Added docs for bevy_transform (#3516)

# Objective

bevy_transform needed documentation and warn(missing_docs) as requested by #3492 

## Solution

warn(missing_docs) was activated and documentation was added to cover the crate


Co-authored-by: Troels Jessen <kairyuka@gmail.com>
This commit is contained in:
Troels Jessen 2022-01-14 18:47:48 +00:00
parent 17bb812d5d
commit 39db8ecd03
7 changed files with 48 additions and 0 deletions

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@ -7,6 +7,7 @@ use bevy_reflect::Reflect;
use smallvec::SmallVec;
use std::ops::Deref;
/// Contains references to the child entities of this entity
#[derive(Component, Default, Clone, Debug, Reflect)]
#[reflect(Component, MapEntities)]
pub struct Children(pub(crate) SmallVec<[Entity; 8]>);
@ -22,6 +23,7 @@ impl MapEntities for Children {
}
impl Children {
/// Builds and returns a [`Children`] component with the given entities
pub fn with(entity: &[Entity]) -> Self {
Self(SmallVec::from_slice(entity))
}

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@ -36,8 +36,11 @@ use std::ops::Mul;
#[derive(Component, Debug, PartialEq, Clone, Copy, Reflect)]
#[reflect(Component, PartialEq)]
pub struct GlobalTransform {
/// The position of the global transform
pub translation: Vec3,
/// The rotation of the global transform
pub rotation: Quat,
/// The scale of the global transform
pub scale: Vec3,
}

View file

@ -7,6 +7,8 @@ use bevy_ecs::{
use bevy_reflect::Reflect;
use std::ops::{Deref, DerefMut};
/// Holds a reference to the parent entity of this entity.
/// This component should only be present on entities that actually have a parent entity.
#[derive(Component, Debug, Copy, Clone, Eq, PartialEq, Reflect)]
#[reflect(Component, MapEntities, PartialEq)]
pub struct Parent(pub Entity);
@ -42,6 +44,7 @@ impl DerefMut for Parent {
}
}
/// Component that holds the [`Parent`] this entity had previously
#[derive(Component, Debug, Copy, Clone, Eq, PartialEq, Reflect)]
#[reflect(Component, MapEntities, PartialEq)]
pub struct PreviousParent(pub(crate) Entity);

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@ -7,9 +7,12 @@ use bevy_ecs::{
};
use smallvec::SmallVec;
/// Command that adds a child to an entity
#[derive(Debug)]
pub struct AddChild {
/// Parent entity to add the child to
pub parent: Entity,
/// Child entity to add
pub child: Entity,
}
@ -29,6 +32,7 @@ impl Command for AddChild {
}
}
/// Command that inserts a child at a given index of a parent's children, shifting following children back
#[derive(Debug)]
pub struct InsertChildren {
parent: Entity,
@ -56,6 +60,7 @@ impl Command for InsertChildren {
}
}
/// Command that pushes children to the end of the entity's children
#[derive(Debug)]
pub struct PushChildren {
parent: Entity,
@ -88,6 +93,7 @@ impl Command for PushChildren {
}
}
/// Command that removes children from an entity, and removes that child's parent and inserts it into the previous parent component
pub struct RemoveChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
@ -123,39 +129,50 @@ impl Command for RemoveChildren {
}
}
/// Struct for building children onto an entity
pub struct ChildBuilder<'w, 's, 'a> {
commands: &'a mut Commands<'w, 's>,
push_children: PushChildren,
}
impl<'w, 's, 'a> ChildBuilder<'w, 's, 'a> {
/// Spawns an entity with the given bundle and inserts it into the children defined by the [`ChildBuilder`]
pub fn spawn_bundle(&mut self, bundle: impl Bundle) -> EntityCommands<'w, 's, '_> {
let e = self.commands.spawn_bundle(bundle);
self.push_children.children.push(e.id());
e
}
/// Spawns an [`Entity`] with no components and inserts it into the children defined by the [`ChildBuilder`] which adds the [`Parent`] component to it.
pub fn spawn(&mut self) -> EntityCommands<'w, 's, '_> {
let e = self.commands.spawn();
self.push_children.children.push(e.id());
e
}
/// Returns the parent entity of this [`ChildBuilder`]
pub fn parent_entity(&self) -> Entity {
self.push_children.parent
}
/// Adds a command to this [`ChildBuilder`]
pub fn add_command<C: Command + 'static>(&mut self, command: C) -> &mut Self {
self.commands.add(command);
self
}
}
/// Trait defining how to build children
pub trait BuildChildren {
/// Creates a [`ChildBuilder`] with the given children built in the given closure
fn with_children(&mut self, f: impl FnOnce(&mut ChildBuilder)) -> &mut Self;
/// Pushes children to the back of the builder's children
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
/// Inserts children at the given index
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
/// Removes the given children
fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
/// Adds a single child
fn add_child(&mut self, child: Entity) -> &mut Self;
}
@ -213,6 +230,7 @@ impl<'w, 's, 'a> BuildChildren for EntityCommands<'w, 's, 'a> {
}
}
/// Struct for adding children to an entity directly through the [`World`] for use in exclusive systems
#[derive(Debug)]
pub struct WorldChildBuilder<'w> {
world: &'w mut World,
@ -221,6 +239,7 @@ pub struct WorldChildBuilder<'w> {
}
impl<'w> WorldChildBuilder<'w> {
/// Spawns an entity with the given bundle and inserts it into the children defined by the [`WorldChildBuilder`]
pub fn spawn_bundle(&mut self, bundle: impl Bundle + Send + Sync + 'static) -> EntityMut<'_> {
let parent_entity = self.parent_entity();
let entity = self
@ -240,6 +259,7 @@ impl<'w> WorldChildBuilder<'w> {
self.world.entity_mut(entity)
}
/// Spawns an [`Entity`] with no components and inserts it into the children defined by the [`WorldChildBuilder`] which adds the [`Parent`] component to it.
pub fn spawn(&mut self) -> EntityMut<'_> {
let parent_entity = self.parent_entity();
let entity = self
@ -258,6 +278,7 @@ impl<'w> WorldChildBuilder<'w> {
self.world.entity_mut(entity)
}
/// Returns the parent entity of this [`WorldChildBuilder`]
pub fn parent_entity(&self) -> Entity {
self.parent_entities
.last()
@ -266,10 +287,15 @@ impl<'w> WorldChildBuilder<'w> {
}
}
/// Trait that defines adding children to an entity directly through the [`World`]
pub trait BuildWorldChildren {
/// Creates a [`WorldChildBuilder`] with the given children built in the given closure
fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self;
/// Pushes children to the back of the builder's children
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
/// Inserts children at the given index
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
/// Removes the given children
fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
}

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@ -6,16 +6,19 @@ use bevy_ecs::{
};
use bevy_utils::tracing::debug;
/// Despawns the given entity and all its children recursively
#[derive(Debug)]
pub struct DespawnRecursive {
entity: Entity,
}
/// Despawns the given entity's children recursively
#[derive(Debug)]
pub struct DespawnChildrenRecursive {
entity: Entity,
}
/// Function for despawning an entity and all its children
pub fn despawn_with_children_recursive(world: &mut World, entity: Entity) {
// first, make the entity's own parent forget about it
if let Some(parent) = world.get::<Parent>(entity).map(|parent| parent.0) {
@ -61,6 +64,7 @@ impl Command for DespawnChildrenRecursive {
}
}
/// Trait that holds functions for despawning recursively down the transform hierarchy
pub trait DespawnRecursiveExt {
/// Despawns the provided entity alongside all descendants.
fn despawn_recursive(self);

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@ -8,6 +8,7 @@ use bevy_ecs::{
use bevy_utils::HashMap;
use smallvec::SmallVec;
/// Updates parents when the hierarchy is changed
pub fn parent_update_system(
mut commands: Commands,
removed_parent_query: Query<(Entity, &PreviousParent), Without<Parent>>,

View file

@ -1,9 +1,14 @@
#![warn(missing_docs)]
#![doc = include_str!("../README.md")]
/// The basic components of the transform crate
pub mod components;
/// Establishing and updating the transform hierarchy
pub mod hierarchy;
/// Propagating transform changes down the transform hierarchy
pub mod transform_propagate_system;
#[doc(hidden)]
pub mod prelude {
#[doc(hidden)]
pub use crate::{components::*, hierarchy::*, TransformPlugin};
@ -13,12 +18,16 @@ use bevy_app::prelude::*;
use bevy_ecs::schedule::{ParallelSystemDescriptorCoercion, SystemLabel};
use prelude::{parent_update_system, Children, GlobalTransform, Parent, PreviousParent, Transform};
/// The base plugin for handling [`Transform`] components
#[derive(Default)]
pub struct TransformPlugin;
/// Label enum for the types of systems relating to transform
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemLabel)]
pub enum TransformSystem {
/// Propagates changes in transform to childrens' [`GlobalTransform`]
TransformPropagate,
/// Updates [`Parent`] when changes in the hierarchy occur
ParentUpdate,
}