Consolidate controls and display in the same UI element

This commit is contained in:
Marco Buono 2023-10-08 20:22:20 -03:00
parent 7231b0c6ff
commit 3b6a8cad15

View file

@ -3,18 +3,18 @@
//! ## Controls
//!
//! | Key Binding | Action |
//! |:-------------------|:------------------------------------------|
//! |:-------------------|:-----------------------------------------------------|
//! | `J`/`K`/`L`/`;` | Change Screen Space Transmission Quality |
//! | `O` / `P` | Decrease / Increase Screen Space Transmission Steps |
//! | `1` / `2` | Decrease / Increase Diffuse Transmission |
//! | `Q` / `W` | Decrease / Increase Specular Transmission |
//! | `A` / `S` | Decrease / Increase Thickness |
//! | `Z` / `X` | Decrease / Increase IOR |
//! | `E` / `R` | Decrease / Increase Perceptual Roughness |
//! | Arrow Keys | Control Camera |
//! | `O` / `P` | Decrease / Increase Transmission Steps |
//! | `J`/`K`/`L`/`;` | Transmissive Quality |
//! | `C` | Randomize Colors |
//! | `H` | Toggle HDR |
//! | `D` | Toggle Depth Prepass (Also disables TAA) |
//! | `C` | Randomize Colors |
use std::f32::consts::PI;
@ -371,36 +371,11 @@ fn setup(
..Default::default()
};
commands.spawn(
TextBundle::from_section(
concat!(
"1 / 2 - Decrease / Increase Diffuse Transmission\n",
"Q / W - Decrease / Increase Transmission\n",
"A / S - Decrease / Increase Thickness\n",
"Z / X - Decrease / Increase IOR\n",
"E / R - Decrease / Increase Perceptual Roughness\n",
"Arrow Keys - Control Camera\n",
"O / P - Decrease / Increase Transmission Steps\n",
"J / K / L / ; - Transmissive Quality\n",
"H - Toggle HDR\n",
"D - Toggle Depth Prepass (Also disables TAA)\n",
"C - Randomize Colors",
),
text_style.clone(),
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
);
commands.spawn((
TextBundle::from_section("", text_style).with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
right: Val::Px(10.0),
left: Val::Px(10.0),
..default()
}),
ExampleDisplay,
@ -584,16 +559,25 @@ fn example_control_system(
let mut display = display.single_mut();
display.sections[0].value = format!(
concat!(
"HDR: {}\n",
"Depth Prepass+TAA: {}\n",
"Diffuse Transmission: {:.2}\n",
"Transmission: {:.2}\n",
"Thickness: {:.2}\n",
"IOR: {:.2}\n",
"Perceptual Roughness: {:.2}\n",
"Transmissive Steps: {}\n",
"Transmissive Quality: {:?}\n",
" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n",
" O / P Screen Space Specular Transmissive Steps: {}\n",
" 1 / 2 Diffuse Transmission: {:.2}\n",
" Q / W Specular Transmission: {:.2}\n",
" A / S Thickness: {:.2}\n",
" Z / X IOR: {:.2}\n",
" E / R Perceptual Roughness: {:.2}\n",
" Arrow Keys Control Camera\n",
" C Randomize Colors\n",
" H HDR: {}\n",
" D Depth Prepass+TAA: {}\n",
),
camera_3d.screen_space_specular_transmission_quality,
camera_3d.screen_space_specular_transmission_steps,
state.diffuse_transmission,
state.specular_transmission,
state.thickness,
state.ior,
state.perceptual_roughness,
if camera.hdr { "ON " } else { "OFF" },
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if depth_prepass.is_some() {
@ -604,13 +588,6 @@ fn example_control_system(
} else {
"N/A"
},
state.diffuse_transmission,
state.specular_transmission,
state.thickness,
state.ior,
state.perceptual_roughness,
camera_3d.screen_space_specular_transmission_steps,
camera_3d.screen_space_specular_transmission_quality,
);
}