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Remove the min
and max
fields from LayoutContext
. (#16459)
# Objective Remove the `min` and `max` fields from `LayoutContext`. It doesn't seem useful to cache these values, it's simpler just to call `min_element` and `max_element` on the `physical_size` field. ## Migration Guide The `min` and `max` fields have been removed from `LayoutContext`. To retrieve these values call `min_element` and `max_element` on `LayoutContent::physical_size` instead.
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parent
9d142a8025
commit
343a52a789
2 changed files with 6 additions and 14 deletions
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@ -20,12 +20,12 @@ impl Val {
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Val::Px(value) => {
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taffy::style::LengthPercentageAuto::Length(context.scale_factor * value)
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}
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Val::VMin(value) => {
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taffy::style::LengthPercentageAuto::Length(context.min_size * value / 100.)
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}
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Val::VMax(value) => {
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taffy::style::LengthPercentageAuto::Length(context.max_size * value / 100.)
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}
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Val::VMin(value) => taffy::style::LengthPercentageAuto::Length(
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context.physical_size.min_element() * value / 100.,
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),
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Val::VMax(value) => taffy::style::LengthPercentageAuto::Length(
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context.physical_size.max_element() * value / 100.,
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),
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Val::Vw(value) => {
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taffy::style::LengthPercentageAuto::Length(context.physical_size.x * value / 100.)
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}
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@ -33,24 +33,18 @@ pub(crate) mod ui_surface;
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pub struct LayoutContext {
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pub scale_factor: f32,
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pub physical_size: Vec2,
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pub min_size: f32,
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pub max_size: f32,
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}
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impl LayoutContext {
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pub const DEFAULT: Self = Self {
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scale_factor: 1.0,
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physical_size: Vec2::ZERO,
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min_size: 0.0,
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max_size: 0.0,
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};
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/// create new a [`LayoutContext`] from the window's physical size and scale factor
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fn new(scale_factor: f32, physical_size: Vec2) -> Self {
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Self {
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scale_factor,
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physical_size,
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min_size: physical_size.x.min(physical_size.y),
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max_size: physical_size.x.max(physical_size.y),
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}
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}
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}
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@ -60,8 +54,6 @@ impl LayoutContext {
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pub const TEST_CONTEXT: Self = Self {
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scale_factor: 1.0,
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physical_size: Vec2::new(1000.0, 1000.0),
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min_size: 0.0,
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max_size: 1000.0,
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};
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}
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