mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
Fix animation: shadow and wireframe support (#4367)
# Objective Animation with shadows crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `shadow_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 1, binding: 1 } is not available in the layout pipeline layout visibility flags don't include the shader stage ``` Animation with wireframe crashes with: ``` thread 'main' panicked at 'wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `opaque_mesh_pipeline` error matching VERTEX shader requirements against the pipeline shader global ResourceBinding { group: 2, binding: 0 } is not available in the layout pipeline layout binding is missing from the pipeline layout ``` ## Solution - Fix the bindings
This commit is contained in:
parent
f6bc9a022d
commit
3537c6ae2d
2 changed files with 4 additions and 2 deletions
|
@ -261,7 +261,7 @@ impl SpecializedMeshPipeline for ShadowPipeline {
|
|||
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
|
||||
let mut vertex_attributes = vec![Mesh::ATTRIBUTE_POSITION.at_shader_location(0)];
|
||||
|
||||
let mut bind_group_layout = vec![self.view_layout.clone(), self.mesh_layout.clone()];
|
||||
let mut bind_group_layout = vec![self.view_layout.clone()];
|
||||
let mut shader_defs = Vec::new();
|
||||
|
||||
if layout.contains(Mesh::ATTRIBUTE_JOINT_INDEX)
|
||||
|
@ -271,6 +271,8 @@ impl SpecializedMeshPipeline for ShadowPipeline {
|
|||
vertex_attributes.push(Mesh::ATTRIBUTE_JOINT_INDEX.at_shader_location(4));
|
||||
vertex_attributes.push(Mesh::ATTRIBUTE_JOINT_WEIGHT.at_shader_location(5));
|
||||
bind_group_layout.push(self.skinned_mesh_layout.clone());
|
||||
} else {
|
||||
bind_group_layout.push(self.mesh_layout.clone());
|
||||
}
|
||||
|
||||
let vertex_buffer_layout = layout.get_layout(&vertex_attributes)?;
|
||||
|
|
|
@ -17,7 +17,7 @@ struct VertexOutput {
|
|||
};
|
||||
|
||||
#ifdef SKINNED
|
||||
[[group(2), binding(0)]]
|
||||
[[group(1), binding(1)]]
|
||||
var<uniform> joint_matrices: SkinnedMesh;
|
||||
#import bevy_pbr::skinning
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue