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Expose winit's MonitorHandle
(#13669)
# Objective Adds a new `Monitor` component representing a winit `MonitorHandle` that can be used to spawn new windows and check for system monitor information. Closes #12955. ## Solution For every winit event, check available monitors and spawn them into the world as components. ## Testing TODO: - [x] Test plugging in and unplugging monitor during app runtime - [x] Test spawning a window on a second monitor by entity id - [ ] Since this touches winit, test all platforms --- ## Changelog - Adds a new `Monitor` component that can be queried for information about available system monitors. ## Migration Guide - `WindowMode` variants now take a `MonitorSelection`, which can be set to `MonitorSelection::Primary` to mirror the old behavior. --------- Co-authored-by: Pascal Hertleif <pascal@technocreatives.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Pascal Hertleif <killercup@gmail.com>
This commit is contained in:
parent
897625c899
commit
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12 changed files with 426 additions and 65 deletions
11
Cargo.toml
11
Cargo.toml
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@ -3355,3 +3355,14 @@ panic = "abort"
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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cargo-args = ["-Zunstable-options", "-Zrustdoc-scrape-examples"]
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[[example]]
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name = "monitor_info"
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path = "examples/window/monitor_info.rs"
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doc-scrape-examples = true
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[package.metadata.example.monitor_info]
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name = "Monitor info"
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description = "Displays information about available monitors (displays)."
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category = "Window"
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wasm = false
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@ -17,6 +17,7 @@ use bevy_a11y::Focus;
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mod cursor;
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mod event;
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mod monitor;
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mod raw_handle;
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mod system;
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mod window;
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@ -25,6 +26,7 @@ pub use crate::raw_handle::*;
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pub use cursor::*;
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pub use event::*;
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pub use monitor::*;
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pub use system::*;
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pub use window::*;
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69
crates/bevy_window/src/monitor.rs
Normal file
69
crates/bevy_window/src/monitor.rs
Normal file
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@ -0,0 +1,69 @@
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use bevy_ecs::component::Component;
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use bevy_ecs::prelude::ReflectComponent;
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use bevy_math::{IVec2, UVec2};
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use bevy_reflect::Reflect;
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#[cfg(feature = "serialize")]
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use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
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/// Represents an available monitor as reported by the user's operating system, which can be used
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/// to query information about the display, such as its size, position, and video modes.
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///
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/// Each monitor corresponds to an entity and can be used to position a monitor using
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/// [`crate::window::MonitorSelection::Entity`].
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///
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/// # Warning
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///
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/// This component is synchronized with `winit` through `bevy_winit`, but is effectively
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/// read-only as `winit` does not support changing monitor properties.
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#[derive(Component, Debug, Clone, Reflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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#[reflect(Component)]
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pub struct Monitor {
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/// The name of the monitor
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pub name: Option<String>,
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/// The height of the monitor in physical pixels
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pub physical_height: u32,
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/// The width of the monitor in physical pixels
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pub physical_width: u32,
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/// The position of the monitor in physical pixels
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pub physical_position: IVec2,
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/// The refresh rate of the monitor in millihertz
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pub refresh_rate_millihertz: Option<u32>,
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/// The scale factor of the monitor
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pub scale_factor: f64,
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/// The video modes that the monitor supports
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pub video_modes: Vec<VideoMode>,
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}
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/// A marker component for the primary monitor
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component)]
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pub struct PrimaryMonitor;
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impl Monitor {
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/// Returns the physical size of the monitor in pixels
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pub fn physical_size(&self) -> UVec2 {
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UVec2::new(self.physical_width, self.physical_height)
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}
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}
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/// Represents a video mode that a monitor supports
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#[derive(Debug, Clone, Reflect)]
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#[cfg_attr(
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feature = "serialize",
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derive(serde::Serialize, serde::Deserialize),
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reflect(Serialize, Deserialize)
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)]
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pub struct VideoMode {
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/// The resolution of the video mode
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pub physical_size: UVec2,
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/// The bit depth of the video mode
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pub bit_depth: u16,
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/// The refresh rate in millihertz
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pub refresh_rate_millihertz: u32,
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}
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@ -945,6 +945,8 @@ pub enum MonitorSelection {
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Primary,
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/// Uses the monitor with the specified index.
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Index(usize),
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/// Uses a given [`crate::monitor::Monitor`] entity.
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Entity(Entity),
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}
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/// Presentation mode for a [`Window`].
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@ -1092,7 +1094,7 @@ pub enum WindowMode {
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#[default]
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Windowed,
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/// The window should appear fullscreen by being borderless and using the full
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/// size of the screen.
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/// size of the screen on the given [`MonitorSelection`].
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///
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/// When setting this, the window's physical size will be modified to match the size
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/// of the current monitor resolution, and the logical size will follow based
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@ -1102,8 +1104,8 @@ pub enum WindowMode {
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/// the window's logical size may be different from its physical size.
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/// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
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/// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
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BorderlessFullscreen,
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/// The window should be in "true"/"legacy" Fullscreen mode.
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BorderlessFullscreen(MonitorSelection),
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/// The window should be in "true"/"legacy" Fullscreen mode on the given [`MonitorSelection`].
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///
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/// When setting this, the operating system will be requested to use the
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/// **closest** resolution available for the current monitor to match as
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@ -1111,8 +1113,8 @@ pub enum WindowMode {
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/// After that, the window's physical size will be modified to match
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/// that monitor resolution, and the logical size will follow based on the
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/// scale factor, see [`WindowResolution`].
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SizedFullscreen,
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/// The window should be in "true"/"legacy" Fullscreen mode.
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SizedFullscreen(MonitorSelection),
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/// The window should be in "true"/"legacy" Fullscreen mode on the given [`MonitorSelection`].
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///
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/// When setting this, the operating system will be requested to use the
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/// **biggest** resolution available for the current monitor.
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@ -1124,7 +1126,7 @@ pub enum WindowMode {
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/// the window's logical size may be different from its physical size.
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/// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
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/// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
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Fullscreen,
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Fullscreen(MonitorSelection),
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}
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/// Specifies where a [`Window`] should appear relative to other overlapping windows (on top or under) .
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@ -24,8 +24,8 @@ use bevy_app::{App, Last, Plugin};
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use bevy_ecs::prelude::*;
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#[allow(deprecated)]
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use bevy_window::{exit_on_all_closed, Window, WindowCreated};
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pub use system::create_windows;
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use system::{changed_windows, despawn_windows};
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pub use system::{create_monitors, create_windows};
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pub use winit::event_loop::EventLoopProxy;
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pub use winit_config::*;
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pub use winit_event::*;
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@ -33,6 +33,7 @@ pub use winit_windows::*;
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use crate::accessibility::{AccessKitAdapters, AccessKitPlugin, WinitActionRequestHandlers};
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use crate::state::winit_runner;
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use crate::winit_monitors::WinitMonitors;
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pub mod accessibility;
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mod converters;
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@ -40,6 +41,7 @@ mod state;
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mod system;
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mod winit_config;
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pub mod winit_event;
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mod winit_monitors;
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mod winit_windows;
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/// [`AndroidApp`] provides an interface to query the application state as well as monitor events
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@ -113,6 +115,7 @@ impl<T: Event> Plugin for WinitPlugin<T> {
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}
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app.init_non_send_resource::<WinitWindows>()
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.init_resource::<WinitMonitors>()
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.init_resource::<WinitSettings>()
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.add_event::<WinitEvent>()
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.set_runner(winit_runner::<T>)
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@ -181,4 +184,8 @@ pub type CreateWindowParams<'w, 's, F = ()> = (
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NonSendMut<'w, AccessKitAdapters>,
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ResMut<'w, WinitActionRequestHandlers>,
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Res<'w, AccessibilityRequested>,
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Res<'w, WinitMonitors>,
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);
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/// The parameters of the [`create_monitors`] system.
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pub type CreateMonitorParams<'w, 's> = (Commands<'w, 's>, ResMut<'w, WinitMonitors>);
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@ -35,10 +35,10 @@ use bevy_window::{
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use bevy_window::{PrimaryWindow, RawHandleWrapper};
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use crate::accessibility::AccessKitAdapters;
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use crate::system::CachedWindow;
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use crate::system::{create_monitors, CachedWindow};
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use crate::{
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converters, create_windows, AppSendEvent, CreateWindowParams, EventLoopProxyWrapper,
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UpdateMode, WinitEvent, WinitSettings, WinitWindows,
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converters, create_windows, AppSendEvent, CreateMonitorParams, CreateWindowParams,
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EventLoopProxyWrapper, UpdateMode, WinitEvent, WinitSettings, WinitWindows,
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};
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/// Persistent state that is used to run the [`App`] according to the current
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@ -401,10 +401,13 @@ impl<T: Event> ApplicationHandler<T> for WinitAppRunnerState<T> {
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}
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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let mut create_monitor = SystemState::<CreateMonitorParams>::from_world(self.world_mut());
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// create any new windows
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// (even if app did not update, some may have been created by plugin setup)
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let mut create_window =
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SystemState::<CreateWindowParams<Added<Window>>>::from_world(self.world_mut());
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create_monitors(event_loop, create_monitor.get_mut(self.world_mut()));
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create_monitor.apply(self.world_mut());
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create_windows(event_loop, create_window.get_mut(self.world_mut()));
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create_window.apply(self.world_mut());
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mut adapters,
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mut handlers,
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accessibility_requested,
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monitors,
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) = create_window.get_mut(self.world_mut());
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let winit_window = winit_windows.create_window(
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@ -484,6 +488,7 @@ impl<T: Event> ApplicationHandler<T> for WinitAppRunnerState<T> {
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&mut adapters,
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&mut handlers,
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&accessibility_requested,
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&monitors,
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);
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let wrapper = RawHandleWrapper::new(winit_window).unwrap();
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@ -8,8 +8,8 @@ use bevy_ecs::{
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};
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use bevy_utils::tracing::{error, info, warn};
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use bevy_window::{
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ClosingWindow, RawHandleWrapper, Window, WindowClosed, WindowClosing, WindowCreated,
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WindowMode, WindowResized, WindowWrapper,
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ClosingWindow, Monitor, PrimaryMonitor, RawHandleWrapper, VideoMode, Window, WindowClosed,
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WindowClosing, WindowCreated, WindowMode, WindowResized, WindowWrapper,
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};
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use winit::dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize};
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use bevy_app::AppExit;
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use bevy_ecs::prelude::EventReader;
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use bevy_ecs::query::With;
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use bevy_ecs::system::Res;
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use bevy_math::{IVec2, UVec2};
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#[cfg(target_os = "ios")]
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use winit::platform::ios::WindowExtIOS;
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#[cfg(target_arch = "wasm32")]
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use winit::platform::web::WindowExtWebSys;
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use crate::state::react_to_resize;
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use crate::winit_monitors::WinitMonitors;
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use crate::{
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converters::{
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self, convert_enabled_buttons, convert_window_level, convert_window_theme,
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convert_winit_theme,
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},
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get_best_videomode, get_fitting_videomode, CreateWindowParams, WinitWindows,
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get_best_videomode, get_fitting_videomode, select_monitor, CreateMonitorParams,
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CreateWindowParams, WinitWindows,
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};
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/// Creates new windows on the [`winit`] backend for each entity with a newly-added
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@ -48,6 +52,7 @@ pub fn create_windows<F: QueryFilter + 'static>(
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mut adapters,
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mut handlers,
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accessibility_requested,
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monitors,
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): SystemParamItem<CreateWindowParams<F>>,
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) {
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for (entity, mut window, handle_holder) in &mut created_windows {
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@ -68,6 +73,7 @@ pub fn create_windows<F: QueryFilter + 'static>(
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&mut adapters,
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&mut handlers,
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&accessibility_requested,
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&monitors,
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);
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if let Some(theme) = winit_window.theme() {
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@ -118,6 +124,69 @@ pub fn create_windows<F: QueryFilter + 'static>(
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}
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}
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/// Synchronize available monitors as reported by [`winit`] with [`Monitor`] entities in the world.
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pub fn create_monitors(
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event_loop: &ActiveEventLoop,
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(mut commands, mut monitors): SystemParamItem<CreateMonitorParams>,
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) {
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let primary_monitor = event_loop.primary_monitor();
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let mut seen_monitors = vec![false; monitors.monitors.len()];
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'outer: for monitor in event_loop.available_monitors() {
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for (idx, (m, _)) in monitors.monitors.iter().enumerate() {
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if &monitor == m {
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seen_monitors[idx] = true;
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continue 'outer;
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}
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}
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let size = monitor.size();
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let position = monitor.position();
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let entity = commands
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.spawn(Monitor {
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name: monitor.name(),
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physical_height: size.height,
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physical_width: size.width,
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physical_position: IVec2::new(position.x, position.y),
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refresh_rate_millihertz: monitor.refresh_rate_millihertz(),
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scale_factor: monitor.scale_factor(),
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video_modes: monitor
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.video_modes()
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.map(|v| {
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let size = v.size();
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VideoMode {
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physical_size: UVec2::new(size.width, size.height),
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bit_depth: v.bit_depth(),
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refresh_rate_millihertz: v.refresh_rate_millihertz(),
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}
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})
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.collect(),
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})
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.id();
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if primary_monitor.as_ref() == Some(&monitor) {
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commands.entity(entity).insert(PrimaryMonitor);
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}
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seen_monitors.push(true);
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monitors.monitors.push((monitor, entity));
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}
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let mut idx = 0;
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monitors.monitors.retain(|(_m, entity)| {
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if seen_monitors[idx] {
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idx += 1;
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true
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} else {
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info!("Monitor removed {:?}", entity);
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commands.entity(*entity).despawn();
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idx += 1;
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false
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}
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});
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn despawn_windows(
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closing: Query<Entity, With<ClosingWindow>>,
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@ -178,6 +247,7 @@ pub struct CachedWindow {
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pub(crate) fn changed_windows(
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mut changed_windows: Query<(Entity, &mut Window, &mut CachedWindow), Changed<Window>>,
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winit_windows: NonSendMut<WinitWindows>,
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monitors: Res<WinitMonitors>,
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mut window_resized: EventWriter<WindowResized>,
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) {
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for (entity, mut window, mut cache) in &mut changed_windows {
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@ -191,26 +261,44 @@ pub(crate) fn changed_windows(
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if window.mode != cache.window.mode {
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let new_mode = match window.mode {
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WindowMode::BorderlessFullscreen => {
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Some(Some(winit::window::Fullscreen::Borderless(None)))
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WindowMode::BorderlessFullscreen(monitor_selection) => {
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Some(Some(winit::window::Fullscreen::Borderless(select_monitor(
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&monitors,
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winit_window.primary_monitor(),
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winit_window.current_monitor(),
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&monitor_selection,
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))))
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}
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mode @ (WindowMode::Fullscreen | WindowMode::SizedFullscreen) => {
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if let Some(current_monitor) = winit_window.current_monitor() {
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let videomode = match mode {
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WindowMode::Fullscreen => get_best_videomode(¤t_monitor),
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WindowMode::SizedFullscreen => get_fitting_videomode(
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¤t_monitor,
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window.width() as u32,
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window.height() as u32,
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),
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_ => unreachable!(),
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};
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mode @ (WindowMode::Fullscreen(_) | WindowMode::SizedFullscreen(_)) => {
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let videomode = match mode {
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WindowMode::Fullscreen(monitor_selection) => get_best_videomode(
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&select_monitor(
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&monitors,
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winit_window.primary_monitor(),
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winit_window.current_monitor(),
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&monitor_selection,
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)
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.unwrap_or_else(|| {
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panic!("Could not find monitor for {:?}", monitor_selection)
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}),
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),
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WindowMode::SizedFullscreen(monitor_selection) => get_fitting_videomode(
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&select_monitor(
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&monitors,
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winit_window.primary_monitor(),
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winit_window.current_monitor(),
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&monitor_selection,
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)
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.unwrap_or_else(|| {
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panic!("Could not find monitor for {:?}", monitor_selection)
|
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}),
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window.width() as u32,
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window.height() as u32,
|
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),
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_ => unreachable!(),
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};
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|
||||
Some(Some(winit::window::Fullscreen::Exclusive(videomode)))
|
||||
} else {
|
||||
warn!("Could not determine current monitor, ignoring exclusive fullscreen request for window {:?}", window.title);
|
||||
None
|
||||
}
|
||||
Some(Some(winit::window::Fullscreen::Exclusive(videomode)))
|
||||
}
|
||||
WindowMode::Windowed => Some(None),
|
||||
};
|
||||
|
@ -336,7 +424,7 @@ pub(crate) fn changed_windows(
|
|||
if let Some(position) = crate::winit_window_position(
|
||||
&window.position,
|
||||
&window.resolution,
|
||||
winit_window.available_monitors(),
|
||||
&monitors,
|
||||
winit_window.primary_monitor(),
|
||||
winit_window.current_monitor(),
|
||||
) {
|
||||
|
|
35
crates/bevy_winit/src/winit_monitors.rs
Normal file
35
crates/bevy_winit/src/winit_monitors.rs
Normal file
|
@ -0,0 +1,35 @@
|
|||
use winit::monitor::MonitorHandle;
|
||||
|
||||
use bevy_ecs::entity::Entity;
|
||||
use bevy_ecs::system::Resource;
|
||||
|
||||
/// Stores [`winit`] monitors and their corresponding entities
|
||||
///
|
||||
/// # Known Issues
|
||||
///
|
||||
/// On some platforms, physically disconnecting a monitor might result in a
|
||||
/// panic in [`winit`]'s loop. This will lead to a crash in the bevy app. See
|
||||
/// [13669] for investigations and discussions.
|
||||
///
|
||||
/// [13669]: https://github.com/bevyengine/bevy/pull/13669
|
||||
#[derive(Resource, Debug, Default)]
|
||||
pub struct WinitMonitors {
|
||||
/// Stores [`winit`] monitors and their corresponding entities
|
||||
// We can't use a `BtreeMap` here because clippy complains about using `MonitorHandle` as a key
|
||||
// on some platforms. Using a `Vec` is fine because we don't expect to have a large number of
|
||||
// monitors and avoids having to audit the code for `MonitorHandle` equality.
|
||||
pub(crate) monitors: Vec<(MonitorHandle, Entity)>,
|
||||
}
|
||||
|
||||
impl WinitMonitors {
|
||||
pub fn nth(&self, n: usize) -> Option<MonitorHandle> {
|
||||
self.monitors.get(n).map(|(monitor, _)| monitor.clone())
|
||||
}
|
||||
|
||||
pub fn find_entity(&self, entity: Entity) -> Option<MonitorHandle> {
|
||||
self.monitors
|
||||
.iter()
|
||||
.find(|(_, e)| *e == entity)
|
||||
.map(|(monitor, _)| monitor.clone())
|
||||
}
|
||||
}
|
|
@ -4,7 +4,8 @@ use bevy_ecs::entity::Entity;
|
|||
use bevy_ecs::entity::EntityHashMap;
|
||||
use bevy_utils::{tracing::warn, HashMap};
|
||||
use bevy_window::{
|
||||
CursorGrabMode, Window, WindowMode, WindowPosition, WindowResolution, WindowWrapper,
|
||||
CursorGrabMode, MonitorSelection, Window, WindowMode, WindowPosition, WindowResolution,
|
||||
WindowWrapper,
|
||||
};
|
||||
|
||||
use winit::{
|
||||
|
@ -14,6 +15,7 @@ use winit::{
|
|||
window::{CursorGrabMode as WinitCursorGrabMode, Fullscreen, Window as WinitWindow, WindowId},
|
||||
};
|
||||
|
||||
use crate::winit_monitors::WinitMonitors;
|
||||
use crate::{
|
||||
accessibility::{
|
||||
prepare_accessibility_for_window, AccessKitAdapters, WinitActionRequestHandlers,
|
||||
|
@ -39,6 +41,7 @@ pub struct WinitWindows {
|
|||
|
||||
impl WinitWindows {
|
||||
/// Creates a `winit` window and associates it with our entity.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn create_window(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
|
@ -47,6 +50,7 @@ impl WinitWindows {
|
|||
adapters: &mut AccessKitAdapters,
|
||||
handlers: &mut WinitActionRequestHandlers,
|
||||
accessibility_requested: &AccessibilityRequested,
|
||||
monitors: &WinitMonitors,
|
||||
) -> &WindowWrapper<WinitWindow> {
|
||||
let mut winit_window_attributes = WinitWindow::default_attributes();
|
||||
|
||||
|
@ -55,31 +59,49 @@ impl WinitWindows {
|
|||
winit_window_attributes = winit_window_attributes.with_visible(false);
|
||||
|
||||
winit_window_attributes = match window.mode {
|
||||
WindowMode::BorderlessFullscreen => winit_window_attributes
|
||||
.with_fullscreen(Some(Fullscreen::Borderless(event_loop.primary_monitor()))),
|
||||
mode @ (WindowMode::Fullscreen | WindowMode::SizedFullscreen) => {
|
||||
if let Some(primary_monitor) = event_loop.primary_monitor() {
|
||||
let videomode = match mode {
|
||||
WindowMode::Fullscreen => get_best_videomode(&primary_monitor),
|
||||
WindowMode::SizedFullscreen => get_fitting_videomode(
|
||||
&primary_monitor,
|
||||
window.width() as u32,
|
||||
window.height() as u32,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
};
|
||||
WindowMode::BorderlessFullscreen(monitor_selection) => winit_window_attributes
|
||||
.with_fullscreen(Some(Fullscreen::Borderless(select_monitor(
|
||||
monitors,
|
||||
event_loop.primary_monitor(),
|
||||
None,
|
||||
&monitor_selection,
|
||||
)))),
|
||||
mode @ (WindowMode::Fullscreen(_) | WindowMode::SizedFullscreen(_)) => {
|
||||
let videomode = match mode {
|
||||
WindowMode::Fullscreen(monitor_selection) => get_best_videomode(
|
||||
&select_monitor(
|
||||
monitors,
|
||||
event_loop.primary_monitor(),
|
||||
None,
|
||||
&monitor_selection,
|
||||
)
|
||||
.unwrap_or_else(|| {
|
||||
panic!("Could not find monitor for {:?}", monitor_selection)
|
||||
}),
|
||||
),
|
||||
WindowMode::SizedFullscreen(monitor_selection) => get_fitting_videomode(
|
||||
&select_monitor(
|
||||
monitors,
|
||||
event_loop.primary_monitor(),
|
||||
None,
|
||||
&monitor_selection,
|
||||
)
|
||||
.unwrap_or_else(|| {
|
||||
panic!("Could not find monitor for {:?}", monitor_selection)
|
||||
}),
|
||||
window.width() as u32,
|
||||
window.height() as u32,
|
||||
),
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
winit_window_attributes.with_fullscreen(Some(Fullscreen::Exclusive(videomode)))
|
||||
} else {
|
||||
warn!("Could not determine primary monitor, ignoring exclusive fullscreen request for window {:?}", window.title);
|
||||
winit_window_attributes
|
||||
}
|
||||
winit_window_attributes.with_fullscreen(Some(Fullscreen::Exclusive(videomode)))
|
||||
}
|
||||
WindowMode::Windowed => {
|
||||
if let Some(position) = winit_window_position(
|
||||
&window.position,
|
||||
&window.resolution,
|
||||
event_loop.available_monitors(),
|
||||
monitors,
|
||||
event_loop.primary_monitor(),
|
||||
None,
|
||||
) {
|
||||
|
@ -354,7 +376,7 @@ pub(crate) fn attempt_grab(winit_window: &WinitWindow, grab_mode: CursorGrabMode
|
|||
pub fn winit_window_position(
|
||||
position: &WindowPosition,
|
||||
resolution: &WindowResolution,
|
||||
mut available_monitors: impl Iterator<Item = MonitorHandle>,
|
||||
monitors: &WinitMonitors,
|
||||
primary_monitor: Option<MonitorHandle>,
|
||||
current_monitor: Option<MonitorHandle>,
|
||||
) -> Option<PhysicalPosition<i32>> {
|
||||
|
@ -364,17 +386,12 @@ pub fn winit_window_position(
|
|||
None
|
||||
}
|
||||
WindowPosition::Centered(monitor_selection) => {
|
||||
use bevy_window::MonitorSelection::*;
|
||||
let maybe_monitor = match monitor_selection {
|
||||
Current => {
|
||||
if current_monitor.is_none() {
|
||||
warn!("Can't select current monitor on window creation or cannot find current monitor!");
|
||||
}
|
||||
current_monitor
|
||||
}
|
||||
Primary => primary_monitor,
|
||||
Index(n) => available_monitors.nth(*n),
|
||||
};
|
||||
let maybe_monitor = select_monitor(
|
||||
monitors,
|
||||
primary_monitor,
|
||||
current_monitor,
|
||||
monitor_selection,
|
||||
);
|
||||
|
||||
if let Some(monitor) = maybe_monitor {
|
||||
let screen_size = monitor.size();
|
||||
|
@ -410,3 +427,25 @@ pub fn winit_window_position(
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Selects a monitor based on the given [`MonitorSelection`].
|
||||
pub fn select_monitor(
|
||||
monitors: &WinitMonitors,
|
||||
primary_monitor: Option<MonitorHandle>,
|
||||
current_monitor: Option<MonitorHandle>,
|
||||
monitor_selection: &MonitorSelection,
|
||||
) -> Option<MonitorHandle> {
|
||||
use bevy_window::MonitorSelection::*;
|
||||
|
||||
match monitor_selection {
|
||||
Current => {
|
||||
if current_monitor.is_none() {
|
||||
warn!("Can't select current monitor on window creation or cannot find current monitor!");
|
||||
}
|
||||
current_monitor
|
||||
}
|
||||
Primary => primary_monitor,
|
||||
Index(n) => monitors.nth(*n),
|
||||
Entity(entity) => monitors.find_entity(*entity),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -489,6 +489,7 @@ Example | Description
|
|||
[Clear Color](../examples/window/clear_color.rs) | Creates a solid color window
|
||||
[Custom User Event](../examples/window/custom_user_event.rs) | Handles custom user events within the event loop
|
||||
[Low Power](../examples/window/low_power.rs) | Demonstrates settings to reduce power use for bevy applications
|
||||
[Monitor info](../examples/window/monitor_info.rs) | Displays information about available monitors (displays).
|
||||
[Multiple Windows](../examples/window/multiple_windows.rs) | Demonstrates creating multiple windows, and rendering to them
|
||||
[Scale Factor Override](../examples/window/scale_factor_override.rs) | Illustrates how to customize the default window settings
|
||||
[Screenshot](../examples/window/screenshot.rs) | Shows how to save screenshots to disk
|
||||
|
|
|
@ -14,7 +14,7 @@ fn main() {
|
|||
app.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: Some(Window {
|
||||
resizable: false,
|
||||
mode: WindowMode::BorderlessFullscreen,
|
||||
mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
|
||||
// on iOS, gestures must be enabled.
|
||||
// This doesn't work on Android
|
||||
recognize_rotation_gesture: true,
|
||||
|
|
102
examples/window/monitor_info.rs
Normal file
102
examples/window/monitor_info.rs
Normal file
|
@ -0,0 +1,102 @@
|
|||
//! Displays information about available monitors (displays).
|
||||
|
||||
use bevy::render::camera::RenderTarget;
|
||||
use bevy::window::{ExitCondition, WindowMode, WindowRef};
|
||||
use bevy::{prelude::*, window::Monitor};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
||||
primary_window: None,
|
||||
exit_condition: ExitCondition::DontExit,
|
||||
..default()
|
||||
}))
|
||||
.add_systems(Update, (update, close_on_esc))
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct MonitorRef(Entity);
|
||||
|
||||
fn update(
|
||||
mut commands: Commands,
|
||||
monitors_added: Query<(Entity, &Monitor), Added<Monitor>>,
|
||||
mut monitors_removed: RemovedComponents<Monitor>,
|
||||
monitor_refs: Query<(Entity, &MonitorRef)>,
|
||||
) {
|
||||
for (entity, monitor) in monitors_added.iter() {
|
||||
// Spawn a new window on each monitor
|
||||
let name = monitor.name.clone().unwrap_or_else(|| "<no name>".into());
|
||||
let size = format!("{}x{}px", monitor.physical_height, monitor.physical_width);
|
||||
let hz = monitor
|
||||
.refresh_rate_millihertz
|
||||
.map(|x| format!("{}Hz", x as f32 / 1000.0))
|
||||
.unwrap_or_else(|| "<unknown>".into());
|
||||
let position = format!(
|
||||
"x={} y={}",
|
||||
monitor.physical_position.x, monitor.physical_position.y
|
||||
);
|
||||
let scale = format!("{:.2}", monitor.scale_factor);
|
||||
|
||||
let window = commands
|
||||
.spawn((
|
||||
Window {
|
||||
title: name.clone(),
|
||||
mode: WindowMode::Fullscreen(MonitorSelection::Entity(entity)),
|
||||
position: WindowPosition::Centered(MonitorSelection::Entity(entity)),
|
||||
..default()
|
||||
},
|
||||
MonitorRef(entity),
|
||||
))
|
||||
.id();
|
||||
|
||||
let camera = commands
|
||||
.spawn(Camera2dBundle {
|
||||
camera: Camera {
|
||||
target: RenderTarget::Window(WindowRef::Entity(window)),
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})
|
||||
.id();
|
||||
|
||||
let info_text = format!(
|
||||
"Monitor: {name}\nSize: {size}\nRefresh rate: {hz}\nPosition: {position}\nScale: {scale}\n\n",
|
||||
);
|
||||
commands.spawn((
|
||||
TextBundle::from_section(info_text, default()).with_style(Style {
|
||||
position_type: PositionType::Relative,
|
||||
height: Val::Percent(100.0),
|
||||
width: Val::Percent(100.0),
|
||||
..default()
|
||||
}),
|
||||
TargetCamera(camera),
|
||||
MonitorRef(entity),
|
||||
));
|
||||
}
|
||||
|
||||
// Remove windows for removed monitors
|
||||
for monitor_entity in monitors_removed.read() {
|
||||
for (ref_entity, monitor_ref) in monitor_refs.iter() {
|
||||
if monitor_ref.0 == monitor_entity {
|
||||
commands.entity(ref_entity).despawn_recursive();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn close_on_esc(
|
||||
mut commands: Commands,
|
||||
focused_windows: Query<(Entity, &Window)>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
for (window, focus) in focused_windows.iter() {
|
||||
if !focus.focused {
|
||||
continue;
|
||||
}
|
||||
|
||||
if input.just_pressed(KeyCode::Escape) {
|
||||
commands.entity(window).despawn();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue