fix example custom_asset_reader on wasm (#10574)

# Objective

- Example `custom_asset_reader` fails to build in wasm
```
$ cargo build --profile release --target wasm32-unknown-unknown --example custom_asset_reader
   Compiling bevy v0.12.0 (/Users/runner/work/bevy-website/bevy-website)
error[E0432]: unresolved import `bevy::asset::io::file`
 --> examples/asset/custom_asset_reader.rs:7:9
  |
7 |         file::FileAssetReader, AssetReader, AssetReaderError, AssetSource, AssetSourceId,
  |  
```

## Solution

- Wrap the platform default asset reader instead of the
`FileAssetReader`
This commit is contained in:
François 2023-11-16 02:50:13 +01:00 committed by Carter Anderson
parent ce69959a69
commit 387755748c

View file

@ -3,19 +3,16 @@
//! It does not know anything about the asset formats, only how to talk to the underlying storage.
use bevy::{
asset::io::{
file::FileAssetReader, AssetReader, AssetReaderError, AssetSource, AssetSourceId,
PathStream, Reader,
},
asset::io::{AssetReader, AssetReaderError, AssetSource, AssetSourceId, PathStream, Reader},
prelude::*,
utils::BoxedFuture,
};
use std::path::Path;
/// A custom asset reader implementation that wraps a given asset reader implementation
struct CustomAssetReader<T: AssetReader>(T);
struct CustomAssetReader(Box<dyn AssetReader>);
impl<T: AssetReader> AssetReader for CustomAssetReader<T> {
impl AssetReader for CustomAssetReader {
fn read<'a>(
&'a self,
path: &'a Path,
@ -52,8 +49,12 @@ impl Plugin for CustomAssetReaderPlugin {
fn build(&self, app: &mut App) {
app.register_asset_source(
AssetSourceId::Default,
AssetSource::build()
.with_reader(|| Box::new(CustomAssetReader(FileAssetReader::new("assets")))),
AssetSource::build().with_reader(|| {
Box::new(CustomAssetReader(
// This is the default reader for the current platform
AssetSource::get_default_reader("assets".to_string())(),
))
}),
);
}
}