attempt to deal with rounding issue when creating the swap chain (#997)

attempt to deal with rounding issue when creating the swap chain on high DPI displays
This commit is contained in:
Nathan Jeffords 2020-12-07 13:32:57 -08:00 committed by GitHub
parent 08b6aa59f8
commit 3d386a77b4
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 86 additions and 64 deletions

View file

@ -78,7 +78,7 @@ pub fn camera_system<T: CameraProjection + Component>(
for (entity, mut camera, mut camera_projection) in queries.q0_mut().iter_mut() {
if let Some(window) = windows.get(camera.window) {
if changed_window_ids.contains(&window.id()) || added_cameras.contains(&entity) {
camera_projection.update(window.width() as usize, window.height() as usize);
camera_projection.update(window.logical_width(), window.logical_height());
camera.projection_matrix = camera_projection.get_projection_matrix();
camera.depth_calculation = camera_projection.depth_calculation();
}

View file

@ -5,7 +5,7 @@ use serde::{Deserialize, Serialize};
pub trait CameraProjection {
fn get_projection_matrix(&self) -> Mat4;
fn update(&mut self, width: usize, height: usize);
fn update(&mut self, width: f32, height: f32);
fn depth_calculation(&self) -> DepthCalculation;
}
@ -23,8 +23,8 @@ impl CameraProjection for PerspectiveProjection {
Mat4::perspective_rh(self.fov, self.aspect_ratio, self.near, self.far)
}
fn update(&mut self, width: usize, height: usize) {
self.aspect_ratio = width as f32 / height as f32;
fn update(&mut self, width: f32, height: f32) {
self.aspect_ratio = width / height;
}
fn depth_calculation(&self) -> DepthCalculation {
@ -75,11 +75,11 @@ impl CameraProjection for OrthographicProjection {
)
}
fn update(&mut self, width: usize, height: usize) {
fn update(&mut self, width: f32, height: f32) {
match self.window_origin {
WindowOrigin::Center => {
let half_width = width as f32 / 2.0;
let half_height = height as f32 / 2.0;
let half_width = width / 2.0;
let half_height = height / 2.0;
self.left = -half_width;
self.right = half_width;
self.top = half_height;
@ -87,8 +87,8 @@ impl CameraProjection for OrthographicProjection {
}
WindowOrigin::BottomLeft => {
self.left = 0.0;
self.right = width as f32;
self.top = height as f32;
self.right = width;
self.top = height;
self.bottom = 0.0;
}
}

View file

@ -68,8 +68,8 @@ impl Node for WindowTextureNode {
render_resource_context.remove_texture(old_texture);
}
self.descriptor.size.width = window.scaled_width();
self.descriptor.size.height = window.scaled_height();
self.descriptor.size.width = window.physical_width();
self.descriptor.size.height = window.physical_height();
let texture_resource = render_resource_context.create_texture(self.descriptor);
output.set(WINDOW_TEXTURE, RenderResourceId::Texture(texture_resource));
}

View file

@ -116,8 +116,8 @@ impl FlexSurface {
*node,
stretch::style::Style {
size: stretch::geometry::Size {
width: stretch::style::Dimension::Points(window.width() as f32),
height: stretch::style::Dimension::Points(window.height() as f32),
width: stretch::style::Dimension::Points(window.logical_width()),
height: stretch::style::Dimension::Points(window.logical_height()),
},
..Default::default()
},

View file

@ -564,8 +564,8 @@ impl WgpuFrom<&Window> for wgpu::SwapChainDescriptor {
wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: TextureFormat::default().wgpu_into(),
width: window.scaled_width(),
height: window.scaled_height(),
width: window.physical_width(),
height: window.physical_height(),
present_mode: if window.vsync() {
wgpu::PresentMode::Mailbox
} else {

View file

@ -5,8 +5,8 @@ use bevy_math::Vec2;
#[derive(Debug, Clone)]
pub struct WindowResized {
pub id: WindowId,
pub width: usize,
pub height: usize,
pub width: f32,
pub height: f32,
}
/// An event that indicates that a new window should be created.

View file

@ -35,8 +35,8 @@ impl Default for WindowId {
#[derive(Debug)]
pub struct Window {
id: WindowId,
width: u32,
height: u32,
physical_width: u32,
physical_height: u32,
title: String,
vsync: bool,
resizable: bool,
@ -61,8 +61,8 @@ pub enum WindowCommand {
title: String,
},
SetResolution {
width: u32,
height: u32,
physical_width: u32,
physical_height: u32,
},
SetVsync {
vsync: bool,
@ -103,8 +103,8 @@ impl Window {
pub fn new(id: WindowId, window_descriptor: &WindowDescriptor) -> Self {
Window {
id,
height: window_descriptor.height,
width: window_descriptor.width,
physical_height: window_descriptor.height,
physical_width: window_descriptor.width,
title: window_descriptor.title.clone(),
vsync: window_descriptor.vsync,
resizable: window_descriptor.resizable,
@ -127,20 +127,32 @@ impl Window {
#[inline]
pub fn width(&self) -> u32 {
self.width
}
pub fn scaled_width(&self) -> u32 {
(self.width as f64 * self.scale_factor) as u32
}
pub fn scaled_height(&self) -> u32 {
(self.height as f64 * self.scale_factor) as u32
self.logical_width() as u32
}
#[inline]
pub fn height(&self) -> u32 {
self.height
self.logical_height() as u32
}
#[inline]
pub fn logical_width(&self) -> f32 {
(self.physical_width as f64 / self.scale_factor) as f32
}
#[inline]
pub fn logical_height(&self) -> f32 {
(self.physical_height as f64 / self.scale_factor) as f32
}
#[inline]
pub fn physical_width(&self) -> u32 {
self.physical_width
}
#[inline]
pub fn physical_height(&self) -> u32 {
self.physical_height
}
#[inline]
@ -150,17 +162,19 @@ impl Window {
}
pub fn set_resolution(&mut self, width: u32, height: u32) {
self.width = width;
self.height = height;
self.command_queue
.push(WindowCommand::SetResolution { width, height });
self.physical_width = (width as f64 * self.scale_factor) as u32;
self.physical_height = (height as f64 * self.scale_factor) as u32;
self.command_queue.push(WindowCommand::SetResolution {
physical_width: self.physical_width,
physical_height: self.physical_height,
});
}
#[allow(missing_docs)]
#[inline]
pub fn update_resolution_from_backend(&mut self, width: u32, height: u32) {
self.width = width;
self.height = height;
pub fn update_physical_size_from_backend(&mut self, width: u32, height: u32) {
self.physical_width = width;
self.physical_height = height;
}
#[allow(missing_docs)]
@ -265,7 +279,7 @@ impl Window {
self.mode = mode;
self.command_queue.push(WindowCommand::SetWindowMode {
mode,
resolution: (self.width, self.height),
resolution: (self.physical_width, self.physical_height),
});
}

View file

@ -67,9 +67,15 @@ fn change_window(_: &mut World, resources: &mut Resources) {
let window = winit_windows.get_window(id).unwrap();
window.set_title(&title);
}
bevy_window::WindowCommand::SetResolution { width, height } => {
bevy_window::WindowCommand::SetResolution {
physical_width,
physical_height,
} => {
let window = winit_windows.get_window(id).unwrap();
window.set_inner_size(winit::dpi::LogicalSize::new(width, height));
window.set_inner_size(winit::dpi::PhysicalSize::new(
physical_width,
physical_height,
));
}
bevy_window::WindowCommand::SetVsync { .. } => (),
bevy_window::WindowCommand::SetResizable { resizable } => {
@ -197,17 +203,15 @@ pub fn winit_runner(mut app: App) {
let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
let mut windows = app.resources.get_mut::<Windows>().unwrap();
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
let winit_window = winit_windows.get_window(window_id).unwrap();
let window = windows.get_mut(window_id).unwrap();
let size = size.to_logical(winit_window.scale_factor());
window.update_resolution_from_backend(size.width, size.height);
window.update_physical_size_from_backend(size.width, size.height);
let mut resize_events =
app.resources.get_mut::<Events<WindowResized>>().unwrap();
resize_events.send(WindowResized {
id: window_id,
height: window.height() as usize,
width: window.width() as usize,
height: window.logical_height(),
width: window.logical_width(),
});
}
WindowEvent::CloseRequested => {
@ -305,8 +309,8 @@ pub fn winit_runner(mut app: App) {
// FIXME?: On Android window start is top while on PC/Linux/OSX on bottom
if cfg!(target_os = "android") {
let window_height = windows.get_primary().unwrap().height();
location.y = window_height as f32 - location.y;
let window_height = windows.get_primary().unwrap().logical_height();
location.y = window_height - location.y;
}
touch_input_events.send(converters::convert_touch_input(touch, location));
}
@ -332,9 +336,11 @@ pub fn winit_runner(mut app: App) {
let mut windows = app.resources.get_mut::<Windows>().unwrap();
let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
let window = windows.get_mut(window_id).unwrap();
let size = new_inner_size.to_logical(scale_factor);
window.update_physical_size_from_backend(
new_inner_size.width,
new_inner_size.height,
);
window.update_scale_factor_from_backend(scale_factor);
window.update_resolution_from_backend(size.width, size.height);
}
WindowEvent::Focused(focused) => {
let mut focused_events =

View file

@ -31,8 +31,8 @@ impl WinitWindows {
winit::window::Fullscreen::Exclusive(match use_size {
true => get_fitting_videomode(
&event_loop.primary_monitor().unwrap(),
window.width(),
window.height(),
window.physical_width(),
window.physical_height(),
),
false => get_best_videomode(&event_loop.primary_monitor().unwrap()),
}),
@ -100,6 +100,8 @@ impl WinitWindows {
}
}
let inner_size = winit_window.inner_size();
window.update_physical_size_from_backend(inner_size.width, inner_size.height);
window.update_scale_factor_from_backend(winit_window.scale_factor());
self.windows.insert(winit_window.id(), winit_window);

View file

@ -237,11 +237,11 @@ fn collision_system(
let win = wins.get_primary().unwrap();
let ceiling = (win.height() / 2) as f32;
let ground = -((win.height() / 2) as f32);
let ceiling = win.logical_height() / 2.;
let ground = -(win.logical_height() / 2.);
let wall_left = -((win.width() / 2) as f32);
let wall_right = (win.width() / 2) as f32;
let wall_left = -(win.logical_width() / 2.);
let wall_right = win.logical_width() / 2.;
for (mut v, mut t) in q.iter_mut() {
let left = t.translation.x - SPRITE_SIZE / 2.0;

View file

@ -48,12 +48,12 @@ fn bounce_system(
mut sprites: Query<(&Transform, &mut Velocity)>,
) {
let window = windows.get_primary().expect("No primary window.");
let width = window.width();
let height = window.height();
let left = width as f32 / -2.0;
let right = width as f32 / 2.0;
let bottom = height as f32 / -2.0;
let top = height as f32 / 2.0;
let width = window.logical_width();
let height = window.logical_height();
let left = width / -2.0;
let right = width / 2.0;
let bottom = height / -2.0;
let top = height / 2.0;
sprites
// Batch size of 32 is chosen to limit the overhead of
// ParallelIterator, since negating a vector is very inexpensive.