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Improve the 'Val` doc comments (#8134)
# Objective Add comments explaining: * That `Val::Px` is a value in logical pixels * That `Val::Percent` is based on the length of its parent along a specific axis. * How the layout algorithm determines which axis the percentage should be based on.
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@ -57,15 +57,29 @@ impl Default for Node {
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}
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/// An enum that describes possible types of value in flexbox layout options
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/// Represents the possible value types for layout properties.
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///
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/// This enum allows specifying values for various [`Style`] properties in different units,
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/// such as logical pixels, percentages, or automatically determined values.
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect)]
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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#[reflect(PartialEq, Serialize, Deserialize)]
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pub enum Val {
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pub enum Val {
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/// Automatically determine this value
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/// Automatically determine the value based on the context and other `Style` properties.
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Auto,
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Auto,
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/// Set this value in pixels
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/// Set this value in logical pixels.
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Px(f32),
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Px(f32),
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/// Set this value in percent
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/// Set the value as a percentage of its parent node's length along a specific axis.
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///
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/// If the UI node has no parent, the percentage is calculated based on the window's length
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/// along the corresponding axis.
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///
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/// The chosen axis depends on the `Style` field set:
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/// * For `flex_basis`, the percentage is relative to the main-axis length determined by the `flex_direction`.
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/// * For `gap`, `min_size`, `size`, and `max_size`:
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/// - `width` is relative to the parent's width.
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/// - `height` is relative to the parent's height.
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/// * For `margin`, `padding`, and `border` values: the percentage is relative to the parent node's width.
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/// * For positions, `left` and `right` are relative to the parent's width, while `bottom` and `top` are relative to the parent's height.
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Percent(f32),
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Percent(f32),
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}
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}
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