mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Add system sets and run criteria example (#1909)
If accepted, fixes #1694 . I wanted to explore system sets and run criteria a bit, so made an example expanding a bit on the snippets shown in the 0.5 release post. Shows a couple of system sets, uses system labels, run criterion, and a use of the interesting `RunCriterion::pipe` functionality.
This commit is contained in:
parent
d653ad2bda
commit
38feddb878
3 changed files with 168 additions and 0 deletions
|
@ -294,6 +294,10 @@ path = "examples/ecs/system_chaining.rs"
|
|||
name = "system_param"
|
||||
path = "examples/ecs/system_param.rs"
|
||||
|
||||
[[example]]
|
||||
name = "system_sets"
|
||||
path = "examples/ecs/system_sets.rs"
|
||||
|
||||
[[example]]
|
||||
name = "timers"
|
||||
path = "examples/ecs/timers.rs"
|
||||
|
|
|
@ -150,6 +150,7 @@ Example | File | Description
|
|||
`state` | [`ecs/state.rs`](./ecs/state.rs) | Illustrates how to use States to control transitioning from a Menu state to an InGame state
|
||||
`system_chaining` | [`ecs/system_chaining.rs`](./ecs/system_chaining.rs) | Chain two systems together, specifying a return type in a system (such as `Result`)
|
||||
`system_param` | [`ecs/system_param.rs`](./ecs/system_param.rs) | Illustrates creating custom system parameters with `SystemParam`
|
||||
`system_sets` | [`ecs/system_sets.rs`](./ecs/system_sets.rs) | Shows `SystemSet` use along with run criterion
|
||||
`timers` | [`ecs/timers.rs`](./ecs/timers.rs) | Illustrates ticking `Timer` resources inside systems and handling their state
|
||||
|
||||
## Games
|
||||
|
|
163
examples/ecs/system_sets.rs
Normal file
163
examples/ecs/system_sets.rs
Normal file
|
@ -0,0 +1,163 @@
|
|||
use bevy::{app::AppExit, ecs::schedule::ShouldRun, prelude::*};
|
||||
|
||||
/// A [SystemLabel] can be applied as a label to systems and system sets,
|
||||
/// which can then be referred to from other systems.
|
||||
/// This is useful in case a user wants to e.g. run _before_ or _after_
|
||||
/// some label.
|
||||
/// `Clone`, `Hash`, `Debug`, `PartialEq`, `Eq`, are all required to derive
|
||||
/// [SystemLabel].
|
||||
#[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
|
||||
struct Physics;
|
||||
|
||||
#[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
|
||||
struct PostPhysics;
|
||||
|
||||
/// Resource used to stop our example.
|
||||
#[derive(Default)]
|
||||
struct Done(bool);
|
||||
|
||||
/// This is used to show that within a [SystemSet], individual systems can also
|
||||
/// be labelled, allowing further fine tuning of run ordering.
|
||||
#[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
|
||||
pub enum PhysicsSystem {
|
||||
UpdateVelocity,
|
||||
Movement,
|
||||
}
|
||||
|
||||
/// This example realizes the following scheme:
|
||||
///
|
||||
/// ```none
|
||||
/// Physics (Criteria: App has run < 1.0 seconds)
|
||||
/// \--> update_velocity (via label PhysicsSystem::UpdateVelocity)
|
||||
/// \--> movement (via label PhysicsSystem::Movement)
|
||||
/// PostPhysics (Criteria: Resource `done` is false)
|
||||
/// \--> collision || sfx
|
||||
/// Exit (Criteria: Resource `done` is true)
|
||||
/// \--> exit
|
||||
/// ```
|
||||
///
|
||||
/// The `Physics` label represents a [SystemSet] containing two systems.
|
||||
/// This set's criteria is to stop after a second has elapsed.
|
||||
/// The two systems (update_velocity, movement) runs in a specified order.
|
||||
///
|
||||
/// Another label `PostPhysics` uses run criteria to only run after `Physics` has finished.
|
||||
/// This set's criteria is to run only when _not done_, as specified via a resource.
|
||||
/// The two systems here (collision, sfx) are not specified to run in any order, and the actual
|
||||
/// ordering can then change between invocations.
|
||||
///
|
||||
/// Lastly a system with run criterion _done_ is used to exit the app.
|
||||
/// ```
|
||||
fn main() {
|
||||
App::build()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.init_resource::<Done>()
|
||||
// Note that the system sets added in this example set their run criteria explicitly.
|
||||
// See the `ecs/state.rs` example for a pattern where run criteria are set implicitly for common
|
||||
// use cases- typically state transitions.
|
||||
// Also note that a system set has a single run criterion at most, which means using `.with_run_criteria(...)`
|
||||
// after `SystemSet::on_update(...)` would override the state transition criterion.
|
||||
.add_system_set(
|
||||
SystemSet::new()
|
||||
// This label is added to all systems in this set.
|
||||
// The label can then be referred to elsewhere (other sets).
|
||||
.label(Physics)
|
||||
// This criteria ensures this whole system set only runs when this system's
|
||||
// output says so (ShouldRun::Yes)
|
||||
.with_run_criteria(run_for_a_second.system())
|
||||
.with_system(
|
||||
update_velocity
|
||||
.system()
|
||||
// Only applied to the `update_velocity` system
|
||||
.label(PhysicsSystem::UpdateVelocity),
|
||||
)
|
||||
.with_system(
|
||||
movement
|
||||
.system()
|
||||
// Only applied to the `movement` system
|
||||
.label(PhysicsSystem::Movement)
|
||||
// Enforce order within this system by specifying this
|
||||
.after(PhysicsSystem::UpdateVelocity),
|
||||
),
|
||||
)
|
||||
.add_system_set(
|
||||
SystemSet::new()
|
||||
.label(PostPhysics)
|
||||
// This whole set runs after `Physics` (which in this case is a label for
|
||||
// another set).
|
||||
// There is also `.before(..)`.
|
||||
.after(Physics)
|
||||
// This shows that we can modify existing run criteria results.
|
||||
// Here we create a _not done_ criteria by piping the output of
|
||||
// the `is_done` system and inverting the output.
|
||||
// Notice a string literal also works as a label.
|
||||
.with_run_criteria(RunCriteria::pipe("is_done_label", inverse.system()))
|
||||
// `collision` and `sfx` are not ordered with respect to
|
||||
// each other, and may run in any order
|
||||
.with_system(collision.system())
|
||||
.with_system(sfx.system()),
|
||||
)
|
||||
.add_system(
|
||||
exit.system()
|
||||
.after(PostPhysics)
|
||||
// Label the run criteria such that the `PostPhysics` set can reference it
|
||||
.with_run_criteria(is_done.system().label("is_done_label")),
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
/// Example of a run criteria.
|
||||
/// Here we only want to run for a second, then stop.
|
||||
fn run_for_a_second(time: Res<Time>, mut done: ResMut<Done>) -> ShouldRun {
|
||||
let elapsed = time.seconds_since_startup();
|
||||
if elapsed < 1.0 {
|
||||
info!(
|
||||
"We should run again. Elapsed/remaining: {:.2}s/{:.2}s",
|
||||
elapsed,
|
||||
1.0 - elapsed
|
||||
);
|
||||
ShouldRun::Yes
|
||||
} else {
|
||||
done.0 = true;
|
||||
ShouldRun::No
|
||||
}
|
||||
}
|
||||
|
||||
/// Another run criteria, simply using a resource.
|
||||
fn is_done(done: Res<Done>) -> ShouldRun {
|
||||
if done.0 {
|
||||
ShouldRun::Yes
|
||||
} else {
|
||||
ShouldRun::No
|
||||
}
|
||||
}
|
||||
|
||||
/// Used with [RunCritera::pipe], inverts the result of the
|
||||
/// passed system.
|
||||
fn inverse(input: In<ShouldRun>) -> ShouldRun {
|
||||
match input.0 {
|
||||
ShouldRun::No => ShouldRun::Yes,
|
||||
ShouldRun::Yes => ShouldRun::No,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn update_velocity() {
|
||||
info!("Updating velocity");
|
||||
}
|
||||
|
||||
fn movement() {
|
||||
info!("Updating movement");
|
||||
}
|
||||
|
||||
fn collision() {
|
||||
info!("Physics done- checking collisions");
|
||||
}
|
||||
|
||||
fn sfx() {
|
||||
info!("Physics done- playing some sfx");
|
||||
}
|
||||
|
||||
fn exit(mut app_exit_events: EventWriter<AppExit>) {
|
||||
info!("Exiting...");
|
||||
app_exit_events.send(AppExit);
|
||||
}
|
Loading…
Reference in a new issue