgb(0.02, 0.8, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .with_children(|parent| {
|
||||
// parent.spawn(NodeComponents {
|
||||
// style: Style {
|
||||
// size: Size {
|
||||
// width: Val::Percent(0.50),
|
||||
// height: Val::Percent(0.50),
|
||||
// },
|
||||
// justify_content: JustifyContent::FlexEnd,
|
||||
// align_items: AlignItems::FlexEnd,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// material: materials.add(Color::rgb(0.8, 0.02, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// });
|
||||
// });
|
||||
// // right vertical fill
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::new(Anchors::RIGHT_FULL, Margins::new(10.0, 100.0, 100.0, 100.0)),
|
||||
// material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // render order test: reddest in the back, whitest in the front
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(75.0, 60.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(50.0, 35.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(100.0, 85.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(150.0, 135.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // parenting
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(210.0, 0.0),
|
||||
// Anchors::BOTTOM_LEFT,
|
||||
// Margins::new(0.0, 200.0, 10.0, 210.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .with_children(|parent| {
|
||||
// parent.spawn(NodeComponents {
|
||||
// node: Node::new(Anchors::FULL, Margins::new(20.0, 20.0, 20.0, 20.0)),
|
||||
// material: materials.add(Color::rgb(0.6, 0.6, 1.0).into()),
|
||||
// ..Default::default()
|
||||
// });
|
||||
// })
|
||||
// // alpha test
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(200.0, 185.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
|
||||
// draw: Draw {
|
||||
// is_transparent: true,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // texture
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::new(
|
||||
// Anchors::CENTER_TOP,
|
||||
// Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
|
||||
// ),
|
||||
// material: materials.add(ColorMaterial::texture(texture_handle)),
|
||||
// draw: Draw {
|
||||
// is_transparent: true,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ..Default::default()
|
||||
// });
|
||||
.spawn(NodeComponents {
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Val::Px(100.0),
|
||||
height: Val::Px(100.0),
|
||||
},
|
||||
border: Rect {
|
||||
start: Val::Px(10.0),
|
||||
end: Val::Px(10.0),
|
||||
top: Val::Px(10.0),
|
||||
bottom: Val::Px(10.0),
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
// // left vertical fill
|
||||
|
||||
// .spawn(NodeComponents {
|
||||
// flex: Flex {
|
||||
// size: Size {
|
||||
// width: Dimension::Percent(0.20),
|
||||
// height: Dimension::Percent(0.20),
|
||||
// },
|
||||
// justify_content: JustifyContent::FlexEnd,
|
||||
// align_items: AlignItems::FlexEnd,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// material: materials.add(Color::rgb(0.02, 0.8, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .with_children(|parent| {
|
||||
// parent.spawn(NodeComponents {
|
||||
// flex: Flex {
|
||||
// size: Size {
|
||||
// width: Dimension::Percent(0.50),
|
||||
// height: Dimension::Percent(0.50),
|
||||
// },
|
||||
// justify_content: JustifyContent::FlexEnd,
|
||||
// align_items: AlignItems::FlexEnd,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// material: materials.add(Color::rgb(0.8, 0.02, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// });
|
||||
// });
|
||||
// // right vertical fill
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::new(Anchors::RIGHT_FULL, Margins::new(10.0, 100.0, 100.0, 100.0)),
|
||||
// material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // render order test: reddest in the back, whitest in the front
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(75.0, 60.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(50.0, 35.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(100.0, 85.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(150.0, 135.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // parenting
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(210.0, 0.0),
|
||||
// Anchors::BOTTOM_LEFT,
|
||||
// Margins::new(0.0, 200.0, 10.0, 210.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
|
||||
// ..Default::default()
|
||||
// })
|
||||
// .with_children(|parent| {
|
||||
// parent.spawn(NodeComponents {
|
||||
// node: Node::new(Anchors::FULL, Margins::new(20.0, 20.0, 20.0, 20.0)),
|
||||
// material: materials.add(Color::rgb(0.6, 0.6, 1.0).into()),
|
||||
// ..Default::default()
|
||||
// });
|
||||
// })
|
||||
// // alpha test
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::positioned(
|
||||
// Vec2::new(200.0, 185.0),
|
||||
// Anchors::CENTER,
|
||||
// Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
// ),
|
||||
// material: materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
|
||||
// draw: Draw {
|
||||
// is_transparent: true,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ..Default::default()
|
||||
// })
|
||||
// // texture
|
||||
// .spawn(NodeComponents {
|
||||
// node: Node::new(
|
||||
// Anchors::CENTER_TOP,
|
||||
// Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
|
||||
// ),
|
||||
// material: materials.add(ColorMaterial::texture(texture_handle)),
|
||||
// draw: Draw {
|
||||
// is_transparent: true,
|
||||
// ..Default::default()
|
||||
// },
|
||||
// ..Default::default()
|
||||
// });
|
||||
})
|
||||
.spawn(NodeComponents {
|
||||
material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
|
|
@ -11,29 +11,36 @@ fn main() {
|
|||
fn placement_system(
|
||||
time: Res<Time>,
|
||||
materials: Res<Assets<ColorMaterial>>,
|
||||
mut query: Query<(&mut Node, &Handle<ColorMaterial>)>,
|
||||
mut query: Query<(&mut Style, &Handle<ColorMaterial>)>,
|
||||
) {
|
||||
for (mut node, material_handle) in &mut query.iter() {
|
||||
for (mut style, material_handle) in &mut query.iter() {
|
||||
let material = materials.get(&material_handle).unwrap();
|
||||
if material.color.r > 0.2 {
|
||||
node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
|
||||
style.position.start += 0.1 * time.delta_seconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
|
||||
// 2d camera
|
||||
commands.spawn(Camera2dComponents::default());
|
||||
|
||||
let mut prev = Vec2::default();
|
||||
let count = 1000;
|
||||
for i in 0..count {
|
||||
// 2d camera
|
||||
let cur = Vec2::new(1.0, 1.0) + prev;
|
||||
commands.spawn(NodeComponents {
|
||||
node: Node {
|
||||
position: Vec2::new(75.0, 75.0) + cur,
|
||||
anchors: Anchors::new(0.5, 0.5, 0.5, 0.5),
|
||||
margins: Margins::new(0.0, 100.0, 0.0, 100.0),
|
||||
style: Style {
|
||||
size: Size {
|
||||
width: Val::Px(100.0),
|
||||
height: Val::Px(100.0),
|
||||
},
|
||||
position_type: PositionType::Absolute,
|
||||
position: Rect {
|
||||
start: Val::Px(75.0 + cur.x()),
|
||||
top: Val::Px(75.0 + cur.y()),
|
||||
..Default::default()
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
|
||||
|
|
|
@ -6,7 +6,7 @@ use bevy::{
|
|||
render_graph::{CameraNode, PassNode, RenderGraph, WindowSwapChainNode, WindowTextureNode},
|
||||
texture::{TextureDescriptor, TextureFormat, TextureUsage},
|
||||
},
|
||||
window::{CreateWindow, WindowDescriptor, WindowId, WindowReference},
|
||||
window::{CreateWindow, WindowDescriptor, WindowId},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
|
@ -42,14 +42,14 @@ fn setup(
|
|||
// add a swapchain node for our new window
|
||||
render_graph.add_node(
|
||||
"second_window_swap_chain",
|
||||
WindowSwapChainNode::new(WindowReference::Id(window_id)),
|
||||
WindowSwapChainNode::new(window_id),
|
||||
);
|
||||
|
||||
// add a new depth texture node for our new window
|
||||
render_graph.add_node(
|
||||
"second_window_depth_texture",
|
||||
WindowTextureNode::new(
|
||||
WindowReference::Id(window_id),
|
||||
window_id,
|
||||
TextureDescriptor {
|
||||
format: TextureFormat::Depth32Float,
|
||||
usage: TextureUsage::OUTPUT_ATTACHMENT,
|
||||
|
@ -148,7 +148,7 @@ fn setup(
|
|||
.spawn(Camera3dComponents {
|
||||
camera: Camera {
|
||||
name: Some("Secondary".to_string()),
|
||||
window: WindowReference::Id(window_id),
|
||||
window: window_id,
|
||||
..Default::default()
|
||||
},
|
||||
transform: Transform::new_sync_disabled(Mat4::face_toward(
|
||||
|
|
Loading…
Reference in a new issue