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Fix pink colors in examples (#12451)
# Objective I was wondering why the `lighting` example was still looking quite different lately (specifically, the intensity of the green light on the cube) and noticed that we had one more color change I didn't catch before. Prior to the `bevy_color` port, `PINK` was actually "deep pink" from the css4 spec. `palettes::css::PINK` is now correctly a lighter pink color defined by the same spec. ```rust // Bevy 0.13 pub const PINK: Color = Color::rgb(1.0, 0.08, 0.58); // Bevy 0.14-dev pub const PINK: Srgba = Srgba::new(1.0, 0.753, 0.796, 1.0); pub const DEEP_PINK: Srgba = Srgba::new(1.0, 0.078, 0.576, 1.0); ``` ## Solution Change usages of `css::PINK` to `DEEP_PINK` to restore the examples to their former colors.
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parent
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commit
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4 changed files with 5 additions and 5 deletions
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@ -99,7 +99,7 @@ fn setup(
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PbrBundle {
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PbrBundle {
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mesh: meshes.add(Cuboid::default()),
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mesh: meshes.add(Cuboid::default()),
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material: materials.add(StandardMaterial {
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material: materials.add(StandardMaterial {
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base_color: PINK.into(),
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base_color: DEEP_PINK.into(),
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..default()
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..default()
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}),
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}),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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@ -146,7 +146,7 @@ Color: {:?}
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// Toggle the global wireframe color
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// Toggle the global wireframe color
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if keyboard_input.just_pressed(KeyCode::KeyX) {
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if keyboard_input.just_pressed(KeyCode::KeyX) {
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config.default_color = if config.default_color == WHITE.into() {
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config.default_color = if config.default_color == WHITE.into() {
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PINK.into()
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DEEP_PINK.into()
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} else {
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} else {
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WHITE.into()
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WHITE.into()
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};
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};
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@ -4,7 +4,7 @@
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use std::f64::consts::PI;
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use std::f64::consts::PI;
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use bevy::{
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use bevy::{
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color::palettes::css::PINK,
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color::palettes::css::DEEP_PINK,
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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math::{DVec2, DVec3},
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math::{DVec2, DVec3},
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pbr::{ExtractedPointLight, GlobalLightMeta},
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pbr::{ExtractedPointLight, GlobalLightMeta},
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@ -62,7 +62,7 @@ fn setup(
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let mesh = meshes.add(Cuboid::default());
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let mesh = meshes.add(Cuboid::default());
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let material = materials.add(StandardMaterial {
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let material = materials.add(StandardMaterial {
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base_color: PINK.into(),
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base_color: DEEP_PINK.into(),
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..default()
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..default()
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});
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});
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@ -109,7 +109,7 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
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item_rect(builder, CRIMSON);
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item_rect(builder, CRIMSON);
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item_rect(builder, ANTIQUE_WHITE);
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item_rect(builder, ANTIQUE_WHITE);
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item_rect(builder, YELLOW);
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item_rect(builder, YELLOW);
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item_rect(builder, PINK);
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item_rect(builder, DEEP_PINK);
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item_rect(builder, YELLOW_GREEN);
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item_rect(builder, YELLOW_GREEN);
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item_rect(builder, SALMON);
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item_rect(builder, SALMON);
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});
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});
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