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https://github.com/bevyengine/bevy
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Consolidate controls and display in the same UI element
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1 changed files with 32 additions and 55 deletions
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@ -3,18 +3,18 @@
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//! ## Controls
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//!
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//! | Key Binding | Action |
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//! |:-------------------|:------------------------------------------|
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//! |:-------------------|:-----------------------------------------------------|
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//! | `J`/`K`/`L`/`;` | Change Screen Space Transmission Quality |
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//! | `O` / `P` | Decrease / Increase Screen Space Transmission Steps |
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//! | `1` / `2` | Decrease / Increase Diffuse Transmission |
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//! | `Q` / `W` | Decrease / Increase Specular Transmission |
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//! | `A` / `S` | Decrease / Increase Thickness |
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//! | `Z` / `X` | Decrease / Increase IOR |
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//! | `E` / `R` | Decrease / Increase Perceptual Roughness |
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//! | Arrow Keys | Control Camera |
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//! | `O` / `P` | Decrease / Increase Transmission Steps |
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//! | `J`/`K`/`L`/`;` | Transmissive Quality |
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//! | `C` | Randomize Colors |
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//! | `H` | Toggle HDR |
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//! | `D` | Toggle Depth Prepass (Also disables TAA) |
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//! | `C` | Randomize Colors |
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use std::f32::consts::PI;
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@ -371,36 +371,11 @@ fn setup(
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..Default::default()
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};
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commands.spawn(
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TextBundle::from_section(
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concat!(
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"1 / 2 - Decrease / Increase Diffuse Transmission\n",
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"Q / W - Decrease / Increase Transmission\n",
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"A / S - Decrease / Increase Thickness\n",
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"Z / X - Decrease / Increase IOR\n",
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"E / R - Decrease / Increase Perceptual Roughness\n",
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"Arrow Keys - Control Camera\n",
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"O / P - Decrease / Increase Transmission Steps\n",
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"J / K / L / ; - Transmissive Quality\n",
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"H - Toggle HDR\n",
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"D - Toggle Depth Prepass (Also disables TAA)\n",
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"C - Randomize Colors",
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),
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text_style.clone(),
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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}),
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);
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commands.spawn((
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TextBundle::from_section("", text_style).with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(10.0),
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right: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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}),
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ExampleDisplay,
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@ -584,16 +559,25 @@ fn example_control_system(
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let mut display = display.single_mut();
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display.sections[0].value = format!(
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concat!(
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"HDR: {}\n",
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"Depth Prepass+TAA: {}\n",
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"Diffuse Transmission: {:.2}\n",
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"Transmission: {:.2}\n",
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"Thickness: {:.2}\n",
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"IOR: {:.2}\n",
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"Perceptual Roughness: {:.2}\n",
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"Transmissive Steps: {}\n",
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"Transmissive Quality: {:?}\n",
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" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n",
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" O / P Screen Space Specular Transmissive Steps: {}\n",
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" 1 / 2 Diffuse Transmission: {:.2}\n",
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" Q / W Specular Transmission: {:.2}\n",
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" A / S Thickness: {:.2}\n",
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" Z / X IOR: {:.2}\n",
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" E / R Perceptual Roughness: {:.2}\n",
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" Arrow Keys Control Camera\n",
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" C Randomize Colors\n",
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" H HDR: {}\n",
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" D Depth Prepass+TAA: {}\n",
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),
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camera_3d.screen_space_specular_transmission_quality,
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camera_3d.screen_space_specular_transmission_steps,
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state.diffuse_transmission,
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state.specular_transmission,
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state.thickness,
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state.ior,
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state.perceptual_roughness,
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if camera.hdr { "ON " } else { "OFF" },
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if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
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if depth_prepass.is_some() {
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@ -604,13 +588,6 @@ fn example_control_system(
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} else {
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"N/A"
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},
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state.diffuse_transmission,
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state.specular_transmission,
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state.thickness,
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state.ior,
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state.perceptual_roughness,
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camera_3d.screen_space_specular_transmission_steps,
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camera_3d.screen_space_specular_transmission_quality,
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);
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}
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