don't attempt to set cursor relative position for zero sized nodes (#12395)

# Objective

fix #12007

## Solution

when node size is zero on either axis, set
`RelativeCursorPosition::normalized` to None.
This commit is contained in:
robtfm 2024-03-10 02:18:40 +00:00 committed by François
parent 5c6628fe3c
commit 3b97fd625a
No known key found for this signature in database

View file

@ -251,9 +251,16 @@ pub fn ui_focus_system(
// The mouse position relative to the node // The mouse position relative to the node
// (0., 0.) is the top-left corner, (1., 1.) is the bottom-right corner // (0., 0.) is the top-left corner, (1., 1.) is the bottom-right corner
// Coordinates are relative to the entire node, not just the visible region. // Coordinates are relative to the entire node, not just the visible region.
let relative_cursor_position = camera_cursor_positions let relative_cursor_position =
camera_cursor_positions
.get(&camera_entity) .get(&camera_entity)
.map(|cursor_position| (*cursor_position - node_rect.min) / node_rect.size()); .and_then(|cursor_position| {
// ensure node size is non-zero in all dimensions, otherwise relative position will be
// +/-inf. if the node is hidden, the visible rect min/max will also be -inf leading to
// false positives for mouse_over (#12395)
(node_rect.size().cmpgt(Vec2::ZERO).all())
.then_some((*cursor_position - node_rect.min) / node_rect.size())
});
// If the current cursor position is within the bounds of the node's visible area, consider it for // If the current cursor position is within the bounds of the node's visible area, consider it for
// clicking // clicking