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https://github.com/bevyengine/bevy
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add examples on how to have a data source running in another thread / in a task pool thread (#2915)
Add two examples on how to communicate with a task that is running either in another thread or in a thread from `AsyncComputeTaskPool`. Loosely based on https://github.com/bevyengine/bevy/discussions/1150
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@ -105,6 +105,7 @@ serde = { version = "1", features = ["derive"] }
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bytemuck = "1.7"
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bytemuck = "1.7"
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# Needed to poll Task examples
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# Needed to poll Task examples
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futures-lite = "1.11.3"
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futures-lite = "1.11.3"
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crossbeam-channel = "0.5.0"
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[[example]]
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[[example]]
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name = "hello_world"
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name = "hello_world"
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@ -287,6 +288,10 @@ path = "examples/asset/hot_asset_reloading.rs"
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name = "async_compute"
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name = "async_compute"
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path = "examples/async_tasks/async_compute.rs"
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path = "examples/async_tasks/async_compute.rs"
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[[example]]
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name = "external_source_external_thread"
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path = "examples/async_tasks/external_source_external_thread.rs"
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# Audio
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# Audio
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[[example]]
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[[example]]
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name = "audio"
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name = "audio"
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@ -145,6 +145,7 @@ Example | File | Description
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Example | File | Description
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Example | File | Description
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--- | --- | ---
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--- | --- | ---
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`async_compute` | [`async_tasks/async_compute.rs`](async_tasks/async_compute.rs) | How to use `AsyncComputeTaskPool` to complete longer running tasks
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`async_compute` | [`async_tasks/async_compute.rs`](async_tasks/async_compute.rs) | How to use `AsyncComputeTaskPool` to complete longer running tasks
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`external_source_external_thread` | [`async_tasks/external_source_external_thread.rs`](async_tasks/external_source_external_thread.rs) | How to use an external thread to run an infinite task and communicate with a channel
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## Audio
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## Audio
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89
examples/async_tasks/external_source_external_thread.rs
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89
examples/async_tasks/external_source_external_thread.rs
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@ -0,0 +1,89 @@
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use bevy::prelude::*;
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// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
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use crossbeam_channel::{bounded, Receiver};
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use rand::Rng;
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use std::time::{Duration, Instant};
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fn main() {
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App::new()
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.add_event::<StreamEvent>()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(read_stream)
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.add_system(spawn_text)
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.add_system(move_text)
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.run();
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}
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struct StreamReceiver(Receiver<u32>);
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struct StreamEvent(u32);
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struct LoadedFont(Handle<Font>);
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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let (tx, rx) = bounded::<u32>(10);
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std::thread::spawn(move || loop {
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// Everything here happens in another thread
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// This is where you could connect to an external data source
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let mut rng = rand::thread_rng();
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let start_time = Instant::now();
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let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
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while Instant::now() - start_time < duration {
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// Spinning for 'duration', simulating doing hard work!
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}
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tx.send(rng.gen_range(0..2000)).unwrap();
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});
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commands.insert_resource(StreamReceiver(rx));
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commands.insert_resource(LoadedFont(asset_server.load("fonts/FiraSans-Bold.ttf")));
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}
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// This system reads from the receiver and sends events to Bevy
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fn read_stream(receiver: ResMut<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
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for from_stream in receiver.0.try_iter() {
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events.send(StreamEvent(from_stream))
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}
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}
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fn spawn_text(
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mut commands: Commands,
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mut reader: EventReader<StreamEvent>,
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loaded_font: Res<LoadedFont>,
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) {
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let text_style = TextStyle {
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font: loaded_font.0.clone(),
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font_size: 20.0,
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color: Color::WHITE,
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};
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let text_alignment = TextAlignment {
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vertical: VerticalAlign::Center,
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horizontal: HorizontalAlign::Center,
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};
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for (per_frame, event) in reader.iter().enumerate() {
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commands.spawn_bundle(Text2dBundle {
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text: Text::with_section(format!("{}", event.0), text_style.clone(), text_alignment),
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transform: Transform::from_xyz(
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per_frame as f32 * 100.0 + rand::thread_rng().gen_range(-40.0..40.0),
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300.0,
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0.0,
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),
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..Default::default()
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});
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}
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}
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fn move_text(
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mut commands: Commands,
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mut texts: Query<(Entity, &mut Transform), With<Text>>,
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time: Res<Time>,
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) {
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for (entity, mut position) in texts.iter_mut() {
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position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
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if position.translation.y < -300.0 {
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commands.entity(entity).despawn();
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}
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}
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}
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