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Avoid creating SurfaceConfiguration
in prepare_windows
(#6255)
# Objective - Avoids creating a `SurfaceConfiguration` for every window in every frame for the `prepare_windows` system - As such also avoid calling `get_supported_formats` for every window in every frame ## Solution - Construct `SurfaceConfiguration` lazyly in `prepare_windows` --- This also changes the error message for failed initial surface configuration from "Failed to acquire next swapchain texture" to "Error configuring surface".
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parent
0cbd1bbe43
commit
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1 changed files with 17 additions and 13 deletions
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@ -180,7 +180,8 @@ pub fn prepare_windows(
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render_instance.create_surface(&window.raw_handle.as_ref().unwrap().get_handle())
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});
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let swap_chain_descriptor = wgpu::SurfaceConfiguration {
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// Creates a closure to avoid calling this logic unnecessarily
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let create_swap_chain_descriptor = || wgpu::SurfaceConfiguration {
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format: *surface
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.get_supported_formats(&render_adapter)
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.get(0)
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@ -211,22 +212,25 @@ pub fn prepare_windows(
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// Do the initial surface configuration if it hasn't been configured yet. Or if size or
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// present mode changed.
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if window_surfaces.configured_windows.insert(window.id)
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let frame = if window_surfaces.configured_windows.insert(window.id)
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|| window.size_changed
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|| window.present_mode_changed
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{
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render_device.configure_surface(surface, &swap_chain_descriptor);
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}
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let frame = match surface.get_current_texture() {
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Ok(swap_chain_frame) => swap_chain_frame,
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Err(wgpu::SurfaceError::Outdated) => {
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render_device.configure_surface(surface, &swap_chain_descriptor);
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surface
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.get_current_texture()
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.expect("Error reconfiguring surface")
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render_device.configure_surface(surface, &create_swap_chain_descriptor());
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surface
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.get_current_texture()
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.expect("Error configuring surface")
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} else {
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match surface.get_current_texture() {
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Ok(swap_chain_frame) => swap_chain_frame,
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Err(wgpu::SurfaceError::Outdated) => {
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render_device.configure_surface(surface, &create_swap_chain_descriptor());
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surface
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.get_current_texture()
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.expect("Error reconfiguring surface")
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}
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err => err.expect("Failed to acquire next swap chain texture!"),
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}
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err => err.expect("Failed to acquire next swap chain texture!"),
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};
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window.swap_chain_texture = Some(TextureView::from(frame));
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