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https://github.com/bevyengine/bevy
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Allow creation of random Rotation2d
(#13684)
# Objective Fill the gap in this functionality by implementing it for `Rotation2d`. We have this already for `Quat` in addition to the direction types. ## Solution `bevy_math::sampling` now contains an implementation of `Distribution<Rotation2d>` for `Standard`, along with the associated convenience implementation `Rotation2d: FromRng`, which allows syntax like this for creating a random rotation: ```rust // With `FromRng`: let rotation = Rotation2d::from_rng(rng); // With `rand::random`: let another_rotation: Rotation2d = random(); // With `Rng::gen`: let yet_another_rotation: Rotation2d = rng.gen(); ``` I also cleaned up the documentation a little bit, seeding the `Rng`s instead of building them from entropy, along with adding a handful of inline directives.
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1 changed files with 18 additions and 3 deletions
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@ -7,7 +7,7 @@
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//! ```
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//! # use rand::{random, Rng, SeedableRng, rngs::StdRng, distributions::Standard};
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//! # use bevy_math::{Dir3, sampling::FromRng};
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//! let mut rng = StdRng::from_entropy();
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//! let mut rng = StdRng::seed_from_u64(7313429298);
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//! // Random direction using thread-local rng
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//! let random_direction1: Dir3 = random();
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//!
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@ -21,9 +21,11 @@
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//! let many_random_directions: Vec<Dir3> = rng.sample_iter(Standard).take(5).collect();
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//! ```
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use std::f32::consts::TAU;
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use crate::{
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primitives::{Circle, Sphere},
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Dir2, Dir3, Dir3A, Quat, ShapeSample, Vec3A,
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Dir2, Dir3, Dir3A, Quat, Rotation2d, ShapeSample, Vec3A,
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};
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use rand::{
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distributions::{Distribution, Standard},
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@ -37,7 +39,7 @@ use rand::{
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/// ```
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/// # use rand::{Rng, SeedableRng, rngs::StdRng};
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/// # use bevy_math::{Dir3, sampling::FromRng};
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/// let mut rng = StdRng::from_entropy();
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/// let mut rng = StdRng::seed_from_u64(451);
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/// let random_dir = Dir3::from_rng(&mut rng);
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/// ```
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pub trait FromRng
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@ -52,6 +54,7 @@ where
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}
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impl Distribution<Dir2> for Standard {
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#[inline]
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fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir2 {
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let circle = Circle::new(1.0);
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let vector = circle.sample_boundary(rng);
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@ -62,6 +65,7 @@ impl Distribution<Dir2> for Standard {
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impl FromRng for Dir2 {}
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impl Distribution<Dir3> for Standard {
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#[inline]
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fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir3 {
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let sphere = Sphere::new(1.0);
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let vector = sphere.sample_boundary(rng);
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@ -72,6 +76,7 @@ impl Distribution<Dir3> for Standard {
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impl FromRng for Dir3 {}
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impl Distribution<Dir3A> for Standard {
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#[inline]
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fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Dir3A {
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let sphere = Sphere::new(1.0);
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let vector: Vec3A = sphere.sample_boundary(rng).into();
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@ -81,4 +86,14 @@ impl Distribution<Dir3A> for Standard {
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impl FromRng for Dir3A {}
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impl Distribution<Rotation2d> for Standard {
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#[inline]
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fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Rotation2d {
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let angle = rng.gen_range(0.0..TAU);
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Rotation2d::radians(angle)
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}
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}
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impl FromRng for Rotation2d {}
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impl FromRng for Quat {}
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